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Hello, this is another game by MariaMod. Please, feel free to contact me via my Patreon page, my site or our Discord setver :3 Let's go? [[Let's go!->Disclaimer]] Also, here is where you can send feedback, support me, chat with me, watch for new updates (full lists of improvements + what I'm working on), check out other games and <u><strong>buy cheat codes</strong></u>: <a href="https://Patreon.com/MariaMod" target="_blank"><img class="patreon_button" src="http://MariaMod.site/pics/Patreon.png" alt="https://Patreon.com/MariaMod" /></a> My site: https://MariaMod.site Our Discord server: https://discord.gg/GC37yVQ And here you can say thank you to <u><strong>the artist - MidJu</strong></u>, who create pics for this game. She draws a lot of other cool stuff and publishes sketches for the scenes I haven't implemented yet: https://Patreon.com/MidJuChan <<link "CHANGELOG">><<set $past to passage()>><<goto "CHANGELOG">><</link>>
You are a young looking elf, who is living with your family in the usual elf city. There are a lot of different kinds of elves around the world: small, big, magic ones, flying ones... Every kind has it's own ability. Except yours... The old elves used to told you that your folk had some magic abilities, but it has since been forgotten. What a pity. Every kind of elf has it's own trouble, as well. You live in a good area of the city with good water, green grass and fresh air, so the only trouble you might have is the territorial wars. Your family's house was built in the centre of the city, but time has since passed and now you can see the border from your bedroom. Of course, this place is very, very dangerous, but you are lucky to has a family, full of brave warriors! What is dangerous about family, full of brave warriors? You will be a brave warrior, too! Regardless of it you want to be, or not. <hr> Name: <<if $creationName == "">><<set $changeName = true>><<textbox "$creationName" "Sihar">><<else>>$charName <<textbox "$creationName" "Type a new name here to change it">><<endif>> Age: <<if $creationAge == "">><<set $changeAge = true>><<textbox "$creationAge" "18">><<else>><<if $charAgeRight == false>><p style="color: coral">$creationAge</p><<else>>$charAge<<endif>> <<textbox "$creationAge" "Type a new age here to change it">><<endif>> Gender: <<if $charGender == "male">><<radiobutton "$charGender" "male" checked>><<else>><<radiobutton "$charGender" "male">><<endif>>Male | <<if $charGender == "female">><<radiobutton "$charGender" "female" checked>><<else>><<radiobutton "$charGender" "female">><<endif>>Female [[Next >>>->Character creation(2)]]
You woke up at the chilly morning. You hear some noise, coming from the kitchen - your mom is cooking something. Something tasty. Something you need... You made your way to the kitchen, filled with warm light from the fireplace and mother's love and had breakfast. Your dad was already practicing with his sword, you could saw him next to the house. You thanked your mom and returned to your room, thinking what should you do [[next->bedroom]]
<div align="center" style="font-size: 40px">Bedroom</div> You are sitting on your comfy bed. [[Wardrobe]] [[Have a nap]] (2 hours) | [[Sleep]] (8 hours) [[Go to the first floor->hall]]
<div align="center" style="font-size: 40px">Training field</div> <<set $hour += 1>>You are standing in front of the big field behind your house. The grass here is short and harsh because of frequent running on it. A few big and small body shape statues, made from soft wood are standing in the corner. They are used as targets for throwing knives and spears. [[Train your agility]] [[Train your strength]] [[Train your intelligence]] [[Go to your bedroom->bedroom]]
You had a good nap.<<set $hour += 2>> [+$napHealthGain Health +$napEnergyGain Energy]<<set $health += $napHealthGain>><<set $energy += $napEnergyGain>> <<if $charExp == $charExpMax>>[[Wake up->LvlUp]]<<else>>[[Wake up->bedroom]]<<endif>>
You slept 8 hours. [+$maxEnergy Energy +$maxHealth Health]<<set $energy = $maxEnergy>><<set $health = $maxHealth>><<set $hour += 8>><<set $yourHeat = 0>> <<if $charExp == $charExpMax>>[[Wake up->LvlUp]]<<else>>[[Wake up->bedroom]]<<endif>>
<div align="center" style="font-size: 40px">Main Square</div> <img class="image" src="http://MariaMod.site/FFPics/TownSquare.jpg"> You are standing in front of the city, where you were born and spent all your long life. Many elves, fairies, beasts are passing by paying no attention to you. [[Go to the forest->Go to the forest(0)]] [[Sea shore]] [[Market Square]] [[Go home->hall]]
<div align="center" style="font-size: 40px">Forest Field</div> <img class="image" src="http://MariaMod.site/FFPics/ForestField.jpg"> You are standing in the very beggining of the forest. There are a lot of young trees and bushes in front of you. Your long ears can hear many little beasts in high green grass. What can be more beautiful than a young forest? [[Go deeper into the forest->Go to the forest(1)]]<<if $energy > 0>> [[Walk around->WA(0)]]<<endif>> [[Return to the city->Go to the city]]
<div align="center" style="font-size: 40px">Forest Field</div> <img class="image" src="http://MariaMod.site/FFPics/ForestField.jpg"> <<set $minute += 20>><<set $energy -= 3>>You searched the area for 20 minutes... <<set _chance to either(1,2,3)>><<if _chance == 1>>You heard a fox in a dozen steps from you! It didn't notice you yet. <<link '<p style="color: red">Prepare your bow and try to kill the fox</p>'>><<set $bMove = "none">><<set $enemyName = "Fox">><<set $enemyLvl = 1>><<enemyCreation>><<goto "FOX FIGHT(0)">><</link>><<else>>You found nothing but some useless mice.<<endif>> <<link "Walk around a bit more">><<goto "WA(0)">><</link>> [[Go to the path->Go to the forest(0)]]
<div align="center" style="font-size: 40px"> $enemyName (Lvl $enemyLvl)</div> <hr><<nobr>> <<if $bMove == "Shoot with your bow">><<hitCheck>><<endif>> <<if $hitSuccess == true>><<set $enemyHealth -= $damage>><<endif>> <<if $enemyHealth > 0>><<set $bMoveE = "Run">><<endif>> <</nobr>>Your health: $health/$maxHealth | Your energy: $energy/$maxEnergy Your agility: $charAgility | Your strength: $charStrength | Your intelligence: $charIntelligence Your weapon: Bow (lvl 1) Enemy health: $enemyHealth/$enemyMaxHealth Enemy agility: $enemyAgility | Enemy strength: $enemyStrength | Enemy intelligence: $enemyIntelligence <<if $hitSuccess == true and $bMove != "Go away, success">>You make an excellent shot and kill the fox! You collect the body into your bag. [+1 Dead Fox]<<set $deadFoxes += 1>> [[Go to the path->Go to the forest(1)]]<<elseif $hitSuccess != true and $bMove != "Go away, success">>You shoot, but the fox dodged the arrow and running away now... [[Go to the path->Go to the forest(1)]]<<elseif $bMove == "Go away, success">>You go away, leaving $enemyName behind. [[Go to the path->Go to the forest(1)]]<<else>> <hr> <<link "Shoot with your bow">><<set $bMove = "Shoot with your bow">><<goto "FOX FIGHT(0)">><</link>> <<link "Go away">><<set $bMove = "Go away, success">><<goto "FOX FIGHT(0)">><</link>> <<endif>>
<div align="center" style="font-size: 40px">Young Forest</div> <img class="image" src="http://MariaMod.site/FFPics/YoungForest.png"> You are stending in the very young forest. This place is full of young trees. [[Go deeper into the forest->Go to the forest(2)]]<<if $energy > 0>> [[Walk around->WA(1)]]<<endif>> [[Move to the city->Go to the forest(0)]]
<div align="center" style="font-size: 40px">Young Forest</div> <img class="image" src="http://MariaMod.site/FFPics/YoungForest.png"> <<set $minute += 20>><<set $energy -= 3>>You searched the area for 20 minutes... <<set _chance to either(1,2,3,4)>><<if _chance == 1>>You heard a fox in a dozen steps from you! It didn't notice you yet. <<link '<p style="color: red">Prepare your bow and try to kill the fox</p>'>><<set $bMove = "none">><<set $enemyName = "Fox">><<set $enemyLvl = 1>><<enemyCreation>><<goto "FOX FIGHT(1)">><</link>><<else>>You found nothing intersting.<<endif>> <<link "Walk around a bit more">><<goto "WA(1)">><</link>> [[Go to the path->Go to the forest(1)]]
<div align="center" style="font-size: 40px"> $enemyName (Lvl $enemyLvl)</div> <hr><<nobr>> <<if $bMove == "Shoot with your bow">><<hitCheck>><<endif>> <<if $hitSuccess == true>><<set $enemyHealth -= $damage>><<endif>> <<if $enemyHealth > 0>><<set $bMoveE = "Run">><<endif>> <</nobr>>Your health: $health/$maxHealth | Your energy: $energy/$maxEnergy Your agility: $charAgility | Your strength: $charStrength | Your intelligence: $charIntelligence Your weapon: Bow (lvl 1) Enemy health: $enemyHealth/$enemyMaxHealth Enemy agility: $enemyAgility | Enemy strength: $enemyStrength | Enemy intelligence: $enemyIntelligence <<if $hitSuccess == true and $bMove != "Go away, success">>You make an excellent shot and kill the fox! You collect the body into your bag. [+1 Dead Fox]<<set $deadFoxes += 1>> [[Go to the path->Go to the forest(1)]]<<elseif $hitSuccess != true and $bMove != "Go away, success">>You shoot, but the fox dodged the arrow and running away now... [[Go to the path->Go to the forest(1)]]<<elseif $bMove == "Go away, success">>You go away, leaving $enemyName behind. [[Go to the path->Go to the forest(1)]]<<else>> <hr> <<link "Shoot with your bow">><<set $bMove = "Shoot with your bow">><<goto "FOX FIGHT(1)">><</link>> <<link "Go away">><<set $bMove = "Go away, success">><<goto "FOX FIGHT(1)">><</link>> <<endif>>
<div align="center" style="font-size: 40px">Mature Woods</div> <img class="image" src="http://MariaMod.site/FFPics/MatureWoods.png"> You are stending in the forest. The border of your city is in a mile of here and this place is dangerous.<<if $shamanAvailable == true>> [[Go to the orcs' land]]<<endif>> [[Go deeper into the forest->Go to the forest(3)]]<<if $energy > 0>> [[Walk around->WA(2)]]<<endif>> [[Move to the city->Go to the forest(1)]]
<div align="center" style="font-size: 40px">Mature Woods</div> <img class="image" src="http://MariaMod.site/FFPics/MatureWoods.png"> <<set $minute += 20>><<set $energy -= 3>>You searched the area for 20 minutes... <<set _chance to either(1,2,3,4,5,6,7)>><<if _chance == 1>>You heard a fox in a dozen steps from you! It didn't notice you yet. <<link '<p style="color: red">Prepare your bow and try to kill the fox</p>'>><<set $bMove = "none">><<set $enemyName = "Fox">><<set $enemyLvl to either(1,2)>><<enemyCreation>><<goto "FOX FIGHT(2)">><</link>> <<link "Walk around a bit more">><<goto "WA(2)">><</link>> [[Go to the path->Go to the forest(2)]]<<elseif _chance == 2>>You hear a war roar behind your back! It's a <<set $enemyGender to either("male","female")>>$enemyGender Orc! <<link '<p style="color: red">Release your sword!</p>'>><<set $enemyName = "Orc">><<set $enemyLvl to either(1,2)>><<enemyCreation>><<set $yourPosition = "standing">><<set $enemyPosition = "standing">><<goto "ORC FIGHT(2)">><</link>> <<link '<p style="color: green">Tell <<him>> you have no bad intentions</p>'>><<goto "Talk with orc(2)">><</link>><<if $slutMind == true>> <<link '<p style="color: pink">Turn over and move your hips from side to side, alluring <<him>>...</p>'>><<set $enemyName = "Orc">><<set $enemyLvl to either(1,2)>><<enemyCreation>><<set $sexDom = "Enemy">><<set $pathLink = "Sex with orc(2)">><<set $backPathLink = "Go to the forest(2)">><<goto "Sex with orc(2)">><</link>><<endif>><<else>>You found nothing intersting. <<link "Walk around a bit more">><<goto "WA(2)">><</link>> [[Go to the path->Go to the forest(2)]]<<endif>>
<div align="center" style="font-size: 40px"> $enemyName (Lvl $enemyLvl)</div> <hr><<nobr>> <<if $bMove == "Shoot with your bow">><<hitCheck>><<endif>> <<if $hitSuccess == true>><<set $enemyHealth -= $damage>><<endif>> <<if $enemyHealth > 0>><<set $bMoveE = "Run">><<endif>> <</nobr>>Your health: $health/$maxHealth | Your energy: $energy/$maxEnergy Your agility: $charAgility | Your strength: $charStrength | Your intelligence: $charIntelligence Your weapon: Bow (lvl 1) Enemy health: $enemyHealth/$enemyMaxHealth Enemy agility: $enemyAgility | Enemy strength: $enemyStrength | Enemy intelligence: $enemyIntelligence <<if $hitSuccess == true and $bMove != "Go away, success">>You make an excellent shot and kill the fox! You collect the body into your bag. [+1 Dead Fox]<<set $deadFoxes += 1>> [[Go to the path->Go to the forest(2)]]<<elseif $hitSuccess != true and $bMove != "Go away, success">>You shoot, but the fox dodged the arrow and running away now... [[Go to the path->Go to the forest(2)]]<<elseif $bMove == "Go away, success">>You go away, leaving $enemyName behind. [[Go to the path->Go to the forest(2)]]<<else>> <hr> <<link "Shoot with your bow">><<set $bMove = "Shoot with your bow">><<goto "FOX FIGHT(2)">><</link>> <<link "Go away">><<set $bMove = "Go away, success">><<goto "FOX FIGHT(2)">><</link>> <<endif>>
<div align="center" style="font-size: 40px"> <<if $enemyGender == "male">>Male<<else>>Female<<endif>> $enemyName (Lvl $enemyLvl)</div> <hr><<nobr>> <<if $bMove == "Attack with your weapon" or $bMove == "Critical hit!">><<hitCheck>><<endif>> <<if $hitSuccess == true>><<if $damage > $enemyHealth>><<set $enemyHealth = 0>><<else>><<set $enemyHealth -= $damage>><<endif>><<endif>> <<if $enemyHealth > 0 and $bMove != "None" and $bMove != "Submit">><<set $bMoveE = "Attack">><<enemyHitCheck>><<elseif $bMove == "None">><<set $bMoveE = "First turn">><<endif>> <<if $enemyHitSuccess == true>><<if $enemyDamage > $health>><<set $health = 0>><<else>><<set $health -= $enemyDamage>><<endif>><<endif>> <</nobr>>Your health: $health/$maxHealth | Your energy: $energy/$maxEnergy Your agility: $charAgility | Your strength: $charStrength | Your intelligence: $charIntelligence Your weapon: $weapon (lvl <<if $weapon == "sword">>$swordLvl<<elseif $weapon == "daggers">>$daggersLvl<<elseif $weapon == "hammer">>$hammerLvl<<elseif $weapon == "wand">>$wandLvl<<endif>>) Enemy health: $enemyHealth/$enemyMaxHealth <<if $seduceCount > 0>>*blushing*<<endif>> Enemy agility: $enemyAgility | Enemy strength: $enemyStrength | Enemy intelligence: $enemyIntelligence Enemy weapon: $enemyWeapon (lvl <<if $enemyWeapon == "axe">>$enemyAxeLvl<<endif>>) <<if $health <= 0 and $enemyHealth > 0 and $bMove != "Submit" and $bMove != "Try to run away, success">>The $enemyName makes the last blow with <<his>> $enemyWeapon and hit you for $enemyDamage damage! You are too wounded to continue the fight... [[You fall on ground, submitting->ORC FIGHT, LOSE(2)]]<<elseif $health > 0 and $enemyHealth <= 0 and $bMove != "Submit" and $bMove != "Try to run away, success">>You make the last blow with $weapon and hit the $enemyName for $damage damage! Your enemy is too wounded to continue the fight... <<link "<<He>> falls on ground, submitting">><<goto "ORC FIGHT, WIN(2)">><</link>><<elseif $health >= 0 and $enemyHealth >= 0 and $bMove == "Submit" and $bMove != "Try to run away, success">>You drop your weapon and rise hands up in the air... [[Your enemy comes to you with a devil grin->ORC FIGHT, LOSE(2)]]<<elseif $health >= 0 and $enemyHealth >= 0 and $bMove != "Submit" and $bMove == "Try to run away, success">>You managed to run away, leaving $enemyName behind! [[Go to the path->ORC FIGHT, RUN(2)]]<<else>><<if $bMove == "Try to run away, failure">>You tried to run away, but the $enemyName prevented it!<<elseif $bMove == "Attack with your weapon">>You make a hit with your $weapon! [<<if $hitSuccess == true>>$damage damage!<<else>>miss<<endif>>]<<elseif $bMove == "Try to dodge his next blow">>You are trying to dodge the enemy's blow. <<if $enemyHitSuccess == true>>Sadly, <<he>> managed to hit you<<else>>You succeed in that!<<set $bMoveE = "Dodge miss">><<endif>><<elseif $bMove == "Critical hit!">>You make a powerful strike with your $weapon! [<<if $hitSuccess == true>><strong>$damage damage!</strong><<else>>miss<<endif>>]<<elseif $bMove == "Seduce him">>You flash some interesting parts of your body to the $enemyName, making <<him>> arouse<<endif>> <<if $bMoveE == "Attack">><<He>> hits you with <<his>> $enemyWeapon! [<<if $enemyHitSuccess == true>>$enemyDamage damage!<<else>>miss<<endif>>]<<elseif $bMoveE == "First turn">>The $enemyName moves closer, ready to attack!<<elseif $bMoveE == "Dodge miss">>The $enemyName tries to hit you, but missing!<<endif>> <hr> <<link "Attack with your $weapon">><<set $bMove = "Attack with your weapon">><<goto "ORC FIGHT(2)">><</link>><<if $bMoveE == "Dodge miss">> <<if $energy >= 10>><<link "Critical hit! (10 Energy)">><<set $bMove = "Critical hit!">><<set $energy -= 10>><<goto "ORC FIGHT(2)">><</link>><<else>>Critical hit! (10 Energy)<<endif>><<endif>> - <<link "Try to dodge <<his>> next blow">><<set $bMove = "Try to dodge his next blow">><<goto "ORC FIGHT(2)">><</link>><<if $teasingMastery == true and $seduceCount <= 0>> <<link "Seduce <<him>>">><<set $bMove = "Seduce him">><<set $seduceCount = 3>><<goto "ORC FIGHT(2)">><</link>><<endif>> <<if $monkMind == true and $enemyHealth <= 10 and $weapon == "daggers">>[[* * * MONK FATALITY * * *->ORC FIGHT, MONK FATALITY(2)]] <<endif>><<if $warlordMind == true and $enemyHealth <= 10 and $weapon == "hammer">>[[* * * WARLORD FATALITY * * *->ORC FIGHT, WARLORD FATALITY(2)]] <<endif>><<if $mageMind == true and $enemyHealth <= 10 and $weapon == "wand">>[[* * * MAGE FATALITY * * *->ORC FIGHT, MAGE FATALITY(2)]] <<endif>><<link "Submit">><<set $bMove = "Submit">><<goto "ORC FIGHT(2)">><</link>> <<link "Try to run away">><<set _baseChance to 30>><<set _baseChance += $charAgility>><<set _baseChance -= $enemyAgility>><<set _tryChance to random(0, 100)>><<if _baseChance >= _tryChance>><<set $bMove = "Try to run away, success">><<else>><<set $bMove = "Try to run away, failure">><<endif>><<goto "ORC FIGHT(2)">><</link>> <<endif>> <<set $damage = 0>><<set $enemyDamage = 0>>
You fall at the ground. Your enemy was stronger and faster and now you are <<his>> prey... The $enemyName laughed at you and took your bag. When <<He>> dropped it in front of you, there were less by <<set _stolen to either(3,4,4,5,5,6,6,7,8,9)>><<set _stolen *= $charLvl>><<if _stolen > $money>><<set _stolen = $money>><<endif>>_stolen coins! [-_stolen money]<<set $money -= _stolen>> <<if _stolen > 0>>"This will be a lesson to you!" said $enemyName with a smile and <<else>>"You are lucky to have nothing of use with you" said $enemyName and <<endif>><<set _mood to either(1,2)>><<if _mood == 1>>made <<his>> way into the deep forest. [[Stand up and go to the path->Go to the forest(2)]]<<elseif _mood == 2>>lifted you by the throat. "Now let's see how good you at sex!" <<link '<p style="color: pink">Oh, damn...</p>'>><<set $sexDom = "Enemy">><<set $pathLink = "Sex with orc(2)">><<set $backPathLink = "Go to the forest(2)">><<goto "Sex with orc(2)">><</link>><<endif>>
<div align="center" style="font-size: 40px">You are having sex with a $enemyGender $enemyName</div> ------------------- <<enemyMovesProcessing>><<clothesAndHeatWidget>><<heatProcessing>> <span style="display: block; float: top">Your heat: <<if $yourHeat > 100>><<set $yourHeat = 100>><<elseif $yourHeat < 0>><<set $yourHeat = 0>><<endif>>$yourHeat/100 <<if $yourHeat == 100>><strong><<if $fMove == "he suck" or $fMove == "you fuck" or $fMove == "you fuck ass">>You cum hard, filling $enemyName with hot cum<<else>>You cum hard, feeling the burning sensation in your crotch and stomach<<endif>></strong><<endif>> Partner`s heat: <<if $enemyHeat > 100>><<set $enemyHeat = 100>><<elseif $enemyHeat < 0>><<set $enemyHeat = 0>><<endif>>$enemyHeat/100 <<if $enemyHeat == 100>><strong><<if $fMove == "you suck" or $fMove == "he fuck" or $fMove == "he fuck ass">><<He>> cums hard, filling you with hot creamy cum<<else>><<He>> cums hard, moaning loudly and shaking<<endif>></strong><<endif>> You are $yourPosition. <<He>> is $enemyPosition.</span> <<yourWords>> <<enemyWords>> <!-- <hr> Clothes removal <hr> <<clothesRemoval>> --> <hr> Changing position <hr> <<changingPosition>> <hr> Sex actions <hr> <<sexActions>> <<set $sMoveE = "none">><<if $sexDom == "You">> [[End sex->End sex(2)]]<<endif>> <<if $yourHeat >= 100>><<set $yourHeat = 10>><<endif>> <<if $enemyHeat >= 100>><<set $enemyHeat = 10>><<endif>><<nobr>> <<set $charReplacedClothes = "">> <<set $enemyReplacedClothes = "">> <<set $enemyCharReplacedClothes = "">> <<set $enemyEnemyReplacedClothes = "">> <</nobr>>
<<if passage() == "Bag" or passage() == "Stats" or passage() == "Help" or passage() == "Settings">>[[Back -> $past]]<<else>><<link "Bag">><<set $past to passage()>><<goto "Bag">><</link>> <<link "Stats">><<set $past to passage()>><<goto "Stats">><</link>> <<link "Settings">><<set $past to passage()>><<goto "Settings">><</link>><!-- <<link "Help">><<set $past to passage()>><<goto "Help">><</link>> --><<endif>>
<<if $deadFoxes > 0>>Dead foxes: $deadFoxes<<else>>You carry nothing<<endif>> - Weapon: $weapon (lvl <<if $weapon == "sword">>$swordLvl<<elseif $weapon == "daggers">>$daggersLvl<<elseif $weapon == "hammer">>$hammerLvl<<elseif $weapon == "wand">>$wandLvl<<endif>>) | Armor: battle armor (lvl $armorLvl) Sword <<if $weapon != "sword">><<link "Equip">><<set $weapon = "sword">><<goto "Bag">><</link>><<endif>><<if $daggersOwn == true>> Daggers <<if $weapon != "daggers">><<link "Equip">><<set $weapon = "daggers">><<goto "Bag">><</link>><<endif>><<endif>><<if $hammerOwn == true>> Hammer <<if $weapon != "hammer">><<link "Equip">><<set $weapon = "hammer">><<goto "Bag">><</link>><<endif>><<endif>><<if $wandOwn == true>> Wand <<if $weapon != "wand">><<link "Equip">><<set $weapon = "wand">><<goto "Bag">><</link>><<endif>><<endif>> [[Back -> $past]]
* This game is unfinished and I'm working on it right now. Thank you for patience, your MariaMod<3 [[Back -> $past]]
You are a $charAge years old $charGender Elf - $charName. Your height is $charHeight. Head: $charHeadRace, with $charGenderAppearanceWord face, $charHairColor $charHairLength cms long hair, $charEyesColor eyes Torso: $charTorsoRace, with $charBreastsSizeWord $charLactatingWord breasts. You are $charPregnancyWord Legs: $charLegsRace, with <<if $charGenitals == "penis">>$charPenisLength cms $charPenisRace penis and $charTesticlesSizeWord balls<<elseif $charGenitals == "vagina">>$charVaginaTightnessWord $charVaginaRace vagina<<endif>>, $charButtTightnessWord $charButtSizeWord butt Day: $dayCount Health: $health | Max health: $maxHealth Energy: $energy | Max energy: $maxEnergy Agility: $charAgility - <<if $charAgility <= 10>>tardy<<elseif $charAgility > 10 and $charAgility <= 20>>slack<<elseif $charAgility > 20 and $charAgility <= 30>>slow <<elseif $charAgility > 30 and $charAgility <= 40>>soft<<elseif $charAgility > 40 and $charAgility <= 50>>whippy<<elseif $charAgility > 50 and $charAgility <= 60>>elastic<<elseif $charAgility > 60 and $charAgility <= 70>>flexible<<elseif $charAgility > 70 and $charAgility <= 80>>agile<<elseif $charAgility > 80 and $charAgility <= 90>>swift<<elseif $charAgility > 90>>fulminant<<endif>> Strength: $charStrength - <<if $charStrength <= 10>>feeble<<elseif $charStrength > 10 and $charStrength <= 20>>weak<<elseif $charStrength > 20 and $charStrength <= 30>>mild<<elseif $charStrength > 30 and $charStrength <= 40>>athletic<<elseif $charStrength > 40 and $charStrength <= 50>>sportive<<elseif $charStrength > 50 and $charStrength <= 60>>taut<<elseif $charStrength > 60 and $charStrength <= 70>>strong<<elseif $charStrength > 70 and $charStrength <= 80>>powerful<<elseif $charStrength > 80 and $charStrength <= 90>>martial<<elseif $charStrength > 90>>warlike<<endif>> Intelligence: $charIntelligence - <<if $charIntelligence <= 10>>dumb<<elseif $charIntelligence > 10 and $charIntelligence <= 20>>goofy<<elseif $charIntelligence > 20 and $charIntelligence <= 30>>foolish<<elseif $charIntelligence > 30 and $charIntelligence <= 40>>witless<<elseif $charIntelligence > 40 and $charIntelligence <= 50>>educated<<elseif $charIntelligence > 50 and $charIntelligence <= 60>>literate<<elseif $charIntelligence > 60 and $charIntelligence <= 70>>smart<<elseif $charIntelligence > 70 and $charIntelligence <= 80>>intelligent<<elseif $charIntelligence > 80 and $charIntelligence <= 90>>brainy<<elseif $charIntelligence > 90>>genial<<endif>> Father's love: $fathersLove Mother's love: $mothersLove Orcs' culture: $orcsCulture <hr> [[Cheat code input]] [[Extra]] [[Changelog]]<!-- [[Achievements]] --> <!-- Here you can see all my supporters: [[Hall of Glory]] --> <hr> [[Back -> $past]]
There are all my supporters. I love you, guys! Thank you very much! P.S. If you don't want to be here, contact me via Patreon. <h1 class="hallThanks">SPECIAL THANKS TO:</h1> <div align="center">My sweet <p class="support">Julia</p></div> <div align="center">My painter <p class="support">Sub</p></div> <div align="center">My best tester <p class="support">Tux Topo</p></div> <h1 class="hallThanks">And here are people who help me in other different ways:</h1> <div align="center" class="support">03by Aaron Craigen Aaron Jasee Abaddon Acii Adam Hawley adanaslock89 Adonnak age ajwad Alan Swinnock Albino Alec8686 AlexNexuS Alfie alldwhun alvin Andreas Angie Dark Heart Anna9006 Anthony Flynn Ardias Arshis Arugall ATLAS Atli Geir Guðbjörnsson Austin A Rash Austin Garden BADADADADA Baker Prescott BanishedSpecter Becca Polasik Ben Ben Murray Benito Bert Oostveen bessler maximilian Bill Bjarndyr Blake Bleed1ngthunder Bloodysparta7 Bob-jon Bobby Hamilton Bobtree1 Bock Dumm Botond Cselle Brad Polhemus brandon Brandon W Braydos Smith bricktop455 Brittany Lindsey Brobert Bryan Adams brybry Bryce Olson Bubba08 Buck Cain Cameron Swinney CaShaunta Williams Cheshiecat Chris Chris mintz Chris Widnall Christina Ritmann Christopher Christopher Hemann CircusHack cj N Colin Colin E Collin Clayton Connor White CordisCancri Cyan Daedric Knight DAMNIT Dan Dan Dan Turner Daniel G daniel whitesall Danny darkgod Darth Tom David david Cata David Jacks david jones deamonmaster DefectiveGamer derdakaro Destro dill djhd DM DogBeersHadTwo Dominik Búzek Donald Dennis Donna dpx6101 drew hal Duke Dwiin Dylan Earfalas Ed Edward F Ciresoli Egor Elie Parent epoxymoron Ethan Brown EvelynnDarkFrenzy Evrett Varlan Exhaul f4u1ty Fauk flausen flecky Four Plus One Frank frank kæstel simonsen Frans H. Henning FRESHU Friendly Neighbor gabriel Gabriel Armstrong Garretjax ggggg Gilidann Giovanni Grand Apple Grooverider gserra Gshadow gustfrikke Hans Meier harko hayashi_kureno Haze Hearmy Horny Rhino Hunter Thibodeaux i_already_fapped Ian Winspear Igor Otts iNoH8+ Insanodag Jack Wafer Jack Woodhouse Jackson Callaway Jacob jake Jake Wesley James Bennett james cox James Hunter Jane Jared Kibbee jason freeze JavonTheBeast jdktjk205 Jennifer jeremey bibey JessAdBar jesse dilley Jet Howitzer Jim_Jam JJCE Joan Ant Lopez Pujol Joar Rost joe joe Johannes Ganghofner John John Able John B John Tahoma Jon D Jonah Izzat Jonas Müller Jordan Harris Jordon Welling Joshua Loy jsmouiller Juan Martinez Julia Mary Julian Folde Just Take My Money JUSTIN B Justin Mathewson Kadzitsu Kakarot007 Kalle kamakase Kaminara Kelung Kenneth Scott Hertzog Keramas Kid KibaXinuzuka kibsidolh Kieran Kitsune Klaus Klaus Bernshausen Koopakeeper Kory Kreamalmeyer krneki22 Kyle the Space Cowboy Kyle MacLellan Kyle McInnis Larry Lasse Zech Leif Frode Jensen Leland Romeyn Leonidas Alfonso torres les masterson Logan McCollum LOLgamer LonewolfCavalry Lovey The Fandom Boi lukas gruschka Lynn Senpai MA JI MacimusDecimuz maddness Malia Murray Manolo Garcia March Mark anderson mark doolittle Mark Steiness marksulima Marwen Mash Master Dahmer Mateus Mathias Olesen Matthew Matthew Combs Matthew Smith Matthias Ra Max Gordon Max Schwarz Max Vidal Maya Monte Negro mc 14028 Mercedes-Benz MerricWolfe Michael Michael michael patrick murphy Micheal Mikael Trkulja Milan Směták Mondai Monkey MONKEY29 Morpheus MrFuzz MS MTJ muzak killer nate starr Nazariel Nef Niall Nick Ammo Nick Cave Nicolama Nicolas Montoya Nils Skambraks Nithilius Nonsense Not N. Octopus panagiotis Patrick Brightwell Paul DeLuca Pete Moe Peter Wacker Petro Ph4s Philip Thomas phillip PHILLIP R HAWKINS Phillip VanderMeulen Pierre Cheval pteru4 R.A. Johnson Rag704 Rageparadox Rahzael Rampart Ramsey Beydoun Randy Cowan Rasmus Ray REAVER Ree ce Jackson RegulusTheLion Rhinoy Richard Lusher Rivaavols Robert Robert Gstöhl Robert M. Burton Robin Hersom Nørgaard Robo3000 Roman Nomatter rose Alexander RossoVino Russ Pryke Ryan McPhee S_K Salazade Sam Cookson SanJafeth Sascha Sawyer Scarlett Moon Schwammo Scott Hamilton Sean Gilpin Sexquest sgebad Sgosse Shan Boisjoly Shane Wiley SHOop DAh WoOp SidSpears sieg87 SimilarDude simon fricker Simon Rencher Slammy Snipy the Turtle SoYeon Spartan492 Splash Sportsfreak Stanislav Hristov Stefan Bauer Stephen Sun-Han SHin suprazn svgsvgsgs Tai Tai Talon hoffman Taylor Maduro techyyguy Teshuwah Teslad The boss the nibba in black theath Theo Thinkdesigner Thomas Cromwell Thomas Kelly Tillman Roper Tim Baumann Tim Lee Timithios Timothy Barry Timothy Smith tinman159 Tom TONIO Totemzero Tray Trindie21 Tur Rut Tylanol Victoria Tews Vincrnt Mc.Fadden Welpling Whitebeard777 widz william Conkling William Hoge William Sutherland Wilma Xakil Yachts Yohann Lasbrugnas Zach H zeal893 Zero Zg1zm0 порпапврроп</div> Thank you one more time, pals, you are the best :3 [[Back->Stats]]
<strong><u>2.2.0:</u></strong> <strong>Added:</strong> - Now an enemy can wear clothes - Now you can see the description of your enemy. Remove battle clothes to see underwear <strong>Fixed:</strong> - Sex system was rebuilt - Penis length is displayed correctly now - Small bug with penis length was fixed - The prices at the clothes shop were reduced - Now you have a bigger chance to run into foxes or orcs while walking around in the forest. Also, the time spent there was reduced from 30 mins to 20 and every turn you lose 3 points of Energy - No damage will be taken if you are submitting to your enemy - "<<enemyLags>> does not exist" was fixed - Sex issues (when you can't do anything with a defeated enemy) is fixed - Critical hit now deals x1.5 damage, not 0 points - Now enemy's breasts can produce milk - Now you can't replace your underwear when Pants or Shirts on <hr> <strong><u>2.1.0:</u></strong> <strong>Added:</strong> - 67 new colors - 8 new clothes items - The clothes shop (Market Square->Clothes Shop) - The whole new wardrobe and shop systems - Ability to pick up any color you want when buying clothes (I think it will be removed later) - 2 new cheat codes: raising combat stats and raising your level. The first one will be available to $5+ patrons and the second one to $9+ patrons <strong>Fixed:</strong> - Small improvements in Stats and left menu - Removed Help - it's useless for now - Some little fixes in character creation system <hr> <strong><u>2.0.0:</u></strong> <strong>Added:</strong> - A huge system of character creation <<if $past == "Безымянный параграф">>[[Back->Безымянный параграф]]<<else>>[[Back->Stats]]<<endif>>
Сделайте двойной щелчок мышью на этом параграфе, чтобы отредактировать его.
<div align="center" style="font-size: 40px">Wardrobe</div><<set $thisPassage = "">> Head: $charClothesHead <<linkreplace "<sub>change</sub>">><<HeadClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesHead = "">><<set $charClothesHeadColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> Neck: $charClothesNeck <<linkreplace "<sub>change</sub>">><<NeckClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesNeck = "">><<set $charClothesNeckColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> Torso: $charClothesTorso <<linkreplace "<sub>change</sub>">><<TorsoClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesTorso = "">><<set $charClothesTorsoColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> Breasts: $charClothesBreasts <<linkreplace "<sub>change</sub>">><<BreastsClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesBreasts = "">><<set $charClothesBreastsColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> Hands: $charClothesHands <<linkreplace "<sub>change</sub>">><<HandsClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesHands = "">><<set $charClothesHandsColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> Legs: $charClothesLegs <<linkreplace "<sub>change</sub>">><<LegsClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesLegs = "">><<set $charClothesLegsColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> Crotch: $charClothesCrotch <<linkreplace "<sub>change</sub>">><<CrotchClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesCrotch = "">><<set $charClothesCrotchColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> Feet: $charClothesFeet <<linkreplace "<sub>change</sub>">><<FeetClothesList>> - Nothing <<link "<sub>equip</sub>">><<set $charClothesFeet = "">><<set $charClothesFeetColor = "">><<goto "Wardrobe">><</link>> <</linkreplace>> [[Back->bedroom]]
<<set $minute += 20>><<if $orcsCulture >= 10 and $orcsCulture < 30>><<set _chance to either(1,2,3,4)>><<elseif $orcsCulture >= 30 and $orcsCulture < 60>><<set _chance to either(1,2,3)>><<elseif $orcsCulture >= 60>><<set _chance to either(1,2)>><<endif>><<if _chance == 1>>The orc you met was familiar with you. He was much more friendlier and the conversation was more interesting. Your interlocutor told you about <<if $enemyGender == "male">>his wife<<else>>her husband<<endif>>, children and <<his>> house. Also, you discussed different methods of hunting and chasing the animal. Or any other kind of pray.<<if $shamanAvailable != true>><<set _genderChance to either(1,2)>><<endif>><<if _genderChance == 1>> The orc stood up and said that <<He>> must go now. "I must visit our shaman, he lives in a mile from here". Shaman? What does he do? "Never heard about him?" The orc laughed and invited you to follow <<him>>. "He knows that our warriors meet a friendly elf in the forest and I bet he wants to see you. It's safe, trust me". Trust <<him>>...<<endif>> [-4 Energy +2 Orcs' culture]<<set $energy -= 4>><<set $orcsCulture += 2>><<else>>The giant warrior didn't believe you, so you had to bare your hands first. You found an old big log and sat on it. You both look wary of each other, but both of you are tired of war and ready for a simple chat. You talked to the orc for some time. Your enemy isn't very different from your nation, it seems! Drinks, family, love and death. Why are you fighting?.. [-4 Energy +1 Orcs' culture]<<set $energy -= 4>><<set $orcsCulture += 1>><<endif>> <<if _genderChance == 1>> <<link "Follow <<him>>">><<set $shamanAvailable = true>><<goto "Follow him">><</link>><<endif>> [[Back to the path->Go to the forest(2)]]
<<set $hour += 6>>You made your way to the ... ... <div align="center" style="font-size: 40px">Forest: Orcs' Land</div> Well. You notice a pair of orcs with weapons and full armor. They are frontier guards. And they are preparing to attack you! "Hold! It is the friendly elf". You looked closer at them and realised, that one of them is the first orc you chatted with! "Ha-ha! How long was your way, elf!" After a short, but very nice conversation you moved deeper into the forest. You reached the shaman's cabin in ten minutes. His place was quite nice and tidy, but small. The old orc told you that he really wanted to meet you. You were sitting and talking to him for several hours. It seams that this shaman was very helpful for orc, but he can do almost nothing for other nations. "There is only one thing I can do to every creature. A change of genders!" Well, you will keep that in your mind.. [-15 Energy +2 Orcs' culture] [[You thanked him and returned to the path->Go to the forest(2)]]
<div align="center" style="font-size: 40px">Shaman's Cabin</div> "So, elf, you know that all I can do for you is to change your gender. It is a slow process. We create the new nature, it's hard, you must understand this. There is an <u>exception</u> for "unusual" creatures. Like, females with mens' genitals and vice versa. All I can do for them is to change them into their improved forms. But it will be much longer! You should come here every day and buy a potion from me. One potion costs 6 gold coins. Only one potion in a day. It must be fresh, so you can't keep them. That's all" <<if $MtF >= 0 and $MtF < 5>>You are a <u>man</u> right now. You can:<<elseif $MtF >= 5 and $MtF < 10>>You are a <u>girlish man</u> right now. You can:<<elseif $MtF >= 10 and $MtF < 15>>You are a <u>boyish woman</u> right now. You can:<<elseif $MtF >= 15>>You are a <u>woman</u> right now. You can:<<endif>><<if $CbtgCb >= 0 and $CbtgCb < 10>>You are a <u>cuntboy</u> right now. You can:<<elseif $CbtgCb >= 10>>You are <u>the sexiest cuntboy ever</u> right now. You can:<<endif>><<if $FttgFt >= 0 and $FttgFt < 10>>You are a <u>futa</u> right now. You can:<<elseif $FttgFt >= 10>>You are <u>the sexiest futa ever</u> right now. You can:<<endif>><<if $FtM >= 0 and $FtM < 5>>You are a <u>woman</u> right now. You can:<<elseif $FtM >= 5 and $FtM < 10>>You are a <u>boyish woman</u> right now. You can:<<elseif $FtM >= 10 and $FtM < 15>>You are a <u>girlish man</u> right now. You can:<<elseif $FtM >= 15>>You are a <u>man</u> right now. You can:<<endif>> <<if $dayPotionWasBought == $day>>"You already had a potion today, come back tomorrow"<<else>><<if $MtF >= 0 and $MtF < 16>><<link "Buy Male to Female potion">><<set $potion = "MtF+">><<goto "Buy potion">><</link>><<elseif $CbtgCb >= 0 and $CbtgCb < 10>><<link "Buy better cuntboy potion">><<set $potion = "CbtgCb+">><<goto "Buy potion">><</link>><<elseif $FttgFt >= 0 and $FttgFt < 10>><<link "Buy better futa potion">><<set $potion = "FttgFt+">><<goto "Buy potion">><</link>><<elseif $FtM >= 0 and $FtM < 16>><<link "Buy Female to Male potion">><<set $potion = "FtM+">><<goto "Buy potion">><</link>><<endif>> <<if $MtF > 0>>| <<link "Buy Female to Male potion">><<set $potion = "MtF-">><<goto "Buy potion">><</link>><<elseif $CbtgCb > 0>>| <<link "Buy worse cuntboy potion">><<set $potion = "CbtgCb-">><<goto "Buy potion">><</link>><<elseif $FttgFt > 0>>| <<link "Buy worse futa potion">><<set $potion = "FttgFt-">><<goto "Buy potion">><</link>><<elseif $FtM > 0>>| <<link "Buy Male to Female potion">><<set $potion = "FtM-">><<goto "Buy potion">><</link>><<endif>><<endif>> [[Back->Go to the orcs' land]]
<div align="center" style="font-size: 40px">Forest: Orcs' Land</div> <<set $minute += 20>>You were stopped by two orcs in heavy armors. One of them gave you a silent guesture with a smile. You can pass the border.<<if $borderVisits < 5>><<set $borderVisits += 1>><<elseif $borderVisits == 5>> [[Ask them about passing to the orcs' city]]<<elseif $borderVisits == 6>> [[Border guards' cabin]]<<endif>> [[Go to the shaman's place]] [[Back to your country->Go to the forest(2)]]
<<set $borderVisits = 6>>"I think you can do this, but only as a slave or as an.. orc". Both of them laughed. Well, slave... No. How about painting your body with green color and an orcs' outfit? "We can buy these clothes for you, but for gold". [[Okay->Go to the orcs' land]]
<<if $currentClothes == "slave outfit" or $currentClothes == "orc outfit">>You are ready for entering the orcs' country. [[Go to the orcs' city]] <<link "Change clothes">><<set $orcClothesBefore = $currentClothes>><<set $currentClothes = $elfClothesBefore>><<goto "Border guards' cabin">><</link>><<else>>The clothes you are wearing right now isn't suitable for orcs' territory.<<if $currentClothes == "slave outfit" and $orcOutfitOwn == true>> <<link "Put on orc outfit">><<set $currentClothes = "orc outfit">><<goto "Border guards' cabin">><</link>><<elseif $currentClothes == "orc outfit" and $slaveOutfitOwn == true>> <<link "Put on slave outfit">><<set $currentClothes = "slave outfit">><<goto "Border guards' cabin">><</link>><<endif>> <<if $slaveOutfitOwn == true>><<link "Put on slave outfit">><<set $elfClothesBefore = $currentClothes>><<set $currentClothes = "slave outfit">><<goto "Border guards' cabin">><</link>><<else>><<if $money >= 10>> <<link "Buy a slave outfit for 10 coins">><<set $money -= 10>><<set $slaveOutfitOwn = true>><<goto "Border guards' cabin">><</link>><<else>>Buy a slave outfit for 10 coins - Not enough money<<endif>><<endif>><<if $orcOutfitOwn == true>> <<link "Put on orc outfit">><<set $elfClothesBefore = $currentClothes>><<set $currentClothes = "orc outfit">><<goto "Border guards' cabin">><</link>><<else>><<if $money >= 60>><<link "Buy an orc outfit for 60 coins">><<set $money -= 60>><<set $orcOutfitOwn = true>><<goto "Border guards' cabin">><</link>><<else>>Buy an orc outfit for 60 coins - Not enough money<<endif>><<endif>><<endif>> <<if $currentClothes != "slave outfit" or $currentClothes != "orc outfit">>[[Go to the Orcs' Land->Go to the orcs' land]]<<endif>>
<<if visited() == 1>><<set $hour += 13>><<set $energy += $maxEnergy>>You come through the border sign and entered ... the orc's land! There were no neat houses, beautiful trees or rare flowers. Buildings were made of old wood planks and big stones. Not of bricks you used to see, but heavy, grey, roughly mined stones. In dirty streets you met a few pigs, walking back and forward totally free. You found a lot of other animals there, too. After a lot of time, spent there, trying not to get caught you found a big old house without doors and a big picture of an old scroll above it. Without any doubts, it's a public library. You came inside and saw a lot of scrolls, books and many papers. Orcs don't like to read, so this place is always empty from people. You sat and began to read the city map, different stories about the orc's nation, black magic, white magic, religions, history and etc. Damn, that place contains so much useful and interesting information! You spent there a lot of hours. A lot of... Books, scrolls... The Harsh Sea... The Big Forest... Orcs... ... ... ... ~ z z z ~ ~ z z z ~ ~ z z z ~ <strong>"GET UP!"</strong> Wha.. ?.. Your hands are tied! It seems, you passed out right in the library... A big male orc is standing in front of you. He is not that big as warriors, wear good normal clothes and glasses. It's a librarian! Damn, this is bad. Very bad! You asked what is happenning. A silly question, but let's hear his point of view. "Well.. Your voice, your body, the fact you are here... Do you think we are that dumb, ELF?!" Nobody caught you in the streets... "Yes, maybe they are that dumb. But not me. Nobody wants to read in that country. Nobody..." That orc is very upset about this fact, no doubts. But you don't give a shit, sorry. You are captured in the middle of your enemy's country and all you want now is to not be killed. "Killed? Sure, you will be killed. We kill spies, just like you do" You are not a spy! You just a... ... friendly elf?.. "What?.. Wait a minute... You are... Aren't you that little elf, who walk near to the border and talk to our hunters and warriors?" Yes, it's you. "Oh, glad to meet you, then!" The librarian smiled. Why are you happy? "You see, there is a very little group of people, who think, that orcs and elves should stop the endless war. We have nothing to fight for, except our past. Our nations will be friends, it's just the question of time. For many years I've been supporting this idea and one day someone told me a story about you. The elf, who is trying to do the same!" His eyes were so happy that there were no doubts - he is obsessed with this idea. Okay, you got it. So, what's next? Can you leave now? "Yes, you are free" With these words he took knife and cut the ropes. "But I want you to know something. You can visit me whenever you want. This is your house in this lands" "Oh, almost forgot! My name is Gorto. I look after this library" Gorto. Okay. It's time to [[leave this place->Go to the orcs' city]] <<else>>You are standing in the middle of big orc's city. The streets are full of orcs, animals, garbage and different cargo... [[Go to the library]] [[Back->Border guards' cabin]]<<endif>>
<<if $day == 8>><<set $day = 1>><<endif>> <<if $hour >= 24>><<set $hour -= 24>><<set $day += 1>><<set $dayCount += 1>><<endif>> <<if $day == 1>><<set $dayOfWeek = "Monday">><<elseif $day == 2>><<set $dayOfWeek = "Tuesday">><<elseif $day == 3>><<set $dayOfWeek = "Wednesday">><<elseif $day == 4>><<set $dayOfWeek = "Thursday">><<elseif $day == 5>><<set $dayOfWeek = "Friday">><<elseif $day == 6>><<set $dayOfWeek = "Saturday">><<elseif $day == 7>><<set $dayOfWeek = "Sunday">><<elseif $day == 8>><<set $dayOfWeek = "Monday">><<endif>> <u>$dayOfWeek</u> <<if $minute >= 60>><<set $hour += 1>><<set $minute -= 60>><<endif>><<if $minute == 0>><<set $showMinute = "00">><<elseif $minute == 5>><<set $showMinute = "05">><<else>><<set $showMinute = $minute>><<endif>><<if $hour >= 24>><<set $hour -= 24>><<endif>><<if $hour == 0>><<set $showHour = "00">><<elseif $hour == 1>><<set $showHour = "01">><<elseif $hour == 2>><<set $showHour = "02">><<elseif $hour == 3>><<set $showHour = "03">><<elseif $hour == 4>><<set $showHour = "04">><<elseif $hour == 5>><<set $showHour = "05">><<elseif $hour == 6>><<set $showHour = "06">><<elseif $hour == 7>><<set $showHour = "07">><<elseif $hour == 8>><<set $showHour = "08">><<elseif $hour == 9>><<set $showHour = "09">><<else>><<set $showHour = $hour>><<endif>><strong>$showHour:$showMinute</strong> <<if $money < 0>><<set $money = 0>><<endif>>Money: $money <<if $health < 0>><<set $health = 0>><<elseif $health > $maxHealth>><<set $health = $maxHealth>><<endif>>Health <<healthBar>> <<if $energy < 0>><<set $energy = 0>><<elseif $energy > $maxEnergy>><<set $energy = $maxEnergy>><<endif>>Energy <<energyBar>> <<if $charLvl == 1>><<set $charExpMax = 100>><<elseif $charLvl == 2>><<set $charExpMax = 150>><<elseif $charLvl == 3>><<set $charExpMax = 250>><<elseif $charLvl == 4>><<set $charExpMax = 400>><<elseif $charLvl == 5>><<set $charExpMax = 600>><<elseif $charLvl == 6>><<set $charExpMax = 850>><<elseif $charLvl == 7>><<set $charExpMax = 1150>><<elseif $charLvl == 8>><<set $charExpMax = 1500>><<elseif $charLvl == 9>><<set $charExpMax = 1900>><<elseif $charLvl == 10>><<set $charExpMax = 2350>><<elseif $charLvl == 10>><<set $charExpMax = 2850>><<elseif $charLvl == 10>><<set $charExpMax = 3500>><<elseif $charLvl == 11>><<set $charExpMax = 4200>><<elseif $charLvl == 12>><<set $charExpMax = 5000>><<elseif $charLvl == 13>><<set $charExpMax = 5800>><<elseif $charLvl == 14>><<set $charExpMax = 6700>><<elseif $charLvl == 15>><<set $charExpMax = 8000>><<elseif $charLvl == 16>><<set $charExpMax = 10000>><<elseif $charLvl == 17>><<set $charExpMax = 13000>><<elseif $charLvl == 18>><<set $charExpMax = 17000>><<elseif $charLvl == 19>><<set $charExpMax = 21000>><<elseif $charLvl == 20>><<set $charExpMax = 30000>><<endif>><<if $charExp > $charExpMax>><<set $charExp = $charExpMax>><<endif>>Lvl $charLvl <<if $charExp == $charExpMax>><strong><u>Go to sleep</u></strong><<endif>> Exp $charExp/$charExpMax <<nobr>> <<if $fathersLove < 0>><<set $fathersLove = 0>><<elseif $fathersLove > 100>><<set $fathersLove = 100>><<endif>> <<if $MtF >= 5 and $MtF < 10>><<set $charPic = "maleToFemalePic">><<set $char = "maleLess">><<elseif $MtF >= 10 and $MtF < 15>><<set $charPic = "femaleToMalePic">><<set $char = "femaleLess">><<endif>><<if $FtM >= 5 and $FtM < 10>><<set $charPic = "femaleToMalePic">><<set $char = "femaleLess">><<elseif $FtM >= 10 and $FtM < 15>><<set $charPic = "maleToFemalePic">><<set $char = "maleLess">><<endif>><<if $CbtgCb >= 10>><<set $charPic = "greatCuntboyPic">><<set $char = "greatCuntboy">><<endif>><<if $FttgFt >= 10>><<set $charPic = "greatFutaPic">><<set $char = "greatFuta">><<endif>> <<set $swordDamage = 8 + $swordBonus>> <<if $MtF < 10 or $FtM >= 10 or $CbtgCb < 10>><<if $currentClothes == "everyday outfit">><<set $clothesTopS = "blouse">><<set $clothesDownS = "pants">><<elseif $currentClothes == "war outfit">><<set $clothesTopS = "blouse">><<set $clothesDownS = "pants">><<elseif $currentClothes == "slave outfit">><<set $clothesTopS = "none">><<set $clothesDownS = "briefs">><<elseif $currentClothes == "orc outfit">><<set $clothesTopS = "shirt">><<set $clothesDownS = "pants">><<endif>><<elseif $MtF >= 10 or $FtM < 10 or $CbtgCb >= 10 or $FttgFt >= 0>><<if $currentClothes == "everyday outfit">><<set $clothesTopS = "shirt">><<set $clothesDownS = "pants">><<elseif $currentClothes == "war outfit">><<set $clothesTopS = "blouse">><<set $clothesDownS = "pants">><<elseif $currentClothes == "slave outfit">><<set $clothesTopS = "crop top">><<set $clothesDownS = "rags">><<elseif $currentClothes == "orc outfit">><<set $clothesTopS = "dress top">><<set $clothesDownS = "dress skirt">><<endif>><<endif>> <<if $MtF < 10 or $FtM >= 10 or $FttgFt >= 0 or $CbtgCb < 0>><<set $charGenitals = "penis">><<elseif $MtF >= 10 or $FtM < 10 or $CbtgCb >= 0>><<set $charGenitals = "vagina">><<endif>> <<if $MtF >= 0 and $MtF < 10>><<set $charGender = "male">><<elseif $MtF >= 10>><<set $charGender = "female">><<endif>><<if $FtM >= 0 and $FtM < 10>><<set $charGender = "female">><<elseif $FtM >= 10>><<set $charGender = "male">><<endif>><<if $FttgFt >= 0>><<set $charGender = "female">><<endif>><<if $CbtgCb >= 0>><<set $charGender = "male">><<endif>> <<script>> if (Save.ok() && Save.slots.ok() && turns() % 11 == 0) { console.log(Save.get()); console.log("Available slots: " + Save.slots.length); console.log("Filled slots: " + Save.slots.count()); console.log("Get the first slot: " + Save.slots.get(0)); console.log("If the first log filled? " + Save.slots.has(0)); console.log("Do we have any filled slots? " + Save.slots.isEmpty()); Save.slots.save(0, "AUTOSAVE", {"ki": "velu"}); console.log(Save.get()); console.log("Available slots: " + Save.slots.length); console.log("Filled slots: " + Save.slots.count()); console.log("Get the first slot: " + Save.slots.get(0)); console.log("If the first log filled? " + Save.slots.has(0)); console.log("Do we have any filled slots? " + Save.slots.isEmpty()); } <</script>> <<if $enemyHealth < 0>><<set $enemyHealth = 0>><<endif>> <<set $napHealthGain = $maxHealth / 4>><<set $napEnergyGain = $maxEnergy / 4>> <<CharacterBodyWidget>><</nobr>>
<<if $money >= 6>><<set $money -= 6>><<set $minute += 5>><<set $dayPotionWasBought = $day>>You took a little bottle with dirty water in it. After one big sip your body started to shake. Everything turned black and spinned... After a minute you was already on your legs. <<if $potion == "MtF+">><<set $MtF += 1>>You feel a slight loose in weight. In your height as well. Everything seems a bit different now.<<if $MtF == 5 or $MtF == 10 or $MtF == 15>><<set $wasChangesNoticed = false>> <strong>You feel that you look different now. You body became more girlish</strong><<endif>><<elseif $potion == "MtF-">><<set $MtF -= 1>>You feel yourself a bit stronger, maybe more slow.<<if $MtF == 4 or $MtF == 9 or $MtF == 14>><<set $tfChanges = $potion>> <strong>You feel that you look different now. You body became more boyish</strong><<endif>><<elseif $potion == "CbtgCb+">><<set $CbtgCb += 1>>Not much has changed. You loose in height a little and your muscles became more soft.<<if $CbtgCb == 10>><<set $tfChanges = $potion>> <strong>You feel that you look different now. You body became more alluring</strong><<endif>><<elseif $potion == "CbtgCb-">><<set $CbtgCb -= 1>>Your height is returning to you, same you can say about your strength!<<if $CbtgCb == 9>><<set $tfChanges = $potion>> <strong>You feel that you look different now. You body became more natural</strong><<endif>><<elseif $potion == "FttgFt+">><<set $FttgFt += 1>>You feel yourself much more stronger, much more... masculine.<<if $FttgFt == 10>><<set $tfChanges = $potion>> <strong>You feel that you look different now. You body became more alluring</strong><<endif>><<elseif $potion == "FttgFt-">><<set $FttgFt -= 1>>You feel that your muscules become more soft and more weak.<<if $FttgFt == 9>><<set $tfChanges = $potion>> <strong>You feel that you look different now. You body became more natural</strong><<endif>><<elseif $potion == "FtM+">><<set $FtM += 1>>You feel yourself a bit stronger, a bit more powerful.<<if $FtM == 5 or $FtM == 10 or $FtM == 15>><<set $tfChanges = $potion>> <strong>You feel that you look different now. You body became more boyish</strong><<endif>><<elseif $potion == "FtM-">><<set $FtM -= 1>>You feel yourself weaker and shorter, but your hair grow a little longer.<<if $FtM == 4 or $FtM == 9 or $FtM == 14>><<set $tfChanges = $potion>> <strong>You feel that you look different now. You body became more girlish</strong><<endif>><<endif>> <<else>>"Sorry, elf, I would like to give you this potion for free, but I need money to buy herbs and glass, so, I can't. Please, come back when you will have some coins"<<endif>> [[Back->Go to the shaman's place]]
<div align="center" style="font-size: 40px">Market Square</div> You are standing in the center of big trading area of your city. <<if $hour > 20 or $hour < 7>>It's dark and empty. No one trade at night.<<else>>This place is full of people and traders. A heart of a city, that's true.<<endif>><<if $hour > 6 and $hour < 21>> <<if $deadFoxes >= 1>>[[Try to sell your dead foxes]]<<else>>You have nothing to sell right now<<endif>> [[Clothes shop]] [[Forge]]<<endif>> [[Back to the Main Square->Go to the city]]
<div align="center" style="font-size: 40px">Market Square: Your Trade Table</div> <<if $deadFoxes >= 1>>Dead foxes: $deadFoxes [[Wait some time]]<<else>>You sold everything!<<endif>> [[Let's go->Market Square]]
<<set _hourWait to either(0,0,1)>><<set _minuteWait to either(5,10,15,20,20,25,25,25,30,30,35,35,40,40,45,50,55)>><<set $hour += _hourWait>><<set $minute += _minuteWait>>You were standing and shouting for some time. Some <<set _customer to either("man","boy","woman","girl")>>_customer approach and ask to buy your fox for <<set _price to either(2,3,3,4,4,5,5,6)>>_price coins. What would you say? <<link "Yes, it suits me">><<set $deadFoxes -= 1>><<set $money += _price>><<if $hour > 6 and $hour < 21>><<goto "Try to sell your dead foxes">><<else>><<goto "Market">><<endif>><</link>><<if $hour > 6 and $hour < 21>> [[No, I'll wait a bit more->Wait some time]]<<endif>> [[No, end trading->Market Square]]
<div align="center" style="font-size: 40px">Market Square: Forge</div> <img class="image" src="http://MariaMod.site/FFPics/Sword.png"> You are standing in a brick house, full of noises, rumble, dust and heat. A big middle age man is working at the furnace. You already feel yourself covered in salty, dirty sweat. Hell, this place is cursed... Battle armor (lvl $armorLvl) | (Balanced, almost comfortable basic armor) <<if $armorLvl == 5>>You've already improved your armor as much as it possible<<else>><<if $armorLvl == 1>><<if $money >= 20>><<link "Improve your armor - 20 coins">><<set $money -= 20>><<set $armorLvl += 1>><<goto "Forge">><</link>><<else>>Improve your armor - 20 coins<<endif>><<elseif $armorLvl == 2>><<if $money >= 40>><<link "Improve your armor - 40 coins">><<set $money -= 40>><<set $armorLvl += 1>><<goto "Forge">><</link>><<else>>Improve your armor - 40 coins<<endif>><<elseif $armorLvl == 3>><<if $money >= 70>><<link "Improve your armor - 70 coins">><<set $money -= 70>><<set $armorLvl += 1>><<goto "Forge">><</link>><<else>>Improve your armor - 70 coins<<endif>><<elseif $armorLvl == 4>><<if $money >= 100>><<link "Improve your armor - 100 coins">><<set $money -= 100>><<set $armorLvl += 1>><<goto "Forge">><</link>><<else>>Improve your armor - 100 coins<<endif>><<endif>><<endif>> Sword (lvl $swordLvl) | (Very simple, but quite dangerous basic weapon) <<if $swordLvl == 3>>You've already improved your sword as much as it possible<<else>><<if $swordLvl == 1>><<if $money >= 30>><<link "Improve your sword - 30 coins">><<set $money -= 30>><<set $swordLvl += 1>><<goto "Forge">><</link>><<else>>Improve your sword - 30 coins<<endif>><<elseif $swordLvl == 2>><<if $money >= 50>><<link "Improve your sword - 50 coins">><<set $money -= 50>><<set $swordLvl += 1>><<goto "Forge">><</link>><<else>>Improve your sword - 50 coins<<endif>><<endif>><<endif>> Daggers (lvl $daggersLvl) | (Well balanced, fast, sharp, agility-based weapon) <<if $daggersOwn != true and $daggersMastery != true>>You must pick the perk "Daggers Mastery" at Level Up menu to get access to this weapon (agility 20+ required)<<elseif $daggersOwn != true and $daggersMastery == true>><<if $money >= 30>><<link "Buy daggers - 30 coins">><<set $money -= 30>><<set $daggersOwn = true>><<goto "Forge">><</link>><<else>>Buy daggers - 30 coins<<endif>><<elseif $daggersOwn == true and $daggersMastery == true>><<if $daggersLvl == 3>>You've already improved your daggers as much as it possible<<elseif $daggersLvl == 1>><<if $money >= 40>><<link "Improve your daggers - 40 coins">><<set $money -= 40>><<set $daggersLvl += 1>><<goto "Forge">><</link>><<else>>Improve your daggers - 40 coins<<endif>><<elseif $daggersLvl == 2>><<if $money >= 60>><<link "Improve your daggers - 60 coins">><<set $money -= 60>><<set $daggersLvl += 1>><<goto "Forge">><</link>><<else>>Improve your daggers - 60 coins<<endif>><<endif>><<endif>> War Hammer (lvl $hammerLvl) | (Heavy, big, strength-based weapon) <<if $hammerOwn != true and $hammerMastery != true>>You must pick the perk "Hammer Mastery" at Level Up menu to get access to this weapon (strength 30+ required)<<elseif $hammerOwn != true and $hammerMastery == true>><<if $money >= 40>><<link "Buy hammer - 40 coins">><<set $money -= 40>><<set $hammerOwn = true>><<goto "Forge">><</link>><<else>>Buy hammer - 40 coins<<endif>><<elseif $hammerOwn == true and $hammerMastery == true>><<if $hammerLvl == 3>>You've already improved your hammer as much as it possible<<elseif $hammerLvl == 1>><<if $money >= 40>><<link "Improve your hammer - 40 coins">><<set $money -= 40>><<set $hammerLvl += 1>><<goto "Forge">><</link>><<else>>Improve your hammer - 40 coins<<endif>><<elseif $hammerLvl == 2>><<if $money >= 60>><<link "Improve your hammer - 60 coins">><<set $money -= 60>><<set $hammerLvl += 1>><<goto "Forge">><</link>><<else>>Improve your hammer - 60 coins<<endif>><<endif>><<endif>> Battle Wand (lvl $wandLvl) | (Very light, powerful, useful, intelligence-based weapon) <<if $wandOwn != true and $wandMastery != true>>You must pick the perk "Wand Mastery" at Level Up menu to get access to this weapon (intelligence 20+ required)<<elseif $wandOwn != true and $wandMastery == true>><<if $money >= 40>><<link "Buy wand - 40 coins">><<set $money -= 40>><<set $wandOwn = true>><<goto "Forge">><</link>><<else>>Buy wand - 40 coins<<endif>><<elseif $wandOwn == true and $wandMastery == true>><<if $wandLvl == 3>>You've already improved your battle wand as much as it possible<<elseif $wandLvl == 1>><<if $money >= 40>><<link "Improve your wand - 40 coins">><<set $money -= 40>><<set $wandLvl += 1>><<goto "Forge">><</link>><<else>>Improve your wand - 40 coins<<endif>><<elseif $wandLvl == 2>><<if $money >= 60>><<link "Improve your wand - 60 coins">><<set $money -= 60>><<set $wandLvl += 1>><<goto "Forge">><</link>><<else>>Improve your wand - 60 coins<<endif>><<endif>><<endif>> [[Go out->Market Square]]
<<set $enemyName = "Orc">><<set $enemyGender to "female">><<enemyCreation>><<set $sexDom = "Enemy">> [[Sex universal]] $enemyWants
<div align="center" style="font-size: 40px">You are having sex with $enemyName</div> ------------------- <<enemyMovesProcessing>><<heatProcessing>> Your heat: <<if $yourHeat > 100>><<set $yourHeat = 100>><<elseif $yourHeat < 0>><<set $yourHeat = 0>><<endif>>$yourHeat/100 <<if $yourHeat == 100>><strong><<if $fMove == "he suck" or $fMove == "you fuck" or $fMove == "you fuck ass">>You cum hard, filling $enemyName with hot cum<<else>>You cum hard, feeling the burning sensation in your crotch and stomach<<endif>></strong><<endif>> Partner`s heat: <<if $enemyHeat > 100>><<set $enemyHeat = 100>><<elseif $enemyHeat < 0>><<set $enemyHeat = 0>><<endif>>$enemyHeat/100 <<if $enemyHeat == 100>><strong><<if $fMove == "you suck" or $fMove == "he fuck" or $fMove == "he fuck ass">><<He>> cums hard, filling you with hot creamy cum<<else>><<He>> cums hard, moaning loudly and shaking<<endif>></strong><<endif>> You are $yourPosition. <<He>> is $enemyPosition. <<yourWords>> <<enemyWords>> <hr> Clothes removal <hr> <<clothesRemoval>> <hr> Changing position <hr> <<changingPosition>> <hr> Sex actions <hr> <<sexActions>> <<set $sMoveE = "none">><<if $sexDom == "You">> [[End sex->End sex]]<<endif>>
Type any code here: <<textbox "$cheat" "">> <<link "Cheat!">><<set $yourChanceToStealTheCodes to 0>><<goto "Cheat!">><</link>> [[Back->Stats]] Don't have any cheat codes yet? Visit my <a class="patreon" href="https://Patreon.com/MariaMod" target="_blank"><p style="color:white ; background-color: #f96753; border-radius: 15px; font-weight: bold"><p style="color:#f96753">.</p> Patreon <p style="color:#f96753">.</p></p></a> for them!
<<if $cheat == "greenmoney">>Correct! [+$100]<<set $money += 100>><<elseif $cheat == "greenpeople">>Correct! [+10 Orcs' Culture]<<set $orcsCulture += 10>><<elseif $cheat == "strongnation">>Correct! [+10 to all stats]<<set $charAgility += 10>><<set $charStrength+= 10>><<set $charIntelligence += 10>><<elseif $cheat == "becomebetter">>Correct! [+$charExpMax Exp]<<set $charExp = $charExpMax>><<else>>The cheat code was wrong. Please, remember that every letter must be lowercase. If you keep running into this problem, contact me via Patreon or my site/Discord<<endif>> [[Back to the Cheat input->Cheat code input]] [[Back to the Stats->Stats]]
Сделайте двойной щелчок мышью на этом параграфе, чтобы отредактировать его.
<<set $minute += 5>><<set $energy -= 10>>You clean yourself up and make your way to the road... [[Go to the path->Go to the forest(2)]]
<h1 align="center">DISCLAIMER</h1> <h2 align="center">Warning! Adult content! Fetishes!</h2> <!--<hr> <div align="center">Additional content selection (can be changed later in Settings):</div> <div align="center">Incest: <<nobr>> <<if $isIncestAllowed == false>> <<radiobutton "$isIncestAllowed" false checked>>No | <<radiobutton "$isIncestAllowed" true>>Yes <<elseif $isIncestAllowed == true>> <<radiobutton "$isIncestAllowed" false>>No | <<radiobutton "$isIncestAllowed" true checked>>Yes <<endif>> <</nobr>></div> <div align="center">Bestiality: <<nobr>> <<if $isBestialityAllowed == false>> <<radiobutton "$isBestialityAllowed" false checked>>No | <<radiobutton "$isBestialityAllowed" true>>Yes <<elseif $isBestialityAllowed == true>> <<radiobutton "$isBestialityAllowed" false>>No | <<radiobutton "$isBestialityAllowed" true checked>>Yes <<endif>> <</nobr>></div> <div align="center">Underage: <<nobr>> <<if $isUnderageAllowed == false>> <<radiobutton "$isUnderageAllowed" false checked>>No | <<radiobutton "$isUnderageAllowed" true>>Yes <<elseif $isBestialityAllowed == true>> <<radiobutton "$isUnderageAllowed" false>>No | <<radiobutton "$isUnderageAllowed" true checked>>Yes <<endif>> <</nobr>></div> <hr>--> <div align="center">Are you 21+ years old and want to play?</div> <div align="center">[[Yes->Character creation(1)]] | [[No->Безымянный параграф]]</div>
You are standing at the hall. <<if $hour >= 6 and $hour <= 8>>Your parents must be awake by this time, but still at their bedroom since you can't see them anywhere.<<elseif $hour >= 9 and $hour <= 19>>Your mother is cooking something in the kitchen and father is absent. Maybe, working at the barn right now.<<elseif $hour >= 20 or $hour <= 5>>Your parents are sleeping already.<<endif>> [[Go upstairs->bedroom]] [[Kitchen]] [[Parents' bedroom]] [[Barn]] <<if $energy >= 20>>[[Combat training]]<<else>>You are too tired to train<<endif>> [[Go to the city]]
<<if $hour >= 9 and $hour <= 19>>Your mother is cooking.. You can help her, if you want, but it seems she can handle everything. Literally everything... [[Help your mom]]<<else>>This part of house is empty right now<<endif>>
<<if $hour >= 6 and $hour <= 8>><<set $pActivity to either("fucking","talking","talking","sleeping")>><<if $pActivity == "fucking">>You came to the door, ready to open it, but a strange sound stopped you. You peeped in the room and found your parents fucking. Oh... [[Watch them]] [[Back->hall]]<<elseif $pActivity == "talking">><<set $hour += 1>>You found your parents talking about different things. Your dad was making funny voices and your mom with you were laughing... You spent time the best way a family can and left them in wonderful mood. [+1 father's love +1 mother's love]<<set $fathersLove += 1>><<set $mothersLove += 1>> [[Go out->hall]]<<elseif $pActivity == "talking">><<set $minute += 30>>You came into the room and found your parents sleeping. Better leave them, there is no point in waking them up... [[Back->hall]]<<endif>><<elseif $hour >= 9 and $hour <= 19>>Your mother is cooking something in the kitchen and father is absent. Maybe, working at the barn right now. [[Back->hall]]<<elseif $hour >= 20 or $hour <= 5>>Your parents are sleeping. Quite noisy.. [[Back->hall]]<<endif>>
You silently opened the door a bit. Your dad is mounting his shaking wife in missionary position and kissing her. Suddenly, he breaks the kiss. M: "Oh my, you are eager today, aren't you?" D: "Huh, makes two of us, doesn't it?" He groped her full breasts and started to work with mouth on erected nipples. M: "OOOHH... Dear..." You moved away highly aroused. [+1 Corruption]<<set $corruption += 1>> [[Back->hall]]
<<set $hour += 1>><<set $minute += 40>>You were talking, and cooking, and gossiping for hours... You helped your mother a lot and she thanked you and said you are a good <<if $charGender == "male">>son<<elseif $charGender == "female">>daughter<<endif>>! In other words, both of you spend time with great pleasure. [+1 Mothers' love]<<set $mothersLove += 1>> [[Go out->hall]]
<div align="center" style="font-size: 40px">Dark Forest</div> <img class="image" src="http://MariaMod.site/FFPics/DarkForest.jpg"> You are standing in the most dark part of the forest. There is no sun light here and every good creature is afraid to go here because of scary monsters. The silence, the smell of this place are horrible...<<if $energy > 0>> [[Walk around->WA(3)]]<<endif>> [[Move to the city->Go to the forest(2)]]
<div align="center" style="font-size: 40px">Dark Forest</div> <img class="image" src="http://MariaMod.site/FFPics/DarkForest.jpg"> <<set $minute += 20>><<set $energy -= 3>>You searched the area for 20 minutes... <<set _chance to either("web","wolf","wolf","","","","")>><<if _chance == "web">>You ran into an old web, left by a giant spider. It's old, but still strong and you spent some time and energy to rid of it. [-5 Energy]<<set $energy -= 5>><<set $minute += 20>> [[Walk around a bit more->WA(3)]] [[Go to the path->Go to the forest(3)]]<<elseif _chance == "wolf">>You hear a low growl behind you! It's a big Demonic <<set $enemyGender to either("male","female")>>$enemyGender Wolf! <<link '<p style="color: red">Release your sword!</p>'>><<set $enemyName = "Wolf">><<set $enemyLvl to either(1,2)>><<enemyCreation>><<set $yourPosition = "standing">><<set $enemyPosition = "standing">><<goto "WOLF FIGHT(3)">><</link>><<else>>You found nothing. [[Walk around a bit more->WA(3)]] [[Go to the path->Go to the forest(3)]]<<endif>>
<div align="center" style="font-size: 40px"> <<if $enemyGender == "male">>Male<<else>>Female<<endif>> $enemyName (Lvl $enemyLvl)</div> <hr><<nobr>> <<if $bMove == "Attack with your weapon">><<hitCheck>><<endif>> <<if $hitSuccess == true>><<if $damage > $enemyHealth>><<set $enemyHealth = 0>><<else>><<set $enemyHealth -= $damage>><<endif>><<endif>> <<if $enemyHealth > 0 and $bMove != "None">><<set $bMoveE = "Attack">><<enemyHitCheck>><<elseif $bMove == "None">><<set $bMoveE = "First turn">><<endif>> <<if $enemyHitSuccess == true>><<if $enemyDamage > $health>><<set $health = 0>><<else>><<set $health -= $enemyDamage>><<endif>><<endif>> <</nobr>>Your health: $health/$maxHealth | Your energy: $energy/$maxEnergy Your agility: $charAgility | Your strength: $charStrength | Your intelligence: $charIntelligence Your weapon: $weapon (lvl <<if $weapon == "sword">>$swordLvl<<elseif $weapon == "daggers">>$daggersLvl<<elseif $weapon == "hammer">>$hammerLvl<<elseif $weapon == "wand">>$wandLvl<<endif>>) Enemy health: $enemyHealth/$enemyMaxHealth Enemy agility: $enemyAgility | Enemy strength: $enemyStrength | Enemy intelligence: $enemyIntelligence Enemy weapon: $enemyWeapon (lvl <<if $enemyWeapon == "axe">>$enemyAxeLvl<<endif>>) <<if $health <= 0 and $enemyHealth > 0 and $bMove != "Submit" and $bMove != "Try to run away, success">>The $enemyName makes the last blow with <<his>> $enemyWeapon and hit you for $enemyDamage damage! You are too wounded to continue the fight... [[You fall on ground, submitting->WOLF FIGHT, LOSE(3)]]<<elseif $health > 0 and $enemyHealth <= 0 and $bMove != "Submit" and $bMove != "Try to run away, success">>You make the last blow with $weapon and hit the $enemyName for $damage damage! Your enemy is too wounded to continue the fight... <<link "<<He>> falls on ground, submitting">><<goto "WOLF FIGHT, WIN(3)">><</link>><<elseif $health >= 0 and $enemyHealth >= 0 and $bMove == "Submit" and $bMove != "Try to run away, success">>You drop your weapon and rise hands up in the air... [[Your enemy comes to you with a devil grin->WOLF FIGHT, LOSE(3)]]<<elseif $health >= 0 and $enemyHealth >= 0 and $bMove != "Submit" and $bMove == "Try to run away, success">>You managed to run away, leaving $enemyName behind! [[Go to the path->WOLF FIGHT, RUN(3)]]<<else>><<if $bMove == "Try to run away, failure">>You tried to run away, but the $enemyName prevented it!<<elseif $bMove == "Attack with your weapon">>You make a hit with your $weapon! [<<if $hitSuccess == true>>$damage damage!<<else>>miss<<endif>>]<<elseif $bMove == "Try to dodge his next blow">>You are trying to dodge the enemy's blow. <<if $enemyHitSuccess == true>>Sadly, <<he>> managed to hit you<<else>>You succeed in that!<<set $bMoveE = "Dodge miss">><<endif>><<elseif $bMove == "Critical hit!">>You make a powerful strike with your $weapon! [<<if $hitSuccess == true>><strong>$damage damage!</strong><<else>>miss<<endif>>]<<endif>> <<if $bMoveE == "Attack">><<He>> hits you with <<his>> $enemyWeapon! [<<if $enemyHitSuccess == true>>$enemyDamage damage!<<else>>miss<<endif>>]<<elseif $bMoveE == "First turn">>The $enemyName moves closer, ready to attack!<<elseif $bMoveE == "Dodge miss">>The $enemyName tries to hit you, but missing!<<endif>> <hr> <<link "Attack with your $weapon">><<set $bMove = "Attack with your weapon">><<goto "WOLF FIGHT(3)">><</link>><<if $bMoveE == "Dodge miss">> <<if $energy >= 10>><<link "Critical hit! (10 Energy)">><<set $bMove = "Critical hit!">><<set $energy -= 10>><<goto "WOLF FIGHT(3)">><</link>><<else>>Critical hit! (10 Energy)<<endif>><<endif>> - <<link "Try to dodge <<his>> next blow">><<set $bMove = "Try to dodge his next blow">><<goto "WOLF FIGHT(3)">><</link>> <<link "Submit">><<set $bMove = "Submit">><<goto "WOLF FIGHT(3)">><</link>> <<link "Try to run away">><<set _baseChance to 30>><<set _baseChance += $charAgility>><<set _baseChance -= $enemyAgility>><<set _tryChance to random(0, 100)>><<if _baseChance >= _tryChance>><<set $bMove = "Try to run away, success">><<else>><<set $bMove = "Try to run away, failure">><<endif>><<goto "WOLF FIGHT(3)">><</link>> <<endif>> <<set $damage = 0>><<set $enemyDamage = 0>>
<<widget "energyBar">><<nobr>> <<if $maxEnergy == 100 and $energy == 0>><progress class="progressBar" value="0" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 1>><progress class="progressBar" value="1" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 2>><progress class="progressBar" value="2" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 3>><progress class="progressBar" value="3" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 4>><progress class="progressBar" value="4" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 5>><progress class="progressBar" value="5" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 6>><progress class="progressBar" value="6" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 7>><progress class="progressBar" value="7" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 8>><progress class="progressBar" value="8" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 9>><progress class="progressBar" value="9" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 10>><progress class="progressBar" value="10" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 11>><progress class="progressBar" value="11" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 12>><progress class="progressBar" value="12" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 13>><progress class="progressBar" value="13" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 14>><progress class="progressBar" value="14" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 15>><progress class="progressBar" value="15" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 16>><progress class="progressBar" value="16" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 17>><progress class="progressBar" value="17" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 18>><progress class="progressBar" value="18" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 19>><progress class="progressBar" value="19" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 20>><progress class="progressBar" value="20" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 21>><progress class="progressBar" value="21" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 22>><progress class="progressBar" value="22" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 23>><progress class="progressBar" value="23" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 24>><progress class="progressBar" value="24" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 25>><progress class="progressBar" value="25" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 26>><progress class="progressBar" value="26" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 27>><progress class="progressBar" value="27" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 28>><progress class="progressBar" value="28" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 29>><progress class="progressBar" value="29" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 30>><progress class="progressBar" value="30" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 31>><progress class="progressBar" value="31" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 32>><progress class="progressBar" value="32" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 33>><progress class="progressBar" value="33" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 34>><progress class="progressBar" value="34" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 35>><progress class="progressBar" value="35" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 36>><progress class="progressBar" value="36" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 37>><progress class="progressBar" value="37" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 38>><progress class="progressBar" value="38" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 39>><progress class="progressBar" value="39" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 40>><progress class="progressBar" value="40" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 41>><progress class="progressBar" value="41" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 42>><progress class="progressBar" value="42" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 43>><progress class="progressBar" value="43" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 44>><progress class="progressBar" value="44" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 45>><progress class="progressBar" value="45" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 46>><progress class="progressBar" value="46" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 47>><progress class="progressBar" value="47" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 48>><progress class="progressBar" value="48" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 49>><progress class="progressBar" value="49" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 50>><progress class="progressBar" value="50" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 51>><progress class="progressBar" value="51" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 52>><progress class="progressBar" value="52" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 53>><progress class="progressBar" value="53" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 54>><progress class="progressBar" value="54" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 55>><progress class="progressBar" value="55" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 56>><progress class="progressBar" value="56" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 57>><progress class="progressBar" value="57" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 58>><progress class="progressBar" value="58" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 59>><progress class="progressBar" value="59" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 60>><progress class="progressBar" value="60" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 61>><progress class="progressBar" value="61" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 62>><progress class="progressBar" value="62" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 63>><progress class="progressBar" value="63" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 64>><progress class="progressBar" value="64" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 65>><progress class="progressBar" value="65" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 66>><progress class="progressBar" value="66" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 67>><progress class="progressBar" value="67" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 68>><progress class="progressBar" value="68" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 69>><progress class="progressBar" value="69" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 70>><progress class="progressBar" value="70" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 71>><progress class="progressBar" value="71" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 72>><progress class="progressBar" value="72" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 73>><progress class="progressBar" value="73" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 74>><progress class="progressBar" value="74" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 75>><progress class="progressBar" value="75" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 76>><progress class="progressBar" value="76" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 77>><progress class="progressBar" value="77" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 78>><progress class="progressBar" value="78" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 79>><progress class="progressBar" value="79" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 80>><progress class="progressBar" value="80" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 81>><progress class="progressBar" value="81" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 82>><progress class="progressBar" value="82" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 83>><progress class="progressBar" value="83" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 84>><progress class="progressBar" value="84" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 85>><progress class="progressBar" value="85" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 86>><progress class="progressBar" value="86" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 87>><progress class="progressBar" value="87" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 88>><progress class="progressBar" value="88" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 89>><progress class="progressBar" value="89" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 90>><progress class="progressBar" value="90" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 91>><progress class="progressBar" value="91" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 92>><progress class="progressBar" value="92" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 93>><progress class="progressBar" value="93" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 94>><progress class="progressBar" value="94" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 95>><progress class="progressBar" value="95" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 96>><progress class="progressBar" value="96" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 97>><progress class="progressBar" value="97" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 98>><progress class="progressBar" value="98" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 99>><progress class="progressBar" value="99" max="100"></progress> <<elseif $maxEnergy == 100 and $energy == 100>><progress class="progressBar" value="100" max="100"></progress> <<elseif $maxEnergy == 120 and $energy == 0>><progress class="progressBar" value="0" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 1>><progress class="progressBar" value="1" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 2>><progress class="progressBar" value="2" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 3>><progress class="progressBar" value="3" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 4>><progress class="progressBar" value="4" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 5>><progress class="progressBar" value="5" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 6>><progress class="progressBar" value="6" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 7>><progress class="progressBar" value="7" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 8>><progress class="progressBar" value="8" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 9>><progress class="progressBar" value="9" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 10>><progress class="progressBar" value="10" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 11>><progress class="progressBar" value="11" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 12>><progress class="progressBar" value="12" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 13>><progress class="progressBar" value="13" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 14>><progress class="progressBar" value="14" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 15>><progress class="progressBar" value="15" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 16>><progress class="progressBar" value="16" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 17>><progress class="progressBar" value="17" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 18>><progress class="progressBar" value="18" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 19>><progress class="progressBar" value="19" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 20>><progress class="progressBar" value="20" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 21>><progress class="progressBar" value="21" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 22>><progress class="progressBar" value="22" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 23>><progress class="progressBar" value="23" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 24>><progress class="progressBar" value="24" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 25>><progress class="progressBar" value="25" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 26>><progress class="progressBar" value="26" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 27>><progress class="progressBar" value="27" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 28>><progress class="progressBar" value="28" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 29>><progress class="progressBar" value="29" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 30>><progress class="progressBar" value="30" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 31>><progress class="progressBar" value="31" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 32>><progress class="progressBar" value="32" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 33>><progress class="progressBar" value="33" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 34>><progress class="progressBar" value="34" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 35>><progress 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value="44" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 45>><progress class="progressBar" value="45" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 46>><progress class="progressBar" value="46" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 47>><progress class="progressBar" value="47" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 48>><progress class="progressBar" value="48" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 49>><progress class="progressBar" value="49" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 50>><progress class="progressBar" value="50" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 51>><progress class="progressBar" value="51" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 52>><progress class="progressBar" value="52" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 53>><progress class="progressBar" value="53" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 54>><progress class="progressBar" value="54" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 55>><progress class="progressBar" value="55" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 56>><progress class="progressBar" value="56" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 57>><progress class="progressBar" value="57" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 58>><progress class="progressBar" value="58" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 59>><progress class="progressBar" value="59" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 60>><progress class="progressBar" value="60" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 61>><progress class="progressBar" value="61" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 62>><progress class="progressBar" value="62" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 63>><progress class="progressBar" value="63" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 64>><progress class="progressBar" value="64" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 65>><progress class="progressBar" value="65" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 66>><progress class="progressBar" value="66" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 67>><progress class="progressBar" value="67" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 68>><progress class="progressBar" value="68" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 69>><progress class="progressBar" value="69" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 70>><progress class="progressBar" value="70" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 71>><progress class="progressBar" value="71" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 72>><progress class="progressBar" value="72" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 73>><progress class="progressBar" value="73" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 74>><progress class="progressBar" value="74" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 75>><progress class="progressBar" value="75" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 76>><progress class="progressBar" value="76" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 77>><progress class="progressBar" value="77" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 78>><progress class="progressBar" value="78" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 79>><progress class="progressBar" value="79" max="120"></progress> <<elseif $maxEnergy == 120 and $energy == 80>><progress class="progressBar" value="80" 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max="180"></progress> <<elseif $maxHealth == 180 and $health == 173>><progress class="progressBar" value="173" max="180"></progress> <<elseif $maxHealth == 180 and $health == 174>><progress class="progressBar" value="174" max="180"></progress> <<elseif $maxHealth == 180 and $health == 175>><progress class="progressBar" value="175" max="180"></progress> <<elseif $maxHealth == 180 and $health == 176>><progress class="progressBar" value="176" max="180"></progress> <<elseif $maxHealth == 180 and $health == 177>><progress class="progressBar" value="177" max="180"></progress> <<elseif $maxHealth == 180 and $health == 178>><progress class="progressBar" value="178" max="180"></progress> <<elseif $maxHealth == 180 and $health == 179>><progress class="progressBar" value="179" max="180"></progress> <<elseif $maxHealth == 180 and $health == 180>><progress class="progressBar" value="180" max="180"></progress> <<elseif $maxHealth == 200 and $health == 0>><progress class="progressBar" value="0" max="200"></progress> <<elseif $maxHealth == 200 and $health == 1>><progress class="progressBar" value="1" max="200"></progress> <<elseif $maxHealth == 200 and $health == 2>><progress class="progressBar" value="2" max="200"></progress> <<elseif $maxHealth == 200 and $health == 3>><progress class="progressBar" value="3" max="200"></progress> <<elseif $maxHealth == 200 and $health == 4>><progress class="progressBar" value="4" max="200"></progress> <<elseif $maxHealth == 200 and $health == 5>><progress class="progressBar" value="5" max="200"></progress> <<elseif $maxHealth == 200 and $health == 6>><progress class="progressBar" value="6" max="200"></progress> <<elseif $maxHealth == 200 and $health == 7>><progress class="progressBar" value="7" max="200"></progress> <<elseif $maxHealth == 200 and $health == 8>><progress class="progressBar" value="8" max="200"></progress> <<elseif $maxHealth == 200 and $health == 9>><progress class="progressBar" value="9" max="200"></progress> <<elseif $maxHealth == 200 and $health == 10>><progress class="progressBar" value="10" max="200"></progress> <<elseif $maxHealth == 200 and $health == 11>><progress class="progressBar" value="11" max="200"></progress> <<elseif $maxHealth == 200 and $health == 12>><progress class="progressBar" value="12" max="200"></progress> <<elseif $maxHealth == 200 and $health == 13>><progress class="progressBar" value="13" max="200"></progress> <<elseif $maxHealth == 200 and $health == 14>><progress class="progressBar" value="14" max="200"></progress> <<elseif $maxHealth == 200 and $health == 15>><progress class="progressBar" value="15" max="200"></progress> <<elseif $maxHealth == 200 and $health == 16>><progress class="progressBar" value="16" max="200"></progress> <<elseif $maxHealth == 200 and $health == 17>><progress class="progressBar" value="17" max="200"></progress> <<elseif $maxHealth == 200 and $health == 18>><progress class="progressBar" value="18" max="200"></progress> <<elseif $maxHealth == 200 and $health == 19>><progress class="progressBar" value="19" max="200"></progress> <<elseif $maxHealth == 200 and $health == 20>><progress class="progressBar" value="20" max="200"></progress> <<elseif $maxHealth == 200 and $health == 21>><progress class="progressBar" value="21" max="200"></progress> <<elseif $maxHealth == 200 and $health == 22>><progress class="progressBar" value="22" max="200"></progress> <<elseif $maxHealth == 200 and $health == 23>><progress class="progressBar" value="23" max="200"></progress> <<elseif $maxHealth == 200 and $health == 24>><progress class="progressBar" value="24" max="200"></progress> <<elseif $maxHealth == 200 and $health == 25>><progress class="progressBar" value="25" max="200"></progress> <<elseif $maxHealth == 200 and $health == 26>><progress class="progressBar" value="26" max="200"></progress> <<elseif $maxHealth == 200 and $health == 27>><progress class="progressBar" value="27" max="200"></progress> <<elseif $maxHealth == 200 and $health == 28>><progress class="progressBar" value="28" max="200"></progress> <<elseif $maxHealth == 200 and $health == 29>><progress class="progressBar" value="29" max="200"></progress> <<elseif $maxHealth == 200 and $health == 30>><progress class="progressBar" value="30" max="200"></progress> <<elseif $maxHealth == 200 and $health == 31>><progress class="progressBar" value="31" max="200"></progress> <<elseif $maxHealth == 200 and $health == 32>><progress class="progressBar" value="32" max="200"></progress> <<elseif $maxHealth == 200 and $health == 33>><progress class="progressBar" value="33" max="200"></progress> <<elseif $maxHealth == 200 and $health == 34>><progress class="progressBar" value="34" max="200"></progress> <<elseif $maxHealth == 200 and $health == 35>><progress class="progressBar" value="35" max="200"></progress> <<elseif $maxHealth == 200 and $health == 36>><progress class="progressBar" value="36" max="200"></progress> <<elseif $maxHealth == 200 and $health == 37>><progress class="progressBar" value="37" max="200"></progress> <<elseif $maxHealth == 200 and $health == 38>><progress class="progressBar" value="38" max="200"></progress> <<elseif $maxHealth == 200 and $health == 39>><progress class="progressBar" value="39" max="200"></progress> <<elseif $maxHealth == 200 and $health == 40>><progress class="progressBar" value="40" max="200"></progress> <<elseif $maxHealth == 200 and $health == 41>><progress class="progressBar" value="41" max="200"></progress> <<elseif $maxHealth == 200 and $health == 42>><progress class="progressBar" value="42" max="200"></progress> <<elseif $maxHealth == 200 and $health == 43>><progress class="progressBar" value="43" max="200"></progress> <<elseif $maxHealth == 200 and $health == 44>><progress class="progressBar" value="44" max="200"></progress> <<elseif $maxHealth == 200 and $health == 45>><progress class="progressBar" value="45" max="200"></progress> <<elseif $maxHealth == 200 and $health == 46>><progress class="progressBar" value="46" max="200"></progress> <<elseif $maxHealth == 200 and $health == 47>><progress class="progressBar" value="47" max="200"></progress> <<elseif $maxHealth == 200 and $health == 48>><progress class="progressBar" value="48" max="200"></progress> <<elseif $maxHealth == 200 and $health == 49>><progress class="progressBar" value="49" max="200"></progress> <<elseif $maxHealth == 200 and $health == 50>><progress class="progressBar" value="50" max="200"></progress> <<elseif $maxHealth == 200 and $health == 51>><progress class="progressBar" value="51" max="200"></progress> <<elseif $maxHealth == 200 and $health == 52>><progress class="progressBar" value="52" max="200"></progress> <<elseif $maxHealth == 200 and $health == 53>><progress class="progressBar" value="53" max="200"></progress> <<elseif $maxHealth == 200 and $health == 54>><progress class="progressBar" value="54" max="200"></progress> <<elseif $maxHealth == 200 and $health == 55>><progress class="progressBar" value="55" max="200"></progress> <<elseif $maxHealth == 200 and $health == 56>><progress class="progressBar" value="56" max="200"></progress> <<elseif $maxHealth == 200 and $health == 57>><progress class="progressBar" value="57" max="200"></progress> <<elseif $maxHealth == 200 and $health == 58>><progress class="progressBar" value="58" max="200"></progress> <<elseif $maxHealth == 200 and $health == 59>><progress class="progressBar" value="59" max="200"></progress> <<elseif $maxHealth == 200 and $health == 60>><progress class="progressBar" value="60" max="200"></progress> <<elseif $maxHealth == 200 and $health == 61>><progress class="progressBar" value="61" max="200"></progress> <<elseif $maxHealth == 200 and $health == 62>><progress class="progressBar" value="62" max="200"></progress> <<elseif $maxHealth == 200 and $health == 63>><progress class="progressBar" value="63" max="200"></progress> <<elseif $maxHealth == 200 and $health == 64>><progress class="progressBar" value="64" max="200"></progress> <<elseif $maxHealth == 200 and $health == 65>><progress class="progressBar" value="65" max="200"></progress> <<elseif $maxHealth == 200 and $health == 66>><progress class="progressBar" value="66" max="200"></progress> <<elseif $maxHealth == 200 and $health == 67>><progress class="progressBar" value="67" max="200"></progress> <<elseif $maxHealth == 200 and $health == 68>><progress class="progressBar" value="68" max="200"></progress> <<elseif $maxHealth == 200 and $health == 69>><progress class="progressBar" value="69" max="200"></progress> <<elseif $maxHealth == 200 and $health == 70>><progress class="progressBar" value="70" max="200"></progress> <<elseif $maxHealth == 200 and $health == 71>><progress class="progressBar" value="71" max="200"></progress> <<elseif $maxHealth == 200 and $health == 72>><progress class="progressBar" value="72" max="200"></progress> <<elseif $maxHealth == 200 and $health == 73>><progress class="progressBar" value="73" max="200"></progress> <<elseif $maxHealth == 200 and $health == 74>><progress class="progressBar" value="74" max="200"></progress> <<elseif $maxHealth == 200 and $health == 75>><progress class="progressBar" value="75" max="200"></progress> <<elseif $maxHealth == 200 and $health == 76>><progress class="progressBar" value="76" max="200"></progress> <<elseif $maxHealth == 200 and $health == 77>><progress class="progressBar" value="77" max="200"></progress> <<elseif $maxHealth == 200 and $health == 78>><progress class="progressBar" value="78" max="200"></progress> <<elseif $maxHealth == 200 and $health == 79>><progress class="progressBar" value="79" max="200"></progress> <<elseif $maxHealth == 200 and $health == 80>><progress class="progressBar" value="80" max="200"></progress> <<elseif $maxHealth == 200 and $health == 81>><progress class="progressBar" value="81" max="200"></progress> <<elseif $maxHealth == 200 and $health == 82>><progress class="progressBar" value="82" max="200"></progress> <<elseif $maxHealth == 200 and $health == 83>><progress class="progressBar" value="83" max="200"></progress> <<elseif $maxHealth == 200 and $health == 84>><progress class="progressBar" value="84" max="200"></progress> <<elseif $maxHealth == 200 and $health == 85>><progress class="progressBar" value="85" max="200"></progress> <<elseif $maxHealth == 200 and $health == 86>><progress class="progressBar" value="86" max="200"></progress> <<elseif $maxHealth == 200 and $health == 87>><progress class="progressBar" value="87" max="200"></progress> <<elseif $maxHealth == 200 and $health == 88>><progress class="progressBar" value="88" max="200"></progress> <<elseif $maxHealth == 200 and $health == 89>><progress class="progressBar" value="89" max="200"></progress> <<elseif $maxHealth == 200 and $health == 90>><progress class="progressBar" value="90" max="200"></progress> <<elseif $maxHealth == 200 and $health == 91>><progress class="progressBar" value="91" max="200"></progress> <<elseif $maxHealth == 200 and $health == 92>><progress class="progressBar" value="92" max="200"></progress> <<elseif $maxHealth == 200 and $health == 93>><progress class="progressBar" value="93" max="200"></progress> <<elseif $maxHealth == 200 and $health == 94>><progress class="progressBar" value="94" max="200"></progress> <<elseif $maxHealth == 200 and $health == 95>><progress class="progressBar" value="95" max="200"></progress> <<elseif $maxHealth == 200 and $health == 96>><progress class="progressBar" value="96" max="200"></progress> <<elseif $maxHealth == 200 and $health == 97>><progress class="progressBar" value="97" max="200"></progress> <<elseif $maxHealth == 200 and $health == 98>><progress class="progressBar" value="98" max="200"></progress> <<elseif $maxHealth == 200 and $health == 99>><progress class="progressBar" value="99" max="200"></progress> <<elseif $maxHealth == 200 and $health == 100>><progress class="progressBar" value="100" max="200"></progress> <<elseif $maxHealth == 200 and $health == 101>><progress class="progressBar" value="101" max="200"></progress> <<elseif $maxHealth == 200 and $health == 102>><progress class="progressBar" value="102" max="200"></progress> <<elseif $maxHealth == 200 and $health == 103>><progress class="progressBar" value="103" max="200"></progress> <<elseif $maxHealth == 200 and $health == 104>><progress class="progressBar" value="104" max="200"></progress> <<elseif $maxHealth == 200 and $health == 105>><progress class="progressBar" value="105" max="200"></progress> <<elseif $maxHealth == 200 and $health == 106>><progress class="progressBar" value="106" max="200"></progress> <<elseif $maxHealth == 200 and $health == 107>><progress class="progressBar" value="107" max="200"></progress> <<elseif $maxHealth == 200 and $health == 108>><progress class="progressBar" value="108" max="200"></progress> <<elseif $maxHealth == 200 and $health == 109>><progress class="progressBar" value="109" max="200"></progress> <<elseif $maxHealth == 200 and $health == 110>><progress class="progressBar" value="110" max="200"></progress> <<elseif $maxHealth == 200 and $health == 111>><progress class="progressBar" value="111" max="200"></progress> <<elseif $maxHealth == 200 and $health == 112>><progress class="progressBar" value="112" max="200"></progress> <<elseif $maxHealth == 200 and $health == 113>><progress class="progressBar" value="113" max="200"></progress> <<elseif $maxHealth == 200 and $health == 114>><progress class="progressBar" value="114" max="200"></progress> <<elseif $maxHealth == 200 and $health == 115>><progress class="progressBar" value="115" max="200"></progress> <<elseif $maxHealth == 200 and $health == 116>><progress class="progressBar" value="116" max="200"></progress> <<elseif $maxHealth == 200 and $health == 117>><progress class="progressBar" value="117" max="200"></progress> <<elseif $maxHealth == 200 and $health == 118>><progress class="progressBar" value="118" max="200"></progress> <<elseif $maxHealth == 200 and $health == 119>><progress class="progressBar" value="119" max="200"></progress> <<elseif $maxHealth == 200 and $health == 120>><progress class="progressBar" value="120" max="200"></progress> <<elseif $maxHealth == 200 and $health == 121>><progress class="progressBar" value="121" max="200"></progress> <<elseif $maxHealth == 200 and $health == 122>><progress class="progressBar" value="122" max="200"></progress> <<elseif $maxHealth == 200 and $health == 123>><progress class="progressBar" value="123" max="200"></progress> <<elseif $maxHealth == 200 and $health == 124>><progress class="progressBar" value="124" max="200"></progress> <<elseif $maxHealth == 200 and $health == 125>><progress class="progressBar" value="125" max="200"></progress> <<elseif $maxHealth == 200 and $health == 126>><progress class="progressBar" value="126" max="200"></progress> <<elseif $maxHealth == 200 and $health == 127>><progress class="progressBar" value="127" max="200"></progress> <<elseif $maxHealth == 200 and $health == 128>><progress class="progressBar" value="128" max="200"></progress> <<elseif $maxHealth == 200 and $health == 129>><progress class="progressBar" value="129" max="200"></progress> <<elseif $maxHealth == 200 and $health == 130>><progress class="progressBar" value="130" max="200"></progress> <<elseif $maxHealth == 200 and $health == 131>><progress class="progressBar" value="131" max="200"></progress> <<elseif $maxHealth == 200 and $health == 132>><progress class="progressBar" value="132" max="200"></progress> <<elseif $maxHealth == 200 and $health == 133>><progress class="progressBar" value="133" max="200"></progress> <<elseif $maxHealth == 200 and $health == 134>><progress class="progressBar" value="134" max="200"></progress> <<elseif $maxHealth == 200 and $health == 135>><progress class="progressBar" value="135" max="200"></progress> <<elseif $maxHealth == 200 and $health == 136>><progress class="progressBar" value="136" max="200"></progress> <<elseif $maxHealth == 200 and $health == 137>><progress class="progressBar" value="137" max="200"></progress> <<elseif $maxHealth == 200 and $health == 138>><progress class="progressBar" value="138" max="200"></progress> <<elseif $maxHealth == 200 and $health == 139>><progress class="progressBar" value="139" max="200"></progress> <<elseif $maxHealth == 200 and $health == 140>><progress class="progressBar" value="140" max="200"></progress> <<elseif $maxHealth == 200 and $health == 141>><progress class="progressBar" value="141" max="200"></progress> <<elseif $maxHealth == 200 and $health == 142>><progress class="progressBar" value="142" max="200"></progress> <<elseif $maxHealth == 200 and $health == 143>><progress class="progressBar" value="143" max="200"></progress> <<elseif $maxHealth == 200 and $health == 144>><progress class="progressBar" value="144" max="200"></progress> <<elseif $maxHealth == 200 and $health == 145>><progress class="progressBar" value="145" max="200"></progress> <<elseif $maxHealth == 200 and $health == 146>><progress class="progressBar" value="146" max="200"></progress> <<elseif $maxHealth == 200 and $health == 147>><progress class="progressBar" value="147" max="200"></progress> <<elseif $maxHealth == 200 and $health == 148>><progress class="progressBar" value="148" max="200"></progress> <<elseif $maxHealth == 200 and $health == 149>><progress class="progressBar" value="149" max="200"></progress> <<elseif $maxHealth == 200 and $health == 150>><progress class="progressBar" value="150" max="200"></progress> <<elseif $maxHealth == 200 and $health == 151>><progress class="progressBar" value="151" max="200"></progress> <<elseif $maxHealth == 200 and $health == 152>><progress class="progressBar" value="152" max="200"></progress> <<elseif $maxHealth == 200 and $health == 153>><progress class="progressBar" value="153" max="200"></progress> <<elseif $maxHealth == 200 and $health == 154>><progress class="progressBar" value="154" max="200"></progress> <<elseif $maxHealth == 200 and $health == 155>><progress class="progressBar" value="155" max="200"></progress> <<elseif $maxHealth == 200 and $health == 156>><progress class="progressBar" value="156" max="200"></progress> <<elseif $maxHealth == 200 and $health == 157>><progress class="progressBar" value="157" max="200"></progress> <<elseif $maxHealth == 200 and $health == 158>><progress class="progressBar" value="158" max="200"></progress> <<elseif $maxHealth == 200 and $health == 159>><progress class="progressBar" value="159" max="200"></progress> <<elseif $maxHealth == 200 and $health == 160>><progress class="progressBar" value="160" max="200"></progress> <<elseif $maxHealth == 200 and $health == 161>><progress class="progressBar" value="161" max="200"></progress> <<elseif $maxHealth == 200 and $health == 162>><progress class="progressBar" value="162" max="200"></progress> <<elseif $maxHealth == 200 and $health == 163>><progress class="progressBar" value="163" max="200"></progress> <<elseif $maxHealth == 200 and $health == 164>><progress class="progressBar" value="164" max="200"></progress> <<elseif $maxHealth == 200 and $health == 165>><progress class="progressBar" value="165" max="200"></progress> <<elseif $maxHealth == 200 and $health == 166>><progress class="progressBar" value="166" max="200"></progress> <<elseif $maxHealth == 200 and $health == 167>><progress class="progressBar" value="167" max="200"></progress> <<elseif $maxHealth == 200 and $health == 168>><progress class="progressBar" value="168" max="200"></progress> <<elseif $maxHealth == 200 and $health == 169>><progress class="progressBar" value="169" max="200"></progress> <<elseif $maxHealth == 200 and $health == 170>><progress class="progressBar" value="170" max="200"></progress> <<elseif $maxHealth == 200 and $health == 171>><progress class="progressBar" value="171" max="200"></progress> <<elseif $maxHealth == 200 and $health == 172>><progress class="progressBar" value="172" max="200"></progress> <<elseif $maxHealth == 200 and $health == 173>><progress class="progressBar" value="173" max="200"></progress> <<elseif $maxHealth == 200 and $health == 174>><progress class="progressBar" value="174" max="200"></progress> <<elseif $maxHealth == 200 and $health == 175>><progress class="progressBar" value="175" max="200"></progress> <<elseif $maxHealth == 200 and $health == 176>><progress class="progressBar" value="176" max="200"></progress> <<elseif $maxHealth == 200 and $health == 177>><progress class="progressBar" value="177" max="200"></progress> <<elseif $maxHealth == 200 and $health == 178>><progress class="progressBar" value="178" max="200"></progress> <<elseif $maxHealth == 200 and $health == 179>><progress class="progressBar" value="179" max="200"></progress> <<elseif $maxHealth == 200 and $health == 180>><progress class="progressBar" value="180" max="200"></progress> <<elseif $maxHealth == 200 and $health == 181>><progress class="progressBar" value="181" max="200"></progress> <<elseif $maxHealth == 200 and $health == 182>><progress class="progressBar" value="182" max="200"></progress> <<elseif $maxHealth == 200 and $health == 183>><progress class="progressBar" value="183" max="200"></progress> <<elseif $maxHealth == 200 and $health == 184>><progress class="progressBar" value="184" max="200"></progress> <<elseif $maxHealth == 200 and $health == 185>><progress class="progressBar" value="185" max="200"></progress> <<elseif $maxHealth == 200 and $health == 186>><progress class="progressBar" value="186" max="200"></progress> <<elseif $maxHealth == 200 and $health == 187>><progress class="progressBar" value="187" max="200"></progress> <<elseif $maxHealth == 200 and $health == 188>><progress class="progressBar" value="188" max="200"></progress> <<elseif $maxHealth == 200 and $health == 189>><progress class="progressBar" value="189" max="200"></progress> <<elseif $maxHealth == 200 and $health == 190>><progress class="progressBar" value="190" max="200"></progress> <<elseif $maxHealth == 200 and $health == 191>><progress class="progressBar" value="191" max="200"></progress> <<elseif $maxHealth == 200 and $health == 192>><progress class="progressBar" value="192" max="200"></progress> <<elseif $maxHealth == 200 and $health == 193>><progress class="progressBar" value="193" max="200"></progress> <<elseif $maxHealth == 200 and $health == 194>><progress class="progressBar" value="194" max="200"></progress> <<elseif $maxHealth == 200 and $health == 195>><progress class="progressBar" value="195" max="200"></progress> <<elseif $maxHealth == 200 and $health == 196>><progress class="progressBar" value="196" max="200"></progress> <<elseif $maxHealth == 200 and $health == 197>><progress class="progressBar" value="197" max="200"></progress> <<elseif $maxHealth == 200 and $health == 198>><progress class="progressBar" value="198" max="200"></progress> <<elseif $maxHealth == 200 and $health == 199>><progress class="progressBar" value="199" max="200"></progress> <<elseif $maxHealth == 200 and $health == 200>><progress class="progressBar" value="200" max="200"></progress><<endif>> <</nobr>><</widget>>
Congratulations! You leveled up!<<set $charLvl += 1>> [+$charLvl Agility +$charLvl Strength +$charLvl Intelligence]<<set $charAgility += $charLvl>><<set $charStrength += $charLvl>><<set $charIntelligence += $charLvl>> Perks, available for you, shown below. Choose wisely, you can pick only one! <<if $charAgility >= 20 and $daggersMastery != true>><<link "Daggers Mastery">><<set $daggersMastery = true>><<goto "bedroom">><</link>> - You feel yourself agile enough to use daggers (agility-based weapon, buy at Forge) <<endif>><<if $charStrength >= 30 and $hammerMastery != true>><<link "Hammer Mastery">><<set $hammerMastery = true>><<goto "bedroom">><</link>> - You feel yourself strong enough to use war hammer (strength-based weapon, buy at Forge) <<endif>><<if $charIntelligence >= 20 and $wandMastery != true>><<link "Wand Mastery">><<set $wandMastery = true>><<goto "bedroom">><</link>> - You feel yourself intelligent enough to use battle wands (intelligence-based weapon, buy at Forge) <<endif>><<if $corruption >= 20 and $teasingMastery != true>><<link "Teasing Mastery">><<set $teasingMastery = true>><<goto "bedroom">><</link>> - You feel yourself corrupted enough to use use your body as a weapon (corruption-based battle action) <<endif>><<if $corruption >= 70 and $teasingMastery == true and $slutMind != true and $charLvl >= 5>><<link "Slut Mind">><<set $slutMind = true>><<goto "bedroom">><</link>> - You feel yourself so horny and naughty... It's time for real fun! (Unlocks different lewd options) <<endif>><<if $charStrength >= 70 and $warlordMind != true and $charLvl >= 5>><<link "Warlord Mind">><<set $warlordMind = true>><<goto "bedroom">><</link>> - You feel yourself so powerful... It's time for real fun! (Unlocks Warlord fatality) <<endif>><<if $charAgility >= 70 and $monkMind != true and $charLvl >= 5>><<link "Monk Mind">><<set $monkMind = true>><<goto "bedroom">><</link>> - You feel yourself so fast and nimble... It's time for real fun! (Unlocks Monk fatality) <<endif>><<if $charIntelligence >= 70 and $mageMind != true and $charLvl >= 5>><<link "Mage Mind">><<set $mageMind = true>><<goto "bedroom">><</link>> - You feel yourself so wise and blessed... It's time for real fun! (Unlocks Mage fatality) <<endif>><<if $healthUp5 != true>><<link "Increase Max Health">><<if $healthUp1 != true and $healthUp2 != true and $healthUp3 != true and $healthUp4 != true and $healthUp5 != true>><<set $healthUp1 = true>><<set $maxHealth = 120>><<elseif $healthUp1 == true and $healthUp2 != true and $healthUp3 != true and $healthUp4 != true and $healthUp5 != true>><<set $healthUp2 = true>><<set $maxHealth = 140>><<elseif $healthUp1 == true and $healthUp2 == true and $healthUp3 != true and $healthUp4 != true and $healthUp5 != true>><<set $healthUp3 = true>><<set $maxHealth = 160>><<elseif $healthUp1 == true and $healthUp2 == true and $healthUp3 == true and $healthUp4 != true and $healthUp5 != true>><<set $healthUp4 = true>><<set $maxHealth = 180>><<elseif $healthUp1 == true and $healthUp2 == true and $healthUp3 == true and $healthUp4 == true and $healthUp5 != true>><<set $healthUp5 = true>><<set $maxHealth = 200>><<endif>><<set $health = $maxHealth>><<goto "bedroom">><</link>> - You feel yourself more healthy and tough (+20 Health) <<endif>><<if $energyUp5 != true>><<link "Increase Max Energy">><<if $energyUp1 != true and $energyUp2 != true and $energyUp3 != true and $energyUp4 != true and $energyUp5 != true>><<set $energyUp1 = true>><<set $maxEnergy = 120>><<elseif $energyUp1 == true and $energyUp2 != true and $energyUp3 != true and $energyUp4 != true and $energyUp5 != true>><<set $energyUp2 = true>><<set $maxEnergy = 140>><<elseif $energyUp1 == true and $energyUp2 == true and $energyUp3 != true and $energyUp4 != true and $energyUp5 != true>><<set $energyUp3 = true>><<set $maxEnergy = 160>><<elseif $energyUp1 == true and $energyUp2 == true and $energyUp3 == true and $energyUp4 != true and $energyUp5 != true>><<set $energyUp4 = true>><<set $maxEnergy = 180>><<elseif $energyUp1 == true and $energyUp2 == true and $energyUp3 == true and $energyUp4 == true and $energyUp5 != true>><<set $energyUp5 = true>><<set $maxEnergy = 200>><<endif>><<set $energy = $maxEnergy>><<goto "bedroom">><</link>> - You feel yourself more vigorous (+20 to max energy) <<endif>> [[There are no perks available for me, let me just wake up->bedroom]]
<<widget "enemyCreation">><<nobr>> <<set $bMove = "none">> <<set $sMove = "none">> <<set $sMoveE = "none">> <<set $fMove = "none">> <<set $yourHeat = 0>> <<set $enemyHeat = 0>> <<set $yourPosition = "standing">> <<set $enemyPosition = "standing">> <<set $seduceCount = 0>> <<if $enemyName == "Orc">> <<set $enemyHeadRace = "orc">> <<set $enemyTorsoRace = "orc">> <<set $enemyButtRace = "orc">> <<set $enemyPenisRace = "orc">> <<set $enemyTesticlesRace = "orc">> <<set $enemyVaginaRace = "orc">> <<set $enemyLegsRace = "orc">> <<if $enemyGender == "male">> <<set $enemyHeight to random(180,240)>> <<set $enemyEyesColor to either("<<brown>>","<<lightBlue>>","<<blue>>","<<green>>")>> <<set $enemyBreastsSize = 1>> <<set $enemyPenisLength to random(18,30)>> <<set $enemyTesticlesSize = 8>> <<set $enemyButtTightness to either(2,3)>> <<set $enemyButtSize = 8>> <<set $enemyGenitals = "penis">> <<set $enemyClothesTorso = "<<enemyBattleArmor>>">> <<set $enemyClothesLegs = "<<enemyLeatherPants>>">> <<else>> <<set $enemyHeight to random(170,220)>> <<set $enemyEyesColor to either("<<brown>>","<<lightBlue>>","<<blue>>","<<green>>")>> <<set $enemyBreastsSize to random(8,20)>> <<set $enemyLactating to either(true,false,false,false)>> <<set $enemyVaginaTightness to either(2,3,4)>> <<set $enemyButtTightness to either(2,3,4)>> <<set $enemyButtSize = 8>> <<set $enemyGenitals = "vagina">> <<set $enemyClothesTorso = "<<enemyBattleArmor>>">> <<set $enemyClothesLegs = "<<enemyLeatherSkirt>>">> <<set $enemyClothesCrotch = "<<enemyRags>>">> <<endif>> <<if $charGenitals == "penis">> <<if $enemyGenitals == "penis">> <<set $enemyWants to either("he suck","you suck","you suck","he fuck ass","he fuck ass","you fuck ass")>> <<elseif $enemyGenitals == "vagina">> <<set $enemyWants to either("he suck","you lick","you lick","you fuck","you fuck","you fuck ass")>> <<endif>> <<elseif $charGenitals == "vagina">> <<if $enemyGenitals == "penis">> <<set $enemyWants to either("he lick","you suck","you suck","he fuck","he fuck","he fuck ass")>> <<elseif $enemyGenitals == "vagina">> <<set $enemyWants to either("he lick","you lick","you lick")>> <<endif>> <<endif>> <<set $enemyMaxHealth = 50>> <<set $enemyWeapon = "axe">> <<if $enemyLvl == 1>> <<set $enemyAxeLvl to either(1,2)>> <<elseif $enemyLvl == 2>> <<set $enemyAxeLvl to either(2,3)>> <<endif>> <<if $enemyLvl == 1>> <<set $enemyAgility to either(5,6,7,7,8,8,9,9,10,10,11,12,13)>> <<set $enemyStrength to either(5,6,7,7,8,8,9,9,10,10,11,12,13)>> <<set $enemyIntelligence to either(5,6,7,7,8,8,9,9,10,10,11,12,13)>> <<set $enemyMaxHealth += 10>> <<elseif $enemyLvl == 2>> <<set $enemyAgility to either(11,12,13,14,15,16,16,17,17,18,18,19,19,20,21,22,23)>> <<set $enemyStrength to either(11,12,13,14,15,16,16,17,17,18,18,19,19,20,21,22,23)>> <<set $enemyIntelligence to either(11,12,13,14,15,16,16,17,17,18,18,19,19,20,21,22,23)>> <<set $enemyMaxHealth += 30>> <<endif>> <<set $enemyHealth = $enemyMaxHealth>> <<elseif $enemyName == "Fox">> <<set $enemyMaxHealth = 15>> <<if $enemyLvl == 1>> <<set $enemyAgility to either(5,5,6,6,7,7,8,8,9,9,10)>> <<set $enemyStrength to either(5,5,6,6,7,7,8,8,9,9,10)>> <<set $enemyIntelligence to either(5,5,6,6,7,7,8,8,9,9,10)>> <<elseif $enemyLvl == 2>> <<set $enemyAgility to either(13,14,15,15,16,16,17,17,18,18,19,19,20)>> <<set $enemyStrength to either(13,14,15,15,16,16,17,17,18,18,19,19,20)>> <<set $enemyIntelligence to either(13,14,15,15,16,16,17,17,18,18,19,19,20)>> <<endif>> <<set $enemyHealth = $enemyMaxHealth>> <<elseif $enemyName == "Wolf">> <<set $enemyMaxHealth = 70>> <<set $enemyWeapon = "claws">> <<if $enemyLvl == 1>> <<set $enemyClawsLvl to either(1,2)>> <<elseif $enemyLvl == 2>> <<set $enemyClawsLvl to either(2,3)>> <<endif>> <<if $enemyLvl == 1>> <<set $enemyAgility to either(7,8,9,9,10,10,11,11,12,12,13,13,14,15)>> <<set $enemyStrength to either(7,8,9,9,10,10,11,11,12,12,13,13,14,15)>> <<set $enemyIntelligence to either(7,8,9,9,10,10,11,11,12,12,13,13,14,15)>> <<set $enemyMaxHealth += 10>> <<elseif $enemyLvl == 2>> <<set $enemyAgility to either(14,15,16,17,17,18,18,19,19,20,20,21,21,22,22,23,24,25,26)>> <<set $enemyStrength to either(14,15,16,17,17,18,18,19,19,20,20,21,21,22,22,23,24,25,26)>> <<set $enemyIntelligence to either(14,15,16,17,17,18,18,19,19,20,20,21,21,22,22,23,24,25,26)>> <<set $enemyMaxHealth += 20>> <<endif>> <<set $enemyHealth = $enemyMaxHealth>> <<endif>> <</nobr>><</widget>> ----------------------------------------------------------------------- <<widget "hitCheck">><<nobr>> <<if $weapon == "sword">> <<if $swordLvl == 1>> <<set $damage to either(7,8,9)>> <<elseif $swordLvl == 2>> <<set $damage to either(10,11,12)>> <<elseif $swordLvl == 3>> <<set $damage to either(14,15,16)>> <<endif>> <<if $charStrength >= 30 and $charStrength < 60>> <<set $damage += 2>> <<elseif $charStrength >= 60>> <<set $damage += 4>> <<endif>> <<if $enemyStrength >= 30 and $enemyStrength < 60 and $charStrength < 30>> <<set $damage -= 1>> <<elseif $enemyStrength >= 60 and $charStrength < 30>> <<set $damage -= 2>> <<endif>> <<set $hitChance = 70>> <<set $hitChance -= $enemyAgility>> <<set $enemyIntelligenceTech = $enemyIntelligence / 2>> <<silently>><<- $enemyIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance -= $enemyIntelligenceTech>> <<set $hitChance += $charAgility>> <<set $charIntelligenceTech = $charIntelligence / 2>> <<silently>><<- $charIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance += $charIntelligenceTech>> <<set $hitChance += $charLvl>> <<set $damage += $charLvl>> <<if $bMove == "Critical hit!">> <<set $hitChance += 30>> <<set $damage *= 1.5>> <<endif>> <<set $hitChanceCheck to random(0, 100)>> <<if $hitChance >= $hitChanceCheck>> <<set $hitSuccess = true>> <<else>> <<set $hitSuccess = false>> <<endif>> <<elseif $weapon == "daggers">> <<if $daggersLvl == 1>> <<set $damage to either(6,7,8)>> <<elseif $daggersLvl == 2>> <<set $damage to either(9,10,11)>> <<elseif $daggersLvl == 3>> <<set $damage to either(13,14,15)>> <<endif>> <<if $charAgility >= 30 and $charAgility < 60>> <<set $damage += 2>> <<elseif $charAgility >= 60>> <<set $damage += 4>> <<endif>> <<if $enemyStrength >= 30 and $enemyStrength < 60 and $charAgility < 30>> <<set $damage -= 1>> <<elseif $enemyStrength >= 60 and $charAgility < 30>> <<set $damage -= 2>> <<endif>> <<set $hitChance = 80>> <<set $hitChance -= $enemyAgility>> <<set $enemyIntelligenceTech = $enemyIntelligence / 2>> <<silently>><<- $enemyIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance -= $enemyIntelligenceTech>> <<set $hitChance += $charAgility>> <<set $charIntelligenceTech = $charIntelligence / 2>> <<silently>><<- $charIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance += $charIntelligenceTech>> <<set $hitChance += $charLvl>> <<set $damage += $charLvl>> <<if $bMove == "Critical hit!">> <<set $hitChance += 30>> <<set $damage *= 1.5>> <<endif>> <<set $hitChanceCheck to random(0, 100)>> <<if $hitChance >= $hitChanceCheck>> <<set $hitSuccess = true>> <<else>> <<set $hitSuccess = false>> <<endif>> <<elseif $weapon == "hammer">> <<if $hammerLvl == 1>> <<set $damage to either(10,11,12)>> <<elseif $hammerLvl == 2>> <<set $damage to either(13,14,15)>> <<elseif $hammerLvl == 3>> <<set $damage to either(17,18,19)>> <<endif>> <<if $charStrength >= 30 and $charStrength < 60>> <<set $damage += 2>> <<elseif $charStrength >= 60>> <<set $damage += 4>> <<endif>> <<if $enemyStrength >= 30 and $enemyStrength < 60 and $charStrength < 30>> <<set $damage -= 1>> <<elseif $enemyStrength >= 60 and $charStrength < 30>> <<set $damage -= 2>> <<endif>> <<set $hitChance = 60>> <<set $hitChance -= $enemyAgility>> <<set $enemyIntelligenceTech = $enemyIntelligence / 2>> <<silently>><<- $enemyIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance -= $enemyIntelligenceTech>> <<set $hitChance += $charAgility>> <<set $charIntelligenceTech = $charIntelligence / 2>> <<silently>><<- $charIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance += $charIntelligenceTech>> <<set $hitChance += $charLvl>> <<set $damage += $charLvl>> <<if $bMove == "Critical hit!">> <<set $hitChance += 30>> <<set $damage *= 1.5>> <<endif>> <<set $hitChanceCheck to random(0, 100)>> <<if $hitChance >= $hitChanceCheck>> <<set $hitSuccess = true>> <<else>> <<set $hitSuccess = false>> <<endif>> <<elseif $weapon == "wand">> <<if $wandLvl == 1>> <<set $damage to either(8,9,10)>> <<elseif $wandLvl == 2>> <<set $damage to either(11,12,13)>> <<elseif $wandLvl == 3>> <<set $damage to either(14,15,16)>> <<endif>> <<if $charIntelligence >= 30 and $charIntelligence < 60>> <<set $damage += 2>> <<elseif $charIntelligence >= 60>> <<set $damage += 4>> <<endif>> <<if $enemyIntelligence >= 30 and $enemyIntelligence < 60 and $charIntelligence < 30>> <<set $damage -= 1>> <<elseif $enemyIntelligence >= 60 and $charIntelligence < 30>> <<set $damage -= 2>> <<endif>> <<set $hitChance = 75>> <<set $hitChance -= $enemyAgility>> <<set $enemyIntelligenceTech = $enemyIntelligence / 2>> <<silently>><<- $enemyIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance -= $enemyIntelligenceTech>> <<set $hitChance += $charAgility>> <<set $charIntelligenceTech = $charIntelligence / 2>> <<silently>><<- $charIntelligenceTech.toFixed(0)>><</silently>> <<set $hitChance += $charIntelligenceTech>> <<set $hitChance += $charLvl>> <<set $damage += $charLvl>> <<if $bMove == "Critical hit!">> <<set $hitChance += 30>> <<set $damage *= 1.5>> <<endif>> <<set $hitChanceCheck to random(0, 100)>> <<if $hitChance >= $hitChanceCheck>> <<set $hitSuccess = true>> <<else>> <<set $hitSuccess = false>> <<endif>> <<endif>> <<if $bMove == "Critical hit!">> <<set $charStrengthTech = $charStrength + $charIntelligence>> <<set $charStrengthTech /= 4>> <<silently>><<- $charStrengthTech.toFixed(0)>><</silently>> <<set $damage += $charStrengthTech>> <<endif>> <</nobr>><</widget>> ----------------------------------------------------------------------- <<widget "enemyHitCheck">><<nobr>> <<if $enemyWeapon == "axe">> <<if $enemyAxeLvl == 1>> <<set $enemyDamage to either(10,11,12,13)>> <<elseif $enemyAxeLvl == 2>> <<set $enemyDamage to either(14,15,16,17)>> <<elseif $enemyAxeLvl == 3>> <<set $enemyDamage to either(18,19,20,21)>> <<endif>> <<if $enemyStrength >= 30 and $enemyStrength < 60>> <<set $enemyDamage += 2>> <<elseif $enemyStrength >= 60>> <<set $enemyDamage += 4>> <<endif>> <<if $charStrength >= 30 and $charStrength < 60 and $enemyStrength < 30>> <<set $enemyDamage -= 1>> <<elseif $charStrength >= 60 and $enemyStrength < 30>> <<set $enemyDamage -= 2>> <<endif>> <<set $armorLvlTech = $armorLvl * 2>> <<set $enemyDamage -= $armorLvlTech>> <<set $enemyHitChance = 70>> <<set $enemyHitChanceTech = $charLvl * 2>> <<set $enemyHitChanceTech2 = $enemyLvl * 2>> <<set $enemyHitChance -= $enemyHitChanceTech>> <<set $enemyHitChance += $enemyHitChanceTech2>> <<set $enemyHitChance -= $charAgility>> <<set $charIntelligenceTech = $charIntelligence / 2>> <<silently>><<- $charIntelligenceTech.toFixed(0)>><</silently>> <<set $enemyHitChance -= $charIntelligenceTech>> <<set $enemyHitChance += $enemyAgility>> <<set $enemyIntelligenceTech = $enemyIntelligence / 2>> <<silently>><<- $enemyIntelligenceTech.toFixed(0)>><</silently>> <<set $enemyHitChance += $enemyIntelligenceTech>> <<set $enemyHitChance += $enemyLvl>> <<set $enemyDamage += $enemyLvl>> <<if $bMove == "Try to dodge his next blow">> <<set $charAgilityTech = $charAgility + $charIntelligence>> <<set $charAgilityTech /= 4>> <<set $enemyHitChance -= $charAgilityTech>> <<endif>> <<if $seduceCount > 0>> <<if $corruption >= 40>> <<set $enemyHitChance -= 40>> <<slse>> <<set $enemyHitChance -= $corruption>> <<endif>> <<set $seduceCount -= 1>> <<endif>> <<set $enemyHitChanceCheck to random(0, 100)>> <<if $enemyHitChance >= $enemyHitChanceCheck>> <<set $enemyHitSuccess = true>> <<else>> <<set $enemyHitSuccess = false>> <<endif>> <<elseif $enemyWeapon == "claws">> <<if $enemyClawsLvl == 1>> <<set $enemyDamage to either(11,12,13,14)>> <<elseif $enemyClawsLvl == 2>> <<set $enemyDamage to either(15,16,17,18)>> <<elseif $enemyClawsLvl == 3>> <<set $enemyDamage to either(19,20,21,22)>> <<endif>> <<if $enemyStrength >= 30 and $enemyStrength < 60>> <<set $enemyDamage += 2>> <<elseif $enemyStrength >= 60>> <<set $enemyDamage += 4>> <<endif>> <<if $charStrength >= 30 and $charStrength < 60 and $enemyStrength < 30>> <<set $enemyDamage -= 1>> <<elseif $charStrength >= 60 and $enemyStrength < 30>> <<set $enemyDamage -= 2>> <<endif>> <<set $armorLvlTech = $armorLvl * 2>> <<set $enemyDamage -= $armorLvlTech>> <<set $enemyHitChance = 70>> <<set $enemyHitChanceTech = $charLvl * 2>> <<set $enemyHitChanceTech2 = $enemyLvl * 2>> <<set $enemyHitChance -= $enemyHitChanceTech>> <<set $enemyHitChance += $enemyHitChanceTech2>> <<set $enemyHitChance -= $charAgility>> <<set $charIntelligenceTech = $charIntelligence / 2>> <<silently>><<- $charIntelligenceTech.toFixed(0)>><</silently>> <<set $enemyHitChance -= $charIntelligenceTech>> <<set $enemyHitChance += $enemyAgility>> <<set $enemyIntelligenceTech = $enemyIntelligence / 2>> <<silently>><<- $enemyIntelligenceTech.toFixed(0)>><</silently>> <<set $enemyHitChance += $enemyIntelligenceTech>> <<set $enemyHitChance += $enemyLvl>> <<set $enemyDamage += $enemyLvl>> <<if $bMove == "Try to dodge his next blow">> <<set $charAgilityTech = $charAgility + $charIntelligence>> <<set $charAgilityTech /= 4>> <<set $enemyHitChance -= $charAgilityTech>> <<endif>> <<set $enemyHitChanceCheck to random(0, 100)>> <<if $enemyHitChance >= $enemyHitChanceCheck>> <<set $enemyHitSuccess = true>> <<else>> <<set $enemyHitSuccess = false>> <<endif>> <<endif>> <</nobr>><</widget>>
You are victorious! You found <<set _stolen to either(3,4,4,5,5,6,6,7)>><<set _stolen *= $enemyLvl>><<set $money += _stolen>>_stolen gold coins in the $enemyName`s bag! [+_stolen Coins +<<set _baseFExp = 15>><<set _baseFExp *= $enemyLvl>>_baseFExp Experience]<<set $money += _stolen>><<set $charExp += _baseFExp>> Coming closer to the defeated $enemyName you decide what to do with <<him>>. <<link '<p style="color: pink">Time to have some fun!</p>'>><<set $sexDom = "You">><<set $pathLink = "Sex with orc(2)">><<set $backPathLink = "Go to the forest(2)">><<goto "Sex with orc(2)">><</link>> [[Just go to the path->Go to the forest(2)]]
You managed to run away! Your enemy is far behind now. [[Go to the path->Go to the forest(2)]]
<<set $minute -= 30>><<set $energy -= 10>>You were running, jumping, climbing trees for some time. Not much, but you feel yourself a bit more fast and nimble! [+1 Agility -20 Energy]<<set $charAgility += 1>><<set $energy -= 20>> [[Go home->hall]]
<<set $minute -= 30>><<set $energy -= 10>>You were lifting weights, moving big rocks and running with them. You feel yourself a bit stronger now! [+1 Strength -20 Energy]<<set $charStrength += 1>><<set $energy -= 20>> [[Go home->hall]]
<<set $minute -= 30>><<set $energy -= 10>>You were practicing in your ability to aim precisely and get more information about forest, creatures, magic and weapons. You feel yourself more wise now! [+1 Intelligence -20 Energy]<<set $charIntelligence += 1>><<set $energy -= 20>> [[Go home->hall]]
You are standing in the center of the barn, where your family's workers - the Sons of Arion - sleep and take rest. The smells of horses and hay are filling the big wooden room, making it hard to breathe. <<if $hour >= 9 and $hour <= 19>>Your father is working among Arions. Maybe, he can use some help?<<else>>The horses are sleeping right now, but there are few of them who trying luck in gambling, reading books from your library, telling stories and doing other things<<endif>> <<if $hour >= 9 and $hour <= 19>><<if $energy >= 20>>[[Help your dad]]<<else>>You'd like to help him, but you are too exhausted for this...<<endif>><<else>>[[Play with them]]<<endif>> [[Go home->hall]]
<<set $hour += 2>>You help your dad to move different equipment, cook for Arions, cut grass, fix the barn, water crops and so on... After this he says that you are the best <<if $charGender == "male">>son<<else>>daughter<<endif>> ever! [+1 Father's Love -20 Energy]<<set $fathersLove += 1>><<set $energy -= 20>> [[Go home->hall]]
You approaches a horse with coins in hand and say that you'd like to play with him. He wasn't against this and asked what sum of money would you like to stake. <<if $money >= 6>><<link "3 coins">><<set $stake = 3>><<goto "Gambling1">><</link>><<endif>><<if $money >= 10>> <<link "5 coins">><<set $stake = 5>><<goto "Gambling1">><</link>><<endif>><<if $money >= 20>> <<link "10 coins">><<set $stake = 10>><<goto "Gambling1">><</link>><<endif>><<if $money >= 30>> <<link "15 coins">><<set $stake = 15>><<goto "Gambling1">><</link>><<endif>><<if $money >= 40>> <<link "20 coins">><<set $stake = 20>><<goto "Gambling1">><</link>><<endif>><<if $money >= 50>> <<link "25 coins">><<set $stake = 25>><<goto "Gambling1">><</link>><<endif>> RULES: The rules are simple as hay. You and your opponent throw 5 dices three times, together. Who gets a bigger number - wins. [[You changed your mind->Barn]]
<<set $eDWinCount = 0>><<set $dWinCount = 0>>"Well, elf <<if $charGender == "male">>boy<<else>>girl<<endif>>, let's see how the God of Luck loves you!" The stake: $stake coins The Son of Arion: <div class="dices"><<set $eD11 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD12 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD13 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD14 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD15 to either(0,1,2,3,4,5,6,7,8,9)>>$eD11 $eD12 $eD13 $eD14 $eD15</div> You: <div class="dices"><<set $D11 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D12 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D13 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D14 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D15 to either(0,1,2,3,4,5,6,7,8,9)>>$D11 $D12 $D13 $D14 $D15</div> "It's my <<set $eD1Sum = $eD11 + $eD12 + $eD13 + $eD14 + $eD15>>$eD1Sum against your <<set $D1Sum = $D11 + $D12 + $D13 + $D14 + $D15>>$D1Sum! <<if $eD1Sum > $D1Sum>><<set $eDWinCount += 1>>I win this round!<<elseif $eD1Sum < $D1Sum>><<set $dWinCount += 1>>You win this round!<<else>>Damn, it's a draw! None of us wins...<<endif>>" [[Throw again!->Gambling2]]
"One more time!" The stake: $stake coins The Son of Arion: <div class="dices"><<set $eD21 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD22 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD23 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD24 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD25 to either(0,1,2,3,4,5,6,7,8,9)>>$eD21 $eD22 $eD23 $eD24 $eD25</div> You: <div class="dices"><<set $D21 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D22 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D23 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D24 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D25 to either(0,1,2,3,4,5,6,7,8,9)>>$D21 $D22 $D23 $D24 $D25</div> "It's my <<set $eD2Sum = $eD21 + $eD22 + $eD23 + $eD24 + $eD25>>$eD2Sum against your <<set $D2Sum = $D21 + $D22 + $D23 + $D24 + $D25>>$D2Sum! <<if $eD2Sum > $D2Sum>><<set $eDWinCount += 1>>I win this round!<<elseif $eD2Sum < $D2Sum>><<set $dWinCount += 1>>You win this round!<<else>>Damn, it's a draw! None of us wins...<<endif>>" <<if $eDWinCount == 2>>"Well, I already won twice! It looks like I'm the final winner!" <<link "Give him the money...">><<set $money -= $stake>><<goto "Barn">><</link>><<if $slutMind == true>> <<link '<p style="color: pink">Tell him you have no money, but you can do something lewd in return</p>'>><<set $enemyName = "Arion">><<set $enemyLvl to either(1,2)>><<set $enemyGender = "male">><<enemyCreation>><<set $sexDom = "Enemy">><<set $pathLink = "Sex with Arion">><<set $backPathLink = "Barn">><<goto "Sex with Arion">><</link>><<endif>><<elseif $dWinCount == 2>>"Well, you already won twice! It looks like you're the final winner!" <<link "Take your money!">><<set $money += $stake>><<goto "Barn">><</link>><<else>>[[Throw again!->Gambling3]]<<endif>>
"The last time!" The stake: $stake coins The Son of Arion: <div class="dices"><<set $eD31 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD32 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD33 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD34 to either(0,1,2,3,4,5,6,7,8,9)>><<set $eD35 to either(0,1,2,3,4,5,6,7,8,9)>>$eD31 $eD32 $eD33 $eD34 $eD35</div> You: <div class="dices"><<set $D31 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D32 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D33 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D34 to either(0,1,2,3,4,5,6,7,8,9)>><<set $D35 to either(0,1,2,3,4,5,6,7,8,9)>>$D31 $D32 $D33 $D34 $D35</div> "It's my <<set $eD3Sum = $eD31 + $eD32 + $eD33 + $eD34 + $eD35>>$eD3Sum against your <<set $D3Sum = $D31 + $D32 + $D33 + $D34 + $D35>>$D3Sum! <<if $eD3Sum > $D3Sum>><<set $eDWinCount += 1>>I win this round!<<elseif $eD3Sum < $D3Sum>><<set $dWinCount += 1>>You win this round!<<else>>Damn, it's a draw! None of us wins...<<endif>>" "Well, I won $eDWinCount time<<if $eDWinCount == 1>><<else>>s<<endif>> and you $dWinCount time<<if $dWinCount == 1>><<else>>s<<endif>>. It looks like <<if $eDWinCount > $dWinCount>>I'm the final winner!" <<link "Give him the money...">><<set $money -= $stake>><<goto "Barn">><</link>><<if $slutMind == true>> <<link '<p style="color: pink">Tell him you have no money, but you can do something lewd in return</p>'>><<set $enemyName = "Arion">><<set $enemyLvl to either(1,2)>><<set $enemyGender = "male">><<enemyCreation>><<set $sexDom = "Enemy">><<set $pathLink = "Sex with Arion">><<set $backPathLink = "Barn">><<goto "Sex with Arion">><</link>><<endif>><<elseif $eDWinCount < $dWinCount>>you are the final winner!" <<link "Take your money!">><<set $money += $stake>><<goto "Barn">><</link>><<else>>it's a draw! Ha-ha, well, it was a nice play, after all!" [[Friendship wins!->Barn]]<<endif>>
<<widget "He">><<nobr>> <<if $enemyGender == "male">>He<<else>>She<<endif>> <</nobr>><</widget>> <<widget "he">><<nobr>> <<if $enemyGender == "male">>he<<else>>she<<endif>> <</nobr>><</widget>> <<widget "His">><<nobr>> <<if $enemyGender == "male">>His<<else>>Her<<endif>> <</nobr>><</widget>> <<widget "his">><<nobr>> <<if $enemyGender == "male">>his<<else>>her<<endif>> <</nobr>><</widget>> <<widget "Him">><<nobr>> <<if $enemyGender == "male">>Him<<else>>Her<<endif>> <</nobr>><</widget>> <<widget "him">><<nobr>> <<if $enemyGender == "male">>him<<else>>her<<endif>> <</nobr>><</widget>> <<widget "br">> <</widget>> <<widget "HeightInNumbers">><<nobr>> <<if $creationHeight == "1">><<set $creationHeightInNumbers = 1>> <<elseif $creationHeight == "2">><<set $creationHeightInNumbers = 2>> <<elseif $creationHeight == "3">><<set $creationHeightInNumbers = 3>> <<elseif $creationHeight == "4">><<set $creationHeightInNumbers = 4>> <<elseif $creationHeight == "5">><<set $creationHeightInNumbers = 5>> <<elseif $creationHeight == "6">><<set $creationHeightInNumbers = 6>> <<elseif $creationHeight == "7">><<set $creationHeightInNumbers = 7>> <<elseif $creationHeight == "8">><<set $creationHeightInNumbers = 8>> <<elseif $creationHeight == "9">><<set $creationHeightInNumbers = 9>> <<elseif $creationHeight == "10">><<set $creationHeightInNumbers = 10>> <<elseif $creationHeight == "11">><<set $creationHeightInNumbers = 11>> <<elseif $creationHeight == "12">><<set $creationHeightInNumbers = 12>> <<elseif $creationHeight == "13">><<set $creationHeightInNumbers = 13>> <<elseif $creationHeight == "14">><<set $creationHeightInNumbers = 14>> <<elseif $creationHeight == "15">><<set $creationHeightInNumbers = 15>> <<elseif $creationHeight == "16">><<set $creationHeightInNumbers = 16>> <<elseif $creationHeight == "17">><<set $creationHeightInNumbers = 17>> <<elseif $creationHeight == "18">><<set $creationHeightInNumbers = 18>> <<elseif $creationHeight == "19">><<set $creationHeightInNumbers = 19>> <<elseif $creationHeight == "20">><<set $creationHeightInNumbers = 20>> <<elseif $creationHeight == "21">><<set $creationHeightInNumbers = 21>> <<elseif $creationHeight == "22">><<set $creationHeightInNumbers = 22>> <<elseif $creationHeight == "23">><<set $creationHeightInNumbers = 23>> <<elseif $creationHeight == "24">><<set $creationHeightInNumbers = 24>> <<elseif $creationHeight == "25">><<set $creationHeightInNumbers = 25>> <<elseif $creationHeight == "26">><<set $creationHeightInNumbers = 26>> <<elseif $creationHeight == "27">><<set $creationHeightInNumbers = 27>> <<elseif $creationHeight == "28">><<set $creationHeightInNumbers = 28>> <<elseif $creationHeight == "29">><<set $creationHeightInNumbers = 29>> <<elseif $creationHeight == "30">><<set $creationHeightInNumbers = 30>> <<elseif $creationHeight == "31">><<set $creationHeightInNumbers = 31>> <<elseif $creationHeight == "32">><<set $creationHeightInNumbers = 32>> <<elseif $creationHeight == "33">><<set $creationHeightInNumbers = 33>> <<elseif $creationHeight == "34">><<set $creationHeightInNumbers = 34>> <<elseif $creationHeight == "35">><<set $creationHeightInNumbers = 35>> <<elseif $creationHeight == "36">><<set $creationHeightInNumbers = 36>> <<elseif $creationHeight == "37">><<set $creationHeightInNumbers = 37>> <<elseif $creationHeight == "38">><<set $creationHeightInNumbers = 38>> <<elseif $creationHeight == "39">><<set $creationHeightInNumbers = 39>> <<elseif $creationHeight == "40">><<set $creationHeightInNumbers = 40>> <<elseif $creationHeight == "41">><<set $creationHeightInNumbers = 41>> <<elseif $creationHeight == "42">><<set $creationHeightInNumbers = 42>> <<elseif $creationHeight == "43">><<set $creationHeightInNumbers = 43>> <<elseif $creationHeight == "44">><<set $creationHeightInNumbers = 44>> <<elseif $creationHeight == "45">><<set $creationHeightInNumbers = 45>> <<elseif $creationHeight == "46">><<set $creationHeightInNumbers = 46>> <<elseif $creationHeight == "47">><<set $creationHeightInNumbers = 47>> <<elseif $creationHeight == "48">><<set $creationHeightInNumbers = 48>> <<elseif $creationHeight == "49">><<set $creationHeightInNumbers = 49>> <<elseif $creationHeight == "50">><<set $creationHeightInNumbers = 50>> <<elseif $creationHeight == "51">><<set $creationHeightInNumbers = 51>> <<elseif $creationHeight == "52">><<set $creationHeightInNumbers = 52>> <<elseif $creationHeight == "53">><<set $creationHeightInNumbers = 53>> <<elseif $creationHeight == "54">><<set $creationHeightInNumbers = 54>> <<elseif $creationHeight == "55">><<set $creationHeightInNumbers = 55>> <<elseif $creationHeight == "56">><<set $creationHeightInNumbers = 56>> <<elseif $creationHeight == "57">><<set $creationHeightInNumbers = 57>> <<elseif $creationHeight == "58">><<set $creationHeightInNumbers = 58>> <<elseif $creationHeight == "59">><<set $creationHeightInNumbers = 59>> <<elseif $creationHeight == "60">><<set $creationHeightInNumbers = 60>> <<elseif $creationHeight == "61">><<set $creationHeightInNumbers = 61>> <<elseif $creationHeight == "62">><<set $creationHeightInNumbers = 62>> <<elseif $creationHeight == "63">><<set $creationHeightInNumbers = 63>> <<elseif $creationHeight == "64">><<set $creationHeightInNumbers = 64>> <<elseif $creationHeight == "65">><<set $creationHeightInNumbers = 65>> <<elseif $creationHeight == "66">><<set $creationHeightInNumbers = 66>> <<elseif $creationHeight == "67">><<set $creationHeightInNumbers = 67>> <<elseif $creationHeight == "68">><<set $creationHeightInNumbers = 68>> <<elseif $creationHeight == "69">><<set $creationHeightInNumbers = 69>> <<elseif $creationHeight == "70">><<set $creationHeightInNumbers = 70>> <<elseif $creationHeight == "71">><<set $creationHeightInNumbers = 71>> <<elseif $creationHeight == "72">><<set $creationHeightInNumbers = 72>> <<elseif $creationHeight == "73">><<set $creationHeightInNumbers = 73>> <<elseif $creationHeight == "74">><<set $creationHeightInNumbers = 74>> <<elseif $creationHeight == "75">><<set $creationHeightInNumbers = 75>> <<elseif $creationHeight == "76">><<set $creationHeightInNumbers = 76>> <<elseif $creationHeight == "77">><<set $creationHeightInNumbers = 77>> <<elseif $creationHeight == "78">><<set $creationHeightInNumbers = 78>> <<elseif $creationHeight == "79">><<set $creationHeightInNumbers = 79>> <<elseif $creationHeight == "80">><<set $creationHeightInNumbers = 80>> <<elseif $creationHeight == "81">><<set $creationHeightInNumbers = 81>> <<elseif $creationHeight == "82">><<set $creationHeightInNumbers = 82>> <<elseif $creationHeight == "83">><<set $creationHeightInNumbers = 83>> <<elseif $creationHeight == "84">><<set $creationHeightInNumbers = 84>> <<elseif $creationHeight == "85">><<set $creationHeightInNumbers = 85>> <<elseif $creationHeight == "86">><<set $creationHeightInNumbers = 86>> <<elseif $creationHeight == "87">><<set $creationHeightInNumbers = 87>> <<elseif $creationHeight == "88">><<set $creationHeightInNumbers = 88>> <<elseif $creationHeight == "89">><<set $creationHeightInNumbers = 89>> <<elseif $creationHeight == "90">><<set $creationHeightInNumbers = 90>> <<elseif $creationHeight == "91">><<set $creationHeightInNumbers = 91>> <<elseif $creationHeight == "92">><<set $creationHeightInNumbers = 92>> <<elseif $creationHeight == "93">><<set $creationHeightInNumbers = 93>> <<elseif $creationHeight == "94">><<set $creationHeightInNumbers = 94>> <<elseif $creationHeight == "95">><<set $creationHeightInNumbers = 95>> <<elseif $creationHeight == "96">><<set $creationHeightInNumbers = 96>> <<elseif $creationHeight == "97">><<set $creationHeightInNumbers = 97>> <<elseif $creationHeight == "98">><<set $creationHeightInNumbers = 98>> <<elseif $creationHeight == "99">><<set $creationHeightInNumbers = 99>> <<elseif $creationHeight == "100">><<set $creationHeightInNumbers = 100>> <<elseif $creationHeight == "101">><<set $creationHeightInNumbers = 101>> <<elseif $creationHeight == "102">><<set $creationHeightInNumbers = 102>> <<elseif $creationHeight == "103">><<set $creationHeightInNumbers = 103>> <<elseif $creationHeight == "104">><<set $creationHeightInNumbers = 104>> <<elseif $creationHeight == "105">><<set $creationHeightInNumbers = 105>> <<elseif $creationHeight == "106">><<set $creationHeightInNumbers = 106>> <<elseif $creationHeight == "107">><<set $creationHeightInNumbers = 107>> <<elseif $creationHeight == "108">><<set $creationHeightInNumbers = 108>> <<elseif $creationHeight == "109">><<set $creationHeightInNumbers = 109>> <<elseif $creationHeight == "110">><<set $creationHeightInNumbers = 110>> <<elseif $creationHeight == "111">><<set $creationHeightInNumbers = 111>> <<elseif $creationHeight == "112">><<set $creationHeightInNumbers = 112>> <<elseif $creationHeight == "113">><<set $creationHeightInNumbers = 113>> <<elseif $creationHeight == "114">><<set $creationHeightInNumbers = 114>> <<elseif $creationHeight == "115">><<set $creationHeightInNumbers = 115>> <<elseif $creationHeight == "116">><<set $creationHeightInNumbers = 116>> <<elseif $creationHeight == "117">><<set $creationHeightInNumbers = 117>> <<elseif $creationHeight == "118">><<set $creationHeightInNumbers = 118>> <<elseif $creationHeight == "119">><<set $creationHeightInNumbers = 119>> <<elseif $creationHeight == "120">><<set $creationHeightInNumbers = 120>> <<elseif $creationHeight == "121">><<set $creationHeightInNumbers = 121>> <<elseif $creationHeight == "122">><<set $creationHeightInNumbers = 122>> <<elseif $creationHeight == "123">><<set $creationHeightInNumbers = 123>> <<elseif $creationHeight == "124">><<set $creationHeightInNumbers = 124>> <<elseif $creationHeight == "125">><<set $creationHeightInNumbers = 125>> <<elseif $creationHeight == "126">><<set $creationHeightInNumbers = 126>> <<elseif $creationHeight == "127">><<set $creationHeightInNumbers = 127>> <<elseif $creationHeight == "128">><<set $creationHeightInNumbers = 128>> <<elseif $creationHeight == "129">><<set $creationHeightInNumbers = 129>> <<elseif $creationHeight == "130">><<set $creationHeightInNumbers = 130>> <<elseif $creationHeight == "131">><<set $creationHeightInNumbers = 131>> <<elseif $creationHeight == "132">><<set $creationHeightInNumbers = 132>> <<elseif $creationHeight == "133">><<set $creationHeightInNumbers = 133>> <<elseif $creationHeight == "134">><<set $creationHeightInNumbers = 134>> <<elseif $creationHeight == "135">><<set $creationHeightInNumbers = 135>> <<elseif $creationHeight == "136">><<set $creationHeightInNumbers = 136>> <<elseif $creationHeight == "137">><<set $creationHeightInNumbers = 137>> <<elseif $creationHeight == "138">><<set $creationHeightInNumbers = 138>> <<elseif $creationHeight == "139">><<set $creationHeightInNumbers = 139>> <<elseif $creationHeight == "140">><<set $creationHeightInNumbers = 140>> <<elseif $creationHeight == "141">><<set $creationHeightInNumbers = 141>> <<elseif $creationHeight == "142">><<set $creationHeightInNumbers = 142>> <<elseif $creationHeight == "143">><<set $creationHeightInNumbers = 143>> <<elseif $creationHeight == "144">><<set $creationHeightInNumbers = 144>> <<elseif $creationHeight == "145">><<set $creationHeightInNumbers = 145>> <<elseif $creationHeight == "146">><<set $creationHeightInNumbers = 146>> <<elseif $creationHeight == "147">><<set $creationHeightInNumbers = 147>> <<elseif $creationHeight == "148">><<set $creationHeightInNumbers = 148>> <<elseif $creationHeight == "149">><<set $creationHeightInNumbers = 149>> <<elseif $creationHeight == "150">><<set $creationHeightInNumbers = 150>> <<elseif $creationHeight == "151">><<set $creationHeightInNumbers = 151>> <<elseif $creationHeight == "152">><<set $creationHeightInNumbers = 152>> <<elseif $creationHeight == "153">><<set $creationHeightInNumbers = 153>> <<elseif $creationHeight == "154">><<set $creationHeightInNumbers = 154>> <<elseif $creationHeight == "155">><<set $creationHeightInNumbers = 155>> <<elseif $creationHeight == "156">><<set $creationHeightInNumbers = 156>> <<elseif $creationHeight == "157">><<set $creationHeightInNumbers = 157>> <<elseif $creationHeight == "158">><<set $creationHeightInNumbers = 158>> <<elseif $creationHeight == "159">><<set $creationHeightInNumbers = 159>> <<elseif $creationHeight == "160">><<set $creationHeightInNumbers = 160>> <<elseif $creationHeight == "161">><<set $creationHeightInNumbers = 161>> <<elseif $creationHeight == "162">><<set $creationHeightInNumbers = 162>> <<elseif $creationHeight == "163">><<set $creationHeightInNumbers = 163>> <<elseif $creationHeight == "164">><<set $creationHeightInNumbers = 164>> <<elseif $creationHeight == "165">><<set $creationHeightInNumbers = 165>> <<elseif $creationHeight == "166">><<set $creationHeightInNumbers = 166>> <<elseif $creationHeight == "167">><<set $creationHeightInNumbers = 167>> <<elseif $creationHeight == "168">><<set $creationHeightInNumbers = 168>> <<elseif $creationHeight == "169">><<set $creationHeightInNumbers = 169>> <<elseif $creationHeight == "170">><<set $creationHeightInNumbers = 170>> <<elseif $creationHeight == "171">><<set $creationHeightInNumbers = 171>> <<elseif $creationHeight == "172">><<set $creationHeightInNumbers = 172>> <<elseif $creationHeight == "173">><<set $creationHeightInNumbers = 173>> <<elseif $creationHeight == "174">><<set $creationHeightInNumbers = 174>> <<elseif $creationHeight == "175">><<set $creationHeightInNumbers = 175>> <<elseif $creationHeight == "176">><<set $creationHeightInNumbers = 176>> <<elseif $creationHeight == "177">><<set $creationHeightInNumbers = 177>> <<elseif $creationHeight == "178">><<set $creationHeightInNumbers = 178>> <<elseif $creationHeight == "179">><<set $creationHeightInNumbers = 179>> <<elseif $creationHeight == "180">><<set $creationHeightInNumbers = 180>> <<elseif $creationHeight == "181">><<set $creationHeightInNumbers = 181>> <<elseif $creationHeight == "182">><<set $creationHeightInNumbers = 182>> <<elseif $creationHeight == "183">><<set $creationHeightInNumbers = 183>> <<elseif $creationHeight == "184">><<set $creationHeightInNumbers = 184>> <<elseif $creationHeight == "185">><<set $creationHeightInNumbers = 185>> <<elseif $creationHeight == "186">><<set $creationHeightInNumbers = 186>> <<elseif $creationHeight == "187">><<set $creationHeightInNumbers = 187>> <<elseif $creationHeight == "188">><<set $creationHeightInNumbers = 188>> <<elseif $creationHeight == "189">><<set $creationHeightInNumbers = 189>> <<elseif $creationHeight == "190">><<set $creationHeightInNumbers = 190>> <<elseif $creationHeight == "191">><<set $creationHeightInNumbers = 191>> <<elseif $creationHeight == "192">><<set $creationHeightInNumbers = 192>> <<elseif $creationHeight == "193">><<set $creationHeightInNumbers = 193>> <<elseif $creationHeight == "194">><<set $creationHeightInNumbers = 194>> <<elseif $creationHeight == "195">><<set $creationHeightInNumbers = 195>> <<elseif $creationHeight == "196">><<set $creationHeightInNumbers = 196>> <<elseif $creationHeight == "197">><<set $creationHeightInNumbers = 197>> <<elseif $creationHeight == "198">><<set $creationHeightInNumbers = 198>> <<elseif $creationHeight == "199">><<set $creationHeightInNumbers = 199>> <<elseif $creationHeight == "200">><<set $creationHeightInNumbers = 200>> <<elseif $creationHeight == "201">><<set $creationHeightInNumbers = 201>> <<elseif $creationHeight == "202">><<set $creationHeightInNumbers = 202>> <<elseif $creationHeight == "203">><<set $creationHeightInNumbers = 203>> <<elseif $creationHeight == "204">><<set $creationHeightInNumbers = 204>> <<elseif $creationHeight == "205">><<set $creationHeightInNumbers = 205>> <<elseif $creationHeight == "206">><<set $creationHeightInNumbers = 206>> <<elseif $creationHeight == "207">><<set $creationHeightInNumbers = 207>> <<elseif $creationHeight == "208">><<set $creationHeightInNumbers = 208>> <<elseif $creationHeight == "209">><<set $creationHeightInNumbers = 209>> <<elseif $creationHeight == "210">><<set $creationHeightInNumbers = 210>> <<elseif $creationHeight == "211">><<set $creationHeightInNumbers = 211>> <<elseif $creationHeight == "212">><<set $creationHeightInNumbers = 212>> <<elseif $creationHeight == "213">><<set $creationHeightInNumbers = 213>> <<elseif $creationHeight == "214">><<set $creationHeightInNumbers = 214>> <<elseif $creationHeight == "215">><<set $creationHeightInNumbers = 215>> <<elseif $creationHeight == "216">><<set $creationHeightInNumbers = 216>> <<elseif $creationHeight == "217">><<set $creationHeightInNumbers = 217>> <<elseif $creationHeight == "218">><<set $creationHeightInNumbers = 218>> <<elseif $creationHeight == "219">><<set $creationHeightInNumbers = 219>> <<elseif $creationHeight == "220">><<set $creationHeightInNumbers = 220>> <<elseif $creationHeight == "221">><<set $creationHeightInNumbers = 221>> <<elseif $creationHeight == "222">><<set $creationHeightInNumbers = 222>> <<elseif $creationHeight == "223">><<set $creationHeightInNumbers = 223>> <<elseif $creationHeight == "224">><<set $creationHeightInNumbers = 224>> <<elseif $creationHeight == "225">><<set $creationHeightInNumbers = 225>> <<elseif $creationHeight == "226">><<set $creationHeightInNumbers = 226>> <<elseif $creationHeight == "227">><<set $creationHeightInNumbers = 227>> <<elseif $creationHeight == "228">><<set $creationHeightInNumbers = 228>> <<elseif $creationHeight == "229">><<set $creationHeightInNumbers = 229>> <<elseif $creationHeight == "230">><<set $creationHeightInNumbers = 230>> <<elseif $creationHeight == "231">><<set $creationHeightInNumbers = 231>> <<elseif $creationHeight == "232">><<set $creationHeightInNumbers = 232>> <<elseif $creationHeight == "233">><<set $creationHeightInNumbers = 233>> <<elseif $creationHeight == "234">><<set $creationHeightInNumbers = 234>> <<elseif $creationHeight == "235">><<set $creationHeightInNumbers = 235>> <<elseif $creationHeight == "236">><<set $creationHeightInNumbers = 236>> <<elseif $creationHeight == "237">><<set $creationHeightInNumbers = 237>> <<elseif $creationHeight == "238">><<set $creationHeightInNumbers = 238>> <<elseif $creationHeight == "239">><<set $creationHeightInNumbers = 239>> <<elseif $creationHeight == "240">><<set $creationHeightInNumbers = 240>> <<elseif $creationHeight == "241">><<set $creationHeightInNumbers = 241>> <<elseif $creationHeight == "242">><<set $creationHeightInNumbers = 242>> <<elseif $creationHeight == "243">><<set $creationHeightInNumbers = 243>> <<elseif $creationHeight == "244">><<set $creationHeightInNumbers = 244>> <<elseif $creationHeight == "245">><<set $creationHeightInNumbers = 245>> <<elseif $creationHeight == "246">><<set $creationHeightInNumbers = 246>> <<elseif $creationHeight == "247">><<set $creationHeightInNumbers = 247>> <<elseif $creationHeight == "248">><<set $creationHeightInNumbers = 248>> <<elseif $creationHeight == "249">><<set $creationHeightInNumbers = 249>> <<elseif $creationHeight == "250">><<set $creationHeightInNumbers = 250>> <<elseif $creationHeight == "251">><<set $creationHeightInNumbers = 251>> <<elseif $creationHeight == "252">><<set $creationHeightInNumbers = 252>> <<elseif $creationHeight == "253">><<set $creationHeightInNumbers = 253>> <<elseif $creationHeight == "254">><<set $creationHeightInNumbers = 254>> <<elseif $creationHeight == "255">><<set $creationHeightInNumbers = 255>> <<elseif $creationHeight == "256">><<set $creationHeightInNumbers = 256>> <<elseif $creationHeight == "257">><<set $creationHeightInNumbers = 257>> <<elseif $creationHeight == "258">><<set $creationHeightInNumbers = 258>> <<elseif $creationHeight == "259">><<set $creationHeightInNumbers = 259>> <<elseif $creationHeight == "260">><<set $creationHeightInNumbers = 260>> <<elseif $creationHeight == "261">><<set $creationHeightInNumbers = 261>> <<elseif $creationHeight == "262">><<set $creationHeightInNumbers = 262>> <<elseif $creationHeight == "263">><<set $creationHeightInNumbers = 263>> <<elseif $creationHeight == "264">><<set $creationHeightInNumbers = 264>> <<elseif $creationHeight == "265">><<set $creationHeightInNumbers = 265>> <<elseif $creationHeight == "266">><<set $creationHeightInNumbers = 266>> <<elseif $creationHeight == "267">><<set $creationHeightInNumbers = 267>> <<elseif $creationHeight == "268">><<set $creationHeightInNumbers = 268>> <<elseif $creationHeight == "269">><<set $creationHeightInNumbers = 269>> <<elseif $creationHeight == "270">><<set $creationHeightInNumbers = 270>> <<elseif $creationHeight == "271">><<set $creationHeightInNumbers = 271>> <<elseif $creationHeight == "272">><<set $creationHeightInNumbers = 272>> <<elseif $creationHeight == "273">><<set $creationHeightInNumbers = 273>> <<elseif $creationHeight == "274">><<set $creationHeightInNumbers = 274>> <<elseif $creationHeight == "275">><<set $creationHeightInNumbers = 275>> <<elseif $creationHeight == "276">><<set $creationHeightInNumbers = 276>> <<elseif $creationHeight == "277">><<set $creationHeightInNumbers = 277>> <<elseif $creationHeight == "278">><<set $creationHeightInNumbers = 278>> <<elseif $creationHeight == "279">><<set $creationHeightInNumbers = 279>> <<elseif $creationHeight == "280">><<set $creationHeightInNumbers = 280>> <<elseif $creationHeight == "281">><<set $creationHeightInNumbers = 281>> <<elseif $creationHeight == "282">><<set $creationHeightInNumbers = 282>> <<elseif $creationHeight == "283">><<set $creationHeightInNumbers = 283>> <<elseif $creationHeight == "284">><<set $creationHeightInNumbers = 284>> <<elseif $creationHeight == "285">><<set $creationHeightInNumbers = 285>> <<elseif $creationHeight == "286">><<set $creationHeightInNumbers = 286>> <<elseif $creationHeight == "287">><<set $creationHeightInNumbers = 287>> <<elseif $creationHeight == "288">><<set $creationHeightInNumbers = 288>> <<elseif $creationHeight == "289">><<set $creationHeightInNumbers = 289>> <<elseif $creationHeight == "290">><<set $creationHeightInNumbers = 290>> <<elseif $creationHeight == "291">><<set $creationHeightInNumbers = 291>> <<elseif $creationHeight == "292">><<set $creationHeightInNumbers = 292>> <<elseif $creationHeight == "293">><<set $creationHeightInNumbers = 293>> <<elseif $creationHeight == "294">><<set $creationHeightInNumbers = 294>> <<elseif $creationHeight == "295">><<set $creationHeightInNumbers = 295>> <<elseif $creationHeight == "296">><<set $creationHeightInNumbers = 296>> <<elseif $creationHeight == "297">><<set $creationHeightInNumbers = 297>> <<elseif $creationHeight == "298">><<set $creationHeightInNumbers = 298>> <<elseif $creationHeight == "299">><<set $creationHeightInNumbers = 299>> <<elseif $creationHeight == "300">><<set $creationHeightInNumbers = 300>> <<endif>> <</nobr>><</widget>> <<widget "black">><p style="color: #2F2F2F; display: inline-block">black</p><</widget>> <<widget "indigo">><p style="color: indigo; display: inline-block">indigo</p><</widget>> <<widget "blue">><p style="color: blue; display: inline-block">blue</p><</widget>> <<widget "brown">><p style="color: brown; display: inline-block">brown</p><</widget>> <<widget "gold">><p style="color: gold; display: inline-block">gold</p><</widget>> <<widget "gray">><p style="color: gray; display: inline-block">gray</p><</widget>> <<widget "grey">><p style="color: grey; display: inline-block">grey</p><</widget>> <<widget "green">><p style="color: green; display: inline-block">green</p><</widget>> <<widget "orange">><p style="color: orange; display: inline-block">orange</p><</widget>> <<widget "pink">><p style="color: pink; display: inline-block">pink</p><</widget>> <<widget "purple">><p style="color: purple; display: inline-block">purple</p><</widget>> <<widget "red">><p style="color: red; display: inline-block">red</p><</widget>> <<widget "silver">><p style="color: silver; display: inline-block">silver</p><</widget>> <<widget "white">><p style="color: white; display: inline-block">white</p><</widget>> <<widget "yellow">><p style="color: yellow; display: inline-block">yellow</p><</widget>> <<widget "coral">><p style="color: coral; display: inline-block">coral</p><</widget>> <<widget "darkRed">><p style="color: DarkRed; display: inline-block">dark red</p><</widget>> <<widget "crimson">><p style="color: crimson; display: inline-block">crimson</p><</widget>> <<widget "lightPink">><p style="color: LightPink; display: inline-block">light pink</p><</widget>> <<widget "hotPink">><p style="color: HotPink; display: inline-block">hot pink</p><</widget>> <<widget "deepPink">><p style="color: DeepPink; display: inline-block">deep pink</p><</widget>> <<widget "orangeRed">><p style="color: OrangeRed; display: inline-block">orange red</p><</widget>> <<widget "gold">><p style="color: gold; display: inline-block">gold</p><</widget>> <<widget "lightYellow">><p style="color: LightYellow; display: inline-block">light yellow</p><</widget>> <<widget "peachPuff">><p style="color: PeachPuff; display: inline-block">peach puff</p><</widget>> <<widget "khaki">><p style="color: khaki; display: inline-block">khaki</p><</widget>> <<widget "darkKhaki">><p style="color: DarkKhaki; display: inline-block">dark khaki</p><</widget>> <<widget "lavender">><p style="color: lavender; display: inline-block">lavender</p><</widget>> <<widget "plum">><p style="color: plum; display: inline-block">plum</p><</widget>> <<widget "violet">><p style="color: violet; display: inline-block">violet</p><</widget>> <<widget "magenta">><p style="color: magenta; display: inline-block">magenta</p><</widget>> <<widget "darkMagenta">><p style="color: DarkMagenta; display: inline-block">dark magenta</p><</widget>> <<widget "mediumPurple">><p style="color: MediumPurple; display: inline-block">medium purple</p><</widget>> <<widget "greenYellow">><p style="color: GreenYellow; display: inline-block">green yellow</p><</widget>> <<widget "lime">><p style="color: lime; display: inline-block">lime</p><</widget>> <<widget "paleGreen">><p style="color: PaleGreen; display: inline-block">pale green</p><</widget>> <<widget "lightGreen">><p style="color: LightGreen; display: inline-block">light green</p><</widget>> <<widget "olive">><p style="color: olive; display: inline-block">olive</p><</widget>> <<widget "teal">><p style="color: teal; display: inline-block">teal</p><</widget>> <<widget "cyan">><p style="color: cyan; display: inline-block">cyan</p><</widget>> <<widget "lightCyan">><p style="color: LightCyan; display: inline-block">light cyan</p><</widget>> <<widget "aquamarine">><p style="color: aquamarine; display: inline-block">aquamarine</p><</widget>> <<widget "turquoise">><p style="color: turquoise; display: inline-block">turquoise</p><</widget>> <<widget "steelBlue">><p style="color: SteelBlue; display: inline-block">steel blue</p><</widget>> <<widget "lightSteelBlue">><p style="color: LightSteelBlue; display: inline-block">light steel blue</p><</widget>> <<widget "lightBlue">><p style="color: LightBlue; display: inline-block">light blue</p><</widget>> <<widget "skyBlue">><p style="color: SkyBlue; display: inline-block">sky blue</p><</widget>> <<widget "lightSkyBlue">><p style="color: LightSkyBlue; display: inline-block">light sky blue</p><</widget>> <<widget "deepSkyBlue">><p style="color: DeepSkyBlue; display: inline-block">deep sky blue</p><</widget>> <<widget "mediumBlue">><p style="color: MediumBlue; display: inline-block">medium blue</p><</widget>> <<widget "darkBlue">><p style="color: DarkBlue; display: inline-block">dark blue</p><</widget>> <<widget "midnightBlue">><p style="color: MidnightBlue; display: inline-block">midnight blue</p><</widget>> <<widget "cornsilk">><p style="color: cornsilk; display: inline-block">cornsilk</p><</widget>> <<widget "bisque">><p style="color: bisque; display: inline-block">bisque</p><</widget>> <<widget "tan">><p style="color: tan; display: inline-block">tan</p><</widget>> <<widget "rosyBrown">><p style="color: RosyBrown; display: inline-block">rosy brown</p><</widget>> <<widget "sandyBrown">><p style="color: SandyBrown; display: inline-block">sandy brown</p><</widget>> <<widget "saddleBrown">><p style="color: SaddleBrown; display: inline-block">saddle brown</p><</widget>> <<widget "maroon">><p style="color: maroon; display: inline-block">maroon</p><</widget>> <<widget "snow">><p style="color: snow; display: inline-block">snow</p><</widget>> <<widget "beige">><p style="color: beige; display: inline-block">beige</p><</widget>> <<widget "ivory">><p style="color: ivory; display: inline-block">ivory</p><</widget>> <<widget "mistyRose">><p style="color: MistyRose; display: inline-block">misty rose</p><</widget>> <<widget "lightGray">><p style="color: LightGray; display: inline-block">light gray</p><</widget>> <<widget "lightGrey">><p style="color: LightGrey; display: inline-block">light grey</p><</widget>> <<widget "silver">><p style="color: silver; display: inline-block">silver</p><</widget>> <<widget "darkGray">><p style="color: DarkGray; display: inline-block">dark gray</p><</widget>> <<widget "darkGrey">><p style="color: DarkGrey; display: inline-block">dark grey</p><</widget>> <<widget "dimGray">><p style="color: DimGray; display: inline-block">dim gray</p><</widget>> <<widget "dimGrey">><p style="color: DimGrey; display: inline-block">dim grey</p><</widget>> <<widget "darkSlateGray">><p style="color: DarkSlateGray; display: inline-block">dark slate gray</p><</widget>> <<widget "darkSlateGrey">><p style="color: DarkSlateGrey; display: inline-block">dark slate grey</p><</widget>> <<widget "ChooseColors">><p style="display: inline-block;text-decoration: none"><<nobr>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: #2F2F2F;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<black>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: indigo;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<indigo>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: blue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<blue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: brown;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<brown>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: gold;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<gold>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: gray;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<gray>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: green;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<green>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: orange;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<orange>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: pink;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<pink>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: purple;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<purple>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: red;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<red>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: silver;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<silver>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: white;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<white>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: yellow;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<yellow>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: coral;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<coral>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: darkRed;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<darkRed>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: crimson;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<crimson>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightPink;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightPink>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: hotPink;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<hotPink>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: deepPink;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<deepPink>>">><<goto $thisPassage>><</link>> <</nobr>> <<nobr>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: orangeRed;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<orangeRed>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: gold;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<gold>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightYellow;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightYellow>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: peachPuff;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<peachPuff>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: khaki;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<khaki>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: DarkKhaki;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<DarkKhaki>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lavender;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lavender>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: plum;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<plum>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: violet;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<violet>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: magenta;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<magenta>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: darkMagenta;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<darkMagenta>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: mediumPurple;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<mediumPurple>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: greenYellow;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<greenYellow>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lime;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lime>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: paleGreen;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<paleGreen>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightGreen;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightGreen>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: olive;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<olive>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: teal;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<teal>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: cyan;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<cyan>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightCyan;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightCyan>>">><<goto $thisPassage>><</link>> <</nobr>> <<nobr>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: aquamarine;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<aquamarine>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: turquoise;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<turquoise>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: steelBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<steelBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightSteelBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightSteelBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: skyBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<skyBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightSkyBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightSkyBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: deepSkyBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<deepSkyBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: mediumBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<mediumBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: darkBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<darkBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: midnightBlue;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<midnightBlue>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: cornsilk;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<cornsilk>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: bisque;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<bisque>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: tan;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<tan>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: rosyBrown;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<rosyBrown>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: sandyBrown;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<sandyBrown>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: saddleBrown;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<saddleBrown>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: maroon;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<maroon>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: snow;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<snow>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: beige;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<beige>>">><<goto $thisPassage>><</link>> <</nobr>> <<nobr>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: ivory;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<ivory>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: mistyRose;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<mistyRose>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: lightGray;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<lightGray>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: silver;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<silver>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: darkGray;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<darkGray>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: dimGray;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<dimGray>>">><<goto $thisPassage>><</link>> <<link '<p style="display: inline-block;width: 14px;height: 14px;border-radius: 3px;background-color: darkSlateGray;border: 1px; border-color: DimGray"></p>'>><<set $chosenColor = "<<darkSlateGray>>">><<goto $thisPassage>><</link>> <</nobr>></p><</widget>>
<div align="center" style="font-size: 40px">Sea Shore</div> <img class="image" src="http://MariaMod.site/FFPics/SeaShore.png"> You are watching at beautiful endless sea. The sound of calm waves makes you think about the beauty of nature... [[Go to the main square->Go to the city]]
<<widget "enemyMovesProcessing">><<nobr>> <<if $sexDom == "Enemy">> <<if $enemyWants == "you suck" or $enemyWants == "you lick">> <<if $sMoveE == "none" and $yourPosition != "kneeling" and $sMove != "Kneel+">> <<set $sMoveE = "Kneel you">> <<set $yourPosition = "kneeling">> <<endif>> <<if $sMoveE == "none" and $enemyClothesLegs != "">> <<set $sMoveE = "Enemy replace his clothes">> <<set $enemyEnemyReplacedClothes = $enemyClothesLegs>> <<set $enemyClothesLegs = "">> <<endif>> <<if $sMoveE == "none" and $enemyClothesCrotch != "">> <<set $sMoveE = "Enemy replace his clothes">> <<set $enemyEnemyReplacedClothes = $enemyClothesCrotch>> <<set $enemyClothesCrotch = "">> <<endif>> <<if $sMoveE == "none" and $sMove != "Suck him off+" and $sMove != "Lick his pussy+">> <<if $enemyGenitals == "penis">> <<set $sMoveE = "Make you suck">> <<set $fMove = "you suck">> <<elseif $enemyGenitals == "vagina">> <<set $sMoveE = "Make you lick">> <<set $fMove = "you lick">> <<endif>> <<endif>> <<if $sMoveE == "none" and $enemyGenitals == "penis">> <<set $sMoveE = "Enjoy sucking">> <<elseif $sMoveE == "none" and $enemyGenitals == "vagina">> <<set $sMoveE = "Enjoy licking">> <<endif>> <<elseif $enemyWants == "he suck" or $enemyWants == "he lick">> <<if $sMoveE == "none" and $enemyPosition != "kneeling" and $sMove != "Kneel him down+">> <<set $sMoveE = "Kneel down">> <<set $enemyPosition = "kneeling">> <<endif>> <<if $sMoveE == "none" and $charClothesLegs != "" and $charReplacedClothes != $charClothesLegs>> <<set $sMoveE = "Enemy replace your clothes">> <<set $enemyCharReplacedClothes = $charClothesLegs>> <<set $charClothesLegs = "">> <<endif>> <<if $sMoveE == "none" and $charClothesCrotch != "" and $charReplacedClothes != $charClothesCrotch>> <<set $sMoveE = "Enemy replace your clothes">> <<set $enemyCharReplacedClothes = $charClothesCrotch>> <<set $charClothesCrotch = "">> <<endif>> <<if $sMoveE == "none" and $sMove != "Make him suck you off+" and $sMove != "Make him lick your pussy+">> <<if $sMoveE == "none" and $charGenitals == "penis">> <<set $sMoveE = "Suck you">> <<set $fMove = "he suck">> <<elseif $sMoveE == "none" and $enemyGenitals == "vagina">> <<set $sMoveE = "Lick you">> <<set $fMove = "he lick">> <<endif>> <<endif>> <<if $sMoveE == "none" and $charGenitals == "penis">> <<set $sMoveE = "Keep sucking">> <<elseif $sMoveE == "none" and $charGenitals == "vagina">> <<set $sMoveE = "Keep licking">> <<endif>> <<elseif $enemyWants == "he fuck" or $enemyWants == "he fuck ass">> <<if $sMoveE == "none" and $charClothesLegs != "" and $charReplacedClothes != $charClothesLegs>> <<set $sMoveE = "Enemy replace your clothes">> <<set $enemyCharReplacedClothes = $charClothesLegs>> <<set $charClothesLegs = "">> <<endif>> <<if $sMoveE == "none" and $charClothesCrotch != "" and $charReplacedClothes != $charClothesCrotch>> <<set $sMoveE = "Enemy replace your clothes">> <<set $enemyCharReplacedClothes = $charClothesCrotch>> <<set $charClothesCrotch = "">> <<endif>> <<if $sMoveE == "none" and $yourPosition != "bending over" and $sMove != "Bend over+">> <<set $sMoveE = "Bend you over">> <<set $yourPosition = "bending over">> <<endif>> <<if $sMoveE == "none" and $enemyClothesLegs != "" and $enemyReplacedClothes != $enemyClothesLegs>> <<set $sMoveE = "Enemy replace his clothes">> <<set $enemyEnemyReplacedClothes = $enemyClothesLegs>> <<set $enemyClothesLegs = "">> <<endif>> <<if $sMoveE == "none" and $enemyClothesCrotch != "" and $enemyReplacedClothes != $enemyClothesCrotch>> <<set $sMoveE = "Enemy replace his clothes">> <<set $enemyEnemyReplacedClothes = $enemyClothesCrotch>> <<set $enemyClothesCrotch = "">> <<endif>> <<if $enemyWants == "he fuck">> <<if $sMoveE == "none" and $sMove != "Make him fuck you+">> <<set $sMoveE = "Fuck you">> <<set $fMove = "he fuck">> <<endif>> <<if $sMoveE == "none">> <<set $sMoveE = "Keep fucking">> <<endif>> <<elseif $enemyWants == "he fuck ass">> <<if $sMoveE == "none" and $sMove != "Make him fuck you in the ass+">> <<set $sMoveE = "Fuck you in the ass">> <<set $fMove = "he fuck ass">> <<endif>> <<if $sMoveE == "none" and $sMove == "Keep be fucked in the ass">> <<set $sMoveE = "Keep fucking ass">> <<endif>> <<endif>> <<elseif $enemyWants == "you fuck" or $enemyWants == "you fuck ass">> <<if $sMoveE == "none" and $enemyPosition != "bending over" and $sMove != "Bend him over+">> <<set $sMoveE = "Bend over">> <<set $enemyPosition = "bending over">> <<endif>> <<if $sMoveE == "none" and $enemyClothesLegs != "" and $enemyReplacedClothes != $enemyClothesLegs>> <<set $sMoveE = "Enemy replace his clothes">> <<set $enemyEnemyReplacedClothes = $enemyClothesLegs>> <<set $enemyClothesLegs = "">> <<endif>> <<if $sMoveE == "none" and $enemyClothesCrotch != "" and $enemyReplacedClothes != $enemyClothesCrotch>> <<set $sMoveE = "Enemy replace his clothes">> <<set $enemyEnemyReplacedClothes = $enemyClothesCrotch>> <<set $enemyClothesCrotch = "">> <<endif>> <<if $sMoveE == "none" and $charClothesLegs != "" and $charReplacedClothes != $charClothesLegs>> <<set $sMoveE = "Enemy replace your clothes">> <<set $enemyCharReplacedClothes = $charClothesLegs>> <<set $charClothesLegs = "">> <<endif>> <<if $sMoveE == "none" and $charClothesCrotch != "" and $charReplacedClothes != $charClothesCrotch>> <<set $sMoveE = "Enemy replace your clothes">> <<set $enemyCharReplacedClothes = $charClothesCrotch>> <<set $charClothesCrotch = "">> <<endif>> <<if $enemyWants == "you fuck">> <<if $sMoveE == "none" and $sMove != "Fuck him+">> <<set $sMoveE = "Fuck him">> <<set $fMove = "you fuck">> <<endif>> <<if $sMoveE == "none" and $sMove == "Keep fucking">> <<set $sMoveE = "Keep be fucked">> <<endif>> <<elseif $enemyWants == "you fuck ass">> <<if $sMoveE == "none" and $sMove != "Fuck him in the ass+">> <<set $sMoveE = "Fuck him in the ass">> <<set $fMove = "you fuck ass">> <<endif>> <<if $sMoveE == "none" and $sMove == "Keep fucking ass">> <<set $sMoveE = "Keep be fucked in the ass">> <<endif>> <<endif>> <<endif>> <<endif>> <</nobr>><</widget>> <<widget "clothesAndHeatWidget">><<nobr>> <!-- <<if $yourHeat >= 100>> <<set $yourHeat = 0>> <<endif>> <<if $enemyHeat >= 100>> <<set $enemyHeat = 0>> <<endif>> --> <div class="orc-sex-container"> <div class="orc-sex-left"> <p id="YourAppearance"></p> Your appearance (<<link "expand">><<replace "#YourAppearance">>You are a $charAge years old $charGender Elf - $charName. Your height is $charHeight. <<br>>Head: $charHeadRace, with $charGenderAppearanceWord face, $charHairColor $charHairLength cms long hair, $charEyesColor eyes <<br>>Torso: $charTorsoRace, with $charBreastsSizeWord $charLactatingWord breasts. You are $charPregnancyWord <<br>>Legs: $charLegsRace, with <<if $charGenitals == "penis">>$charPenisLength cms $charPenisRace penis and $charTesticlesSizeWord balls<<elseif $charGenitals == "vagina">>$charVaginaTightnessWord $charVaginaRace vagina<<endif>>, $charButtTightnessWord $charButtSizeWord butt<<br>>-<<br>><</replace>><</link>>/<<link "collapse">><<replace "#YourAppearance">><</replace>><</link>>)<<br>> <<if $charClothesHead != "">> Head: $charClothesHead <<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesHead>><<set $charClothesHead = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $charClothesNeck != "">> Neck: $charClothesNeck <<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesNeck>><<set $charClothesNeck = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $charClothesTorso != "">> Torso: $charClothesTorso <<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesTorso>><<set $charClothesTorso = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $charClothesBreasts != "">> Breasts: $charClothesBreasts <<if $charClothesTorso == "">><<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesBreasts>><<set $charClothesBreasts = "">><<goto $pathLink>><</link>><<endif>><<br>> <<endif>> <<if $charClothesHands != "">> Hands: $charClothesHands <<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesHands>><<set $charClothesHands = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $charClothesLegs != "">> Legs: $charClothesLegs <<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesLegs>><<set $charClothesLegs = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $charClothesCrotch != "">> Crotch: $charClothesCrotch <<if $charClothesLegs == "">><<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesCrotch>><<set $charClothesCrotch = "">><<goto $pathLink>><</link>><<endif>><<br>> <<endif>> <<if $charClothesFeet != "">> Feet: $charClothesFeet <<link "<sub>unequip</sub>">><<set $sMove = "Replace your clothes">><<set $charReplacedClothes = $charClothesFeet>><<set $charClothesFeet = "">><<goto $pathLink>><</link>><<br>> <<endif>> </div> <div class="orc-sex-right"> <p id="EnemyAppearance"></p> $enemyName`s appearance (<<link "expand">><<replace "#EnemyAppearance">>$enemyName, $enemyHeight cms tall <<br>>Head: $enemyHeadRace, $enemyEyesColor eyes <<br>>Torso: $enemyTorsoRace, with $enemyBreastsSizeWord<<if $enemyClothesTorso == "" and $enemyClothesBreasts == "" and $enemyGender == "female">> $enemyLactatingWord breasts<<endif>> <<br>>Legs: <<if $enemyClothesLegs == "">>$enemyLegsRace<<endif>><<if $enemyClothesLegs == "" and $enemyClothesCrotch == "">>, with <<if $enemyGenitals == "penis">>$enemyPenisLength cms $enemyPenisRace penis and $enemyTesticlesSizeWord balls<<elseif $enemyGenitals == "vagina">>$enemyVaginaTightnessWord $enemyVaginaRace vagina<<endif>>, $enemyButtTightnessWord $enemyButtSizeWord butt<<endif>><<br>>-<<br>><</replace>><</link>>/<<link "collapse">><<replace "#EnemyAppearance">><</replace>><</link>>) <<br>> <<if $enemyClothesHead != "">> Head: $enemyClothesHead <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesHead>><<set $enemyClothesHead = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $enemyClothesNeck != "">> Neck: $enemyClothesNeck <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesNeck>><<set $enemyClothesNeck = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $enemyClothesTorso != "">> Torso: $enemyClothesTorso <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesTorso>><<set $enemyClothesTorso = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $enemyClothesBreasts != "" and $enemyClothesTorso == "">> Breasts: $enemyClothesBreasts <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesBreasts>><<set $enemyClothesBreasts = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $enemyClothesHands != "">> Hands: $enemyClothesHands <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesHands>><<set $enemyClothesHands = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $enemyClothesLegs != "">> Legs: $enemyClothesLegs <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesLegs>><<set $enemyClothesLegs = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $enemyClothesCrotch != "" and $enemyClothesLegs == "">> Crotch: $enemyClothesCrotch <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesCrotch>><<set $enemyClothesCrotch = "">><<goto $pathLink>><</link>><<br>> <<endif>> <<if $enemyClothesFeet != "">> Feet: $enemyClothesFeet <<link "<sub>unequip</sub>">><<set $sMove = "Replace enemy clothes">><<set $enemyReplacedClothes = $enemyClothesFeet>><<set $enemyClothesFeet = "">><<goto $pathLink>><</link>><<br>> <<endif>> </div> </div> <</nobr>><</widget>> <<widget "heatProcessing">><<nobr>> <<if $fMove == "you suck">> <<if $sMove == "Deepthroat him">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 7>> <<set $enemyHeat += 9>> <<elseif $fMove == "he suck">> <<if $sMove == "Fuck his face">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 9>> <<set $enemyHeat += 7>> <<elseif $fMove == "you lick">> <<if $sMove == "Suck his clit">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 7>> <<set $enemyHeat += 9>> <<elseif $fMove == "he lick">> <<if $sMove == "Ride his face">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 9>> <<set $enemyHeat += 7>> <<elseif $fMove == "you fuck">> <<if $sMove == "Drill him">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 8>> <<set $enemyHeat += 7>> <<elseif $fMove == "he fuck">> <<if $sMove == "Eager fucking">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 7>> <<set $enemyHeat += 8>> <<elseif $fMove == "you fuck ass">> <<if $sMove == "Drill his ass">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 10>> <<set $enemyHeat += 9>> <<elseif $fMove == "he fuck ass">> <<if $sMove == "Eager ass fucking">> <<set $yourHeat += 1>> <<set $enemyHeat += 2>> <<endif>> <<set $yourHeat += 9>> <<set $enemyHeat += 10>> <<endif>> <<if $yourHeat >= 100>> <<set $enemyHeat += 4>> <<endif>> <<if $enemyHeat >= 100>> <<set $yourHeat += 4>> <<endif>> <</nobr>><</widget>> <<widget "yourWords">><<nobr>> <<if $sexDom == "Enemy" and $enemyHeat >= 100>> The $enemyName takes <<his>> time to clean <<him>>self and then slowly walks away. It`s time for you to rest a little and then go, too. <<if $enemyWants == "you suck" or $enemyWants == "you lick">>Your mouth is aching after such intensive work<<elseif $enemyWants == "he fuck">>Your pussy is burning as you try to touch it<<elseif $enemyWants == "he fuck ass">>Your poor butthole is teared apart and hurts a lot when you try to walk<<endif>>.<<br>> <<br>> [+1 Corruption -20 Energy]<<set $corruption += 1>><<set $energy -= 20>><<br>> <<br>> <<link "Rest a little and then go away">><<set $minute += 15>><<goto $backPathLink>><</link>> <<else>> <<if $sMove == "none">> <<if $sexDom == "You">> Well, what would you like to do with <<him>>? <<elseif $sexDom == "Enemy">> You are waiting for your future, while the $enemyName is looking at you, smiling like a devil... <<endif>> <<elseif $sMove == "Replace your clothes">> You replace your $charReplacedClothes <<elseif $sMove == "Replace enemy clothes">> You replace $enemyName`s $enemyReplacedClothes <<elseif $sMove == "Get him up+">> You ask $enemyName to stand up, what <<he>> does <<elseif $sMove == "Get him up-">> You ask $enemyName to stand up, but <<he>> refuses <<elseif $sMove == "Kneel him down+">> You ask $enemyName to kneel down, as <<he>> does <<elseif $sMove == "Kneel him down-">> You ask $enemyName to kneel down, but <<he>> refuses <<elseif $sMove == "Bend him over+">> You ask $enemyName to bend over, as <<he>> does <<elseif $sMove == "Bend him over-">> You ask $enemyName to bend over, but <<he>> refuses <<elseif $sMove == "Get up+">> You stand on your feet in front of $enemyName <<elseif $sMove == "Get up-">> You try to stand on your feet in front of $enemyName, but <<he>> doesn't allow it <<elseif $sMove == "Kneel+">> You kneel in front of $enemyName <<elseif $sMove == "Kneel-">> You try to kneel in front of $enemyName, but <<he>> doesn't allow it <<elseif $sMove == "Bend over+">> You bend over, presenting your butt to $enemyName <<elseif $sMove == "Bend over-">> You try to bend over, but $enemyName doesn't allow it <<elseif $sMove == "Make him suck you off+">> You move <<his>> head to your penis and moan with pleasure, feeling the warm lips on your cock <<elseif $sMove == "Make him suck you off-">> You try to receive a blowjob, but $enemyName doesn't allow it <<elseif $sMove == "Make him lick your pussy+">> You move <<his>> head to your pussy and moan with pleasure, feeling the warm tongue into your labia <<elseif $sMove == "Make him lick your pussy-">> You try to receive a cunnilingus, but $enemyName doesn't allow it <<elseif $sMove == "Suck him off+">> You move your head to the $enemyName`s cock and take it into your mouth <<elseif $sMove == "Suck him off-">> You try to give $enemyName blowjob, but <<he>> doesn't allow it <<elseif $sMove == "Lick his pussy+">> You move your head to the $enemyName`s pussy and put your tongue into labia <<elseif $sMove == "Lick his pussy-">> You try to perform cunnilingus, but $enemyName doesn't allow it <<elseif $sMove == "Fuck him+">> You move your penis to the entrance of $enemyName`s pussy and insert it as deep as you can <<elseif $sMove == "Fuck him-">> You try to fuck $enemyName, but <<he>> doesn't allow it <<elseif $sMove == "Fuck him in the ass+">> You move your penis to the $enemyName`s butthole and slowly insert it <<elseif $sMove == "Fuck him in the ass-">> You try to fuck $enemyName in the ass, but <<he>> doesn't allow it <<elseif $sMove == "Make him fuck you+">> You move $enemyName`s penis to the entrance of your pussy and moan with pleasure, as you feel the dick moving into you <<elseif $sMove == "Make him fuck you-">> You try to make $enemyName fuck you, but <<he>> doesn't allow it <<elseif $sMove == "Make him fuck you in the ass+">> You move $enemyName`s penis to your butthole and moan with pleasure, as you feel the dick moving into you <<elseif $sMove == "Make him fuck you in the ass-">> You try to make $enemyName fuck your ass, but <<he>> doesn't allow it <<elseif $sMove == "Deepthroat him">> <<set _phrase to either("You lean forward to take $enemyName`s cock as deep as you can, gagging and feeling the tears fill your eyes","You lean forward and gag onto the $enemyName`s cock, pushing it deep into your throat","You looking up at the $enemyName`s face while you take <<his>> dick as deep as it possible")>>_phrase <<elseif $sMove == "Move your head away">> <<set _phrase to either("You take $enemyName`s cock out of your mouth","You move your head away, letting the dick slide out","You pull the dick out, taking a deep breath")>>_phrase <<elseif $sMove == "Keep sucking">> <<set _phrase to either("You move your head back and forward, sucking $enemyName`s cock","You keep sucking the cock, making wet sounds","You are sucking the cock, while the $enemyName is helping you with <<his>> hand on your head")>>_phrase <<elseif $sMove == "Fuck his face">> <<set _phrase to either("You started to fuck the $enemyName`s face, pushing your dick deep into <<his>> throat","You grab the $enemyName`s hair and push your cock deep into <<his>> throat, make <<him>> gag","You start to make fast moves with your hips, forcing your shart into $enemyName`s wet throat, making sloppy sounds")>>_phrase <<elseif $sMove == "Move his head away">> <<set _phrase to either("You push the $enemyName`s head away, pulling out your wet cock","You move the $enemyName`s head away, letting your wet cock slip out","Your hips move back, letting your shaft slip out")>>_phrase <<elseif $sMove == "Keep him sucking">> <<set _phrase to either("You move $enemyName`s head back and forward, look at <<him>>, giving you a blowjob","You pull $enemyName`s head toward your hips, making <<him>> gag on your dick")>>_phrase <<elseif $sMove == "Suck his clit">> <<set _phrase to either("You make an accent on $enemyName`s clit, enjoying the wild moans","You hear loud moans, sucking onto $enemyName`s clit")>>_phrase <<elseif $sMove == "Move away from pussy">> <<set _phrase to either("You move away from $enemyName`s pussy","You give a last kiss to the $enemyName`s pussy and move your head away")>>_phrase <<elseif $sMove == "Keep licking">> <<set _phrase to either("You keep licking the $enemyName`s pussy","You move your tongue up and down, collecting salty drops")>>_phrase <<elseif $sMove == "Ride his face">> <<set _phrase to either("You move toward the $enemyName`s face and almost sit onto it, moving your crotch back and forward","You push the $enemyName`s head back and sit onto it, rubbing pussy with eager")>>_phrase <<elseif $sMove == "Move he away from pussy">> <<set _phrase to either("You move $enemyName away from pussy","You pull the $enemyName`s head away")>>_phrase <<elseif $sMove == "Keep him licking">> <<set _phrase to either("You receive cuny, moaning, while $enemyName`s tongue pleases your pussy","You move your hips in pleasure, helping $enemyName to reach the right spots")>>_phrase <<elseif $sMove == "Drill him">> <<set _phrase to either("You make a few fast and deep moves, tearing $enemyName`s pussy apart","Your hips dash forward, slamming $enemyName`s butt and making <<him>> moan, receiving your cock deep inside")>>_phrase <<elseif $sMove == "Take your dick out">> <<set _phrase to either("You take your dick out of $enemyName`s pussy","You slowly pull your wet cock out hot $enemyName`s hole")>>_phrase <<elseif $sMove == "Keep fucking">> <<set _phrase to either("You fuck $enemyName, moaning with pleasure","You making lewd moans, digging deeper into $enemyName`s pussy")>>_phrase <<elseif $sMove == "Eager fucking">> <<set _phrase to either("You move your hips toward the $enemyName`s ones, moaning with a great pleasure","You make a few rough slams, tearing $enemyName`s pussy arapt")>>_phrase <<elseif $sMove == "Put his dick out">> <<set _phrase to either("You put the $enemyName`s dick out, making your final moan","With a slight hesitate, you pull your cock out")>>_phrase <<elseif $sMove == "Keep be fucked">> <<set _phrase to either("You try to hold your moans while $enemyName fuck you","Another rough move of your fucker and you make a lewd cry, feeling the mix of pleasure and pain inside")>>_phrase <<elseif $sMove == "Drill his ass">> <<set _phrase to either("You made a few fast and deep moves, tearing $enemyName`s butthole apart","You give $enemyName hard time, fucking <<his>> butthole double hard as before")>>_phrase <<elseif $sMove == "Take your dick out of butthole">> <<set _phrase to either("You take your dick out of $enemyName`s butthole","You move back, letting your dick slip out of $enemyName`s ass")>>_phrase <<elseif $sMove == "Keep fucking ass">> <<set _phrase to either("You keep fucking the $enemyName`s ass","You move your hips back and forward, stretching $enemyName`s tight hole")>>_phrase <<elseif $sMove == "Eager ass fucking">> <<set _phrase to either("You move your hips toward the $enemyName`s ones, moaning with a great pleasure while <<he>> fucks you in the ass","The $enemyName keeps fucking you in the butthole, making you feel so submissive")>>_phrase <<elseif $sMove == "Take his dick out of your ass">> <<set _phrase to either("You take the $enemyName`s dick out of your ass","You move forward, letting the $enemyName`s dick leave your warm butt")>>_phrase <<elseif $sMove == "Keep be fucked in the ass">> <<set _phrase to either("You try to hold your moans while $enemyName fucks you in the ass","The $enemyName`s cock inside your butt makes you feel so good. You can`t help it")>>_phrase <<endif>> <<endif>> <</nobr>><</widget>> <<widget "enemyWords">><<nobr>> <<if $yourHeat >= 100>> <<if $fMove == "you suck">> $enemyName laughs, looking at your face <<elseif $fMove == "he suck">> <<He>> makes a strange face, gulping your salty cum <<elseif $fMove == "you lick">> $enemyName laughs, looking at your face <<elseif $fMove == "he lick">> <<He>> leans forward, buring <<his>> tongue deep into your hole <<elseif $fMove == "you fuck">> <<He>> makes a very lewd gasp as you cum deep into <<his>> fuck-hole <<elseif $fMove == "he fuck">> $enemyName gives your butt a slap as <<he>> feels your pussy squeezing <<his>> cock in orgasm <<elseif $fMove == "you fuck ass">> <<He>> makes a very lewd gasp as you cum deep into <<his>> ass <<elseif $fMove == "he fuck ass">> "Already cumming? I'm glad you like my cock" <<elseif $fMove == "none">> "Your face is so funny when you are cumming.." <<endif>> <<elseif $enemyHeat >= 100>> <<if $fMove == "you suck">> $enemyName holds your head while <<he>> is filling your mouth with hot creamy cum <<elseif $fMove == "he suck">> $enemyName makes a lewd moan while <<he>> is cumming <<elseif $fMove == "you lick">> <<He>> rubs <<his>> pussy against your face, shaking and crying in pleasure <<elseif $fMove == "he lick">> $enemyName makes a lewd moan while <<he>> is cumming <<elseif $fMove == "you fuck">> $enemyName starts to shake in pleasure, squeezing your dick with <<his>> inner muscles <<elseif $fMove == "he fuck">> "Take this load! Ooh... fuck" <<elseif $fMove == "you fuck ass">> $enemyName starts to shake in pleasure, squeezing your dick with <<his>> inner muscles <<elseif $fMove == "he fuck ass">> "Take this load! Ooh... fuck" <<elseif $fMove == "none">> <<endif>> <<else>> <<if $sMoveE == "Kneel you">> The $enemyName is pointing in front of <<him>> <<elseif $sMoveE == "Enemy replace his clothes">> The $enemyName replaces <<his>> $enemyEnemyReplacedClothes <<elseif $sMoveE == "Make you suck">> The $enemyName puts <<his>> cock into your mouth and orders you to suck <<him>> off <<elseif $sMoveE == "Make you lick">> The $enemyName moves your head to <<his>> pussy and orders you to lick it <<elseif $sMoveE == "Enjoy sucking">> The $enemyName is moaning with pleasure as you work on <<his>> shaft <<elseif $sMoveE == "Enjoy sucking">> The $enemyName is moaning with pleasure as you work on <<his>> pussy <<elseif $sMoveE == "Kneel down">> The $enemyName kneels in front of you <<elseif $sMoveE == "Enemy replace your clothes">> The $enemyName replaces your $enemyCharReplacedClothes <<elseif $sMoveE == "Suck you">> The $enemyName moves <<his>> head to your cock and starts to suck you off <<elseif $sMoveE == "Lick you">> The $enemyName moves <<his>> head to your pussy and starts to lick you <<elseif $sMoveE == "Keep sucking">> The $enemyName keeps sucking you off <<elseif $sMoveE == "Keep licking">> The $enemyName keeps licking your pussy <<elseif $sMoveE == "Bend you over">> The $enemyName bends you over, makes you present your butt to <<him>> <<elseif $sMoveE == "Fuck you">> The $enemyName inserts <<his>> dick into your pussy and starts to fuck you <<elseif $sMoveE == "Keep fucking">> The $enemyName keeps fucking your pussy <<elseif $sMoveE == "Fuck you in the ass">> The $enemyName inserts <<his>> dick into your butthole and starts to fuck you <<elseif $sMoveE == "Keep fucking ass">> The $enemyName keeps fucking your butthole <<elseif $sMoveE == "Bend over">> The $enemyName bends over, presenting <<his>> butt to you <<elseif $sMoveE == "Fuck him">> The $enemyName is moaning as you insert your dick deep into <<his>> pussy <<elseif $sMoveE == "Keep be fucked">> The $enemyName is moaning as you fuck <<his>> pussy <<elseif $sMoveE == "Fuck him in the ass">> The $enemyName is moaning as you insert your dick deep into <<his>> butthole <<elseif $sMoveE == "Keep be fucked in the ass">> The $enemyName is moaning as you fuck <<his>> butthole <<else>> <<if $fMove == "you suck">> The $enemyName moans as you work on <<his>> shaft with your mouth <<elseif $fMove == "he suck">> The $enemyName sucks your dick with wet sounds <<elseif $fMove == "you lick">> The $enemyName moans, watching as you work with your tongue <<elseif $fMove == "he lick">> The $enemyName licks your pussy while you pet <<his>> head <<elseif $fMove == "you fuck">> The $enemyName is moaning, looking at you from behind <<elseif $fMove == "he fuck">> The $enemyName is moaning, thrusting <<his>> dick into your pussy again and again <<elseif $fMove == "you fuck ass">> The $enemyName is moaning while you slamming your cock into <<his>> butthole <<elseif $fMove == "he fuck ass">> The $enemyName is looking at you with a lusty grin as <<he>> fuck your butthole <<elseif $fMove == "none">> The $enemyName is $enemyPosition in front of you <<endif>> <<endif>> <<endif>> <</nobr>><</widget>> <!-- <<widget "clothesRemoval">><<nobr>> Partner's top: $enemyClothesTop - <<if $enemyClothesTop == "shirt">> <<link "Unbutton <<his>> shirt">><<set $sMove = "Unbutton his shirt">><<set $enemyClothesTop = "none">><<goto $pathLink>><</link>> <<elseif $enemyClothesTop == "blouse">> <<link "Put off <<his>> blouse">><<set $sMove = "Put off his blouse">><<set $enemyClothesTop = "none">><<goto $pathLink>><</link>> <<endif>> <<br>> Partner's down: $enemyClothesDown - <<if $enemyClothesDown == "pants">> <<link "Pull down <<his>> pants">><<set $sMove = "Pull down his pants">><<set $enemyClothesDown = "none">><<goto $pathLink>><</link>> <<elseif $enemyClothesDown == "skirt">><<link "Pull up <<his>> skirt">><<set $sMove = "Pull up his skirt">><<set $enemyClothesDown = "none">><<goto $pathLink>><</link>> <<endif>> <<br>> - <<br>> Your top: $clothesTop - <<if $clothesTop == "dress top">> <<link "Pull down your top">><<set $sMove = "Pull down your top">><<set $clothesTop = "none">><<goto $pathLink>><</link>> <<elseif $clothesTop == "shirt">> <<link "Unbutton your shirt">><<set $sMove = "Unbutton your shirt">><<set $clothesTop = "none">><<goto $pathLink>><</link>> <<elseif $clothesTop == "blouse">> <<link "Put off your blouse">><<set $sMove = "Put off your blouse">><<set $clothesTop = "none">><<goto $pathLink>><</link>> <<endif>> <<br>> Your down: $clothesDown - <<if $clothesDown == "dress skirt">> <<link "Pull up your skirt">><<set $sMove = "Pull up your skirt">><<set $clothesDown = "none">><<goto $pathLink>><</link>> <<elseif $clothesDown == "pants">> <<link "Pull down your pants">><<set $sMove = "Pull down your pants">><<set $clothesDown = "none">><<goto $pathLink>><</link>> <<endif>> <</nobr>><</widget>> --> <<widget "changingPosition">><<nobr>> <<if $fMove == "none">> <<if $enemyPosition != "standing">> <<link "Get <<him>> up">> <<if $sexDom == "You">> <<set $enemyPosition = "standing">> <<set $sMove = "Get him up+">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "he suck" or $enemyWants == "you fuck">> <<set $enemyPosition = "standing">> <<set $sMove = "Get him up+">> <<else>> <<set $sMove = "Get him up-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<if $enemyPosition != "kneeling">> <<link "Kneel <<him>> down">> <<if $sexDom == "You">> <<set $enemyPosition = "kneeling">> <<set $sMove = "Kneel him down+">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "he suck">> <<set $enemyPosition = "kneeling">> <<set $sMove = "Kneel him down+">> <<else>> <<set $sMove = "Kneel him down-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<if $enemyPosition != "bending over">> <<link "Bend <<him>> over">> <<if $sexDom == "You">> <<set $enemyPosition = "bending over">> <<set $sMove = "Bend him over+">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "you fuck" or $enemyWants == "you fuck ass">> <<set $enemyPosition = "bending over">> <<set $sMove = "Bend him over+">> <<else>> <<set $sMove = "Bend him over-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<endif>> <<br>> - <<br>> <<if $yourPosition != "standing">> <<link "Get up">> <<if $sexDom == "You">> <<set $yourPosition = "standing">> <<set $sMove = "Get up+">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "you fuck" or $enemyWants == "he suck">> <<set $yourPosition = "standing">> <<set $sMove = "Get up+">> <<else>> <<set $sMove = "Get up-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<if $yourPosition != "kneeling">> <<link "Kneel">> <<if $sexDom == "You">> <<set $yourPosition = "kneeling">> <<set $sMove = "Kneel+">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "you suck">> <<set $yourPosition = "kneeling">> <<set $sMove = "Kneel+">> <<else>> <<set $sMove = "Kneel-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<if $yourPosition != "bending over">> <<link "Bend over">> <<if $sexDom == "You">> <<set $yourPosition = "bending over">> <<set $sMove = "Bend over+">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "he fuck" or $enemyWants == "he fuck ass">> <<set $yourPosition = "bending over">> <<set $sMove = "Bend over+">> <<else>> <<set $sMove = "Bend over-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<endif>> <<endif>> <</nobr>><</widget>> <<widget "sexActions">><<nobr>> <<if $fMove == "you suck">> <<if $sexDom == "You">> <<link "Deepthroat <<him>>">> <<set $sMove = "Deepthroat him">> <<goto $pathLink>> <</link>> <<link "Move your head away">> <<set $sMove = "Move your head away">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep sucking">> <<set $sMove = "Keep sucking">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "he suck">> <<if $sexDom == "You">> <<link "Fuck <<his>> face">> <<set $sMove = "Fuck his face">> <<goto $pathLink>> <</link>> <<br>> <<link "Move <<his>> head away">> <<set $sMove = "Move his head away">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep <<him>> sucking">> <<set $sMove = "Keep him sucking">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "you lick">> <<if $sexDom == "You">> <<link "Suck <<his>> clit">> <<set $sMove = "Suck his clit">> <<goto $pathLink>> <</link>> <<br>> <<link "Move away from pussy">> <<set $sMove = "Move away from pussy">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep licking">> <<set $sMove = "Keep licking">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "he lick">> <<if $sexDom == "You">> <<link "Ride <<his>> face">> <<set $sMove = "Ride his face">> <<goto $pathLink>> <</link>> <<br>> <<link "Move <<he>> away from pussy">> <<set $sMove = "Move he away from pussy">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep <<him>> licking">> <<set $sMove = "Keep him licking">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "you fuck">> <<if $sexDom == "You">> <<link "Drill <<him>>">> <<set $sMove = "Drill him">> <<goto $pathLink>> <</link>> <<br>> <<link "Take your dick out">> <<set $sMove = "Take your dick out">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep fucking">> <<set $sMove = "Keep fucking">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "he fuck">> <<if $sexDom == "You">> <<link "Eager fucking">> <<set $sMove = "Eager fucking">> <<goto $pathLink>> <</link>> <<br>> <<link "Put <<his>> dick out">> <<set $sMove = "Put his dick out">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep be fucked">> <<set $sMove = "Keep be fucked">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "you fuck ass">> <<if $sexDom == "You">> <<link "Drill <<his>> ass">> <<set $sMove = "Drill his ass">> <<goto $pathLink>> <</link>> <<br>> <<link "Take your dick out of butthole">> <<set $sMove = "Take your dick out of butthole">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep fucking <<his>> ass">> <<set $sMove = "Keep fucking ass">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "he fuck ass">> <<if $sexDom == "You">> <<link "Eager ass fucking">> <<set $sMove = "Eager ass fucking">> <<goto $pathLink>> <</link>> <<br>> <<link "Take <<his>> dick out of your ass">> <<set $sMove = "Take his dick out of your ass">> <<set $fMove = "none">> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<link "Keep be fucked in the ass">> <<set $sMove = "Keep be fucked in the ass">> <<goto $pathLink>> <</link>> <<br>> <<elseif $fMove == "none">> <<if $yourPosition == "standing" and $enemyPosition == "kneeling" and $enemyClothesLegs == "" and $enemyClothesCrotch == "">> <<if $charGenitals == "penis">> <<link "Make <<him>> suck you off">> <<if $sexDom == "You">> <<set $sMove = "Make him suck you off+">> <<set $fMove = "he suck">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "he suck">> <<set $sMove = "Make him suck you off+">> <<set $fMove = "he suck">> <<else>> <<set $sMove = "Make him suck you off-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<elseif $charGenitals == "vagina">> <<link "Make <<him>> lick your pussy">> <<if $sexDom == "You">> <<set $sMove = "Make him lick your pussy+">> <<set $fMove = "he lick">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "he lick">> <<set $sMove = "Make him lick your pussy+">> <<set $fMove = "he lick">> <<else>> <<set $sMove = "Make him lick your pussy-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<endif>> <<if $yourPosition == "kneeling" and $enemyPosition == "standing" and $enemyClothesLegs == "" and $enemyClothesCrotch == "">> <<if $enemyGenitals == "penis">> <<link "Suck <<him>> off">> <<if $sexDom == "You">> <<set $sMove = "Suck him off+">> <<set $fMove = "you suck">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "you suck">> <<set $sMove = "Suck him off+">> <<set $fMove = "you suck">> <<else>> <<set $sMove = "Suck him off-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<elseif $enemyGenitals == "vagina">> <<link "Lick <<his>> pussy">> <<if $sexDom == "You">> <<set $sMove = "Lick his pussy+">> <<set $fMove = "you lick">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "you lick">> <<set $sMove = "Lick his pussy+">> <<set $fMove = "you suck">> <<else>> <<set $sMove = "Lick his pussy-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<endif>> <<if $yourPosition == "standing" and $enemyPosition == "bending over" and $enemyClothesLegs == "" and $enemyClothesCrotch == "" and $charClothesLegs == "" and $charClothesCrotch == "">> <<if $charGenitals == "penis" and $enemyGenitals == "vagina">> <<link "Fuck <<him>>">> <<if $sexDom == "You">> <<set $sMove = "Fuck him+">> <<set $fMove = "you fuck">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "you fuck">> <<set $sMove = "Fuck him+">> <<set $fMove = "you fuck">> <<else>> <<set $sMove = "Fuck him-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<if $charGenitals == "penis">> <<link "Fuck <<him>> in the ass">> <<if $sexDom == "You">> <<set $sMove = "Fuck him in the ass+">> <<set $fMove = "you fuck ass">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "you fuck ass">> <<set $sMove = "Fuck him in the ass+">> <<set $fMove = "you fuck ass">> <<else>> <<set $sMove = "Fuck him in the ass-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<endif>> <<if $yourPosition == "bending over" and $enemyPosition == "standing" and $enemyClothesLegs == "" and $enemyClothesCrotch == "" and $charClothesLegs == "" and $charClothesCrotch == "">> <<if $charGenitals == "vagina" and $enemyGenitals == "penis">> <<link "Make <<him>> fuck you">> <<if $sexDom == "You">> <<set $sMove = "Make him fuck you+">> <<set $fMove = "he fuck">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "he fuck">> <<set $sMove = "Make him fuck you+">> <<set $fMove = "he fuck">> <<else>> <<set $sMove = "Make him fuck you-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<if $enemyGenitals == "penis">> <<link "Make <<him>> fuck you in the ass">> <<if $sexDom == "You">> <<set $sMove = "Make him fuck you in the ass+">> <<set $fMove = "he fuck ass">> <<elseif $sexDom == "Enemy">> <<if $enemyWants == "he fuck ass">> <<set $sMove = "Make him fuck you in the ass+">> <<set $fMove = "he fuck ass">> <<else>> <<set $sMove = "Make him fuck you in the ass-">> <<endif>> <<endif>> <<goto $pathLink>> <</link>> <<br>> <<endif>> <<endif>> <<endif>> <</nobr>><</widget>>
<div align="center" style="font-size: 40px">You are having sex with a $enemyGender $enemyName</div> ------------------- <<clothesAndHeatWidget>><<enemyMovesProcessing>><<heatProcessing>> <span style="display: block; float: top">Your heat: <<if $yourHeat > 100>><<set $yourHeat = 100>><<elseif $yourHeat < 0>><<set $yourHeat = 0>><<endif>>$yourHeat/100 <<if $yourHeat == 100>><strong><<if $fMove == "he suck" or $fMove == "you fuck" or $fMove == "you fuck ass">>You cum hard, filling $enemyName with hot cum<<else>>You cum hard, feeling the burning sensation in your crotch and stomach<<endif>></strong><<endif>> Partner`s heat: <<if $enemyHeat > 100>><<set $enemyHeat = 100>><<elseif $enemyHeat < 0>><<set $enemyHeat = 0>><<endif>>$enemyHeat/100 <<if $enemyHeat == 100>><strong><<if $fMove == "you suck" or $fMove == "he fuck" or $fMove == "he fuck ass">><<He>> cums hard, filling you with hot creamy cum<<else>><<He>> cums hard, moaning loudly and shaking<<endif>></strong><<endif>> You are $yourPosition. <<He>> is $enemyPosition.</span> <<yourWords>> <<enemyWords>> <!-- <hr> Clothes removal <hr> <<clothesRemoval>> --> <hr> Changing position <hr> <<changingPosition>> <hr> Sex actions <hr> <<sexActions>> <<set $sMoveE = "none">><<if $sexDom == "You">> [[End sex->End Arion sex]]<<endif>> <<if $yourHeat >= 100>><<set $yourHeat = 10>><<endif>> <<if $enemyHeat >= 100>><<set $enemyHeat = 10>><<endif>><<nobr>> <<set $charReplacedClothes = "">> <<set $enemyReplacedClothes = "">> <<set $enemyCharReplacedClothes = "">> <<set $enemyEnemyReplacedClothes = "">> <</nobr>>
<<set $minute += 5>><<set $energy -= 10>>You clean yourself up and make your way to the center of the barn... [[Go to the barn->Barn]]
You fall at the ground. Your enemy was stronger and faster and now you are <<his>> prey... The $enemyName comes to your bag and moves <<his>> head into it, exploring what you are carring. When <<he>> put it off <<his>> head there were less by <<set _stolen to either(3,4,4,5,5,6,6,7,8,9)>><<set _stolen *= $charLvl>><<if _stolen > $money>><<set _stolen = $money>><<endif>>_stolen coins! [-_stolen money]<<set $money -= _stolen>> <<if _stolen > 0>>The $enemyName made a happy "Woof" and <<else>>The $enemyName growled at you and <<endif>>made <<his>> way into the dark forest. [[Stand up and go to the path->Go to the forest(3)]]
You are victorious! You found <<set _stolen to either(7,8,8,9)>><<set _stolen *= $enemyLvl>><<set $money += _stolen>>_stolen gold coins in the $enemyName`s maw! [+_stolen Coins +<<set _baseFExp = 25>><<set _baseFExp *= $enemyLvl>>_baseFExp Experience]<<set $money += _stolen>><<set $charExp += _baseFExp>> [[Go to the path->Go to the forest(3)]]
You managed to run away! Your enemy is far behind now. [[Go to the path->Go to the forest(3)]]
You had a lot of fun, now it's time to kill the $enemyName! You run to your enemy, make him wander what are you going to do. The giant was trying to hit you <<his>> fist, but you are too nimble for this slow creature and dodged his punch easyly. It wasn't hard for you to pierce <<his>> arm with your dagger and cut his arm, making <<him>> cry in pain. When you reach his back, the $enemyName was almost finished and it wasn't hard to cut both <<his>> ankles with one strike, making the green warrior fall onto <<his>> knees. You come closer and make your final blow at his throat, letting <<his>> blood spatter. You found <<set _stolen to either(3,4,4,5,5,6,6,7)>><<set _stolen *= $enemyLvl>><<set $money += _stolen>>_stolen gold coins in the $enemyName`s bag. [+_stolen Coins +<<set _baseFExp = 15>><<set _baseFExp *= $enemyLvl>>_baseFExp Experience]<<set $money += _stolen>><<set $charExp += _baseFExp>> [[Go to the path->Go to the forest(2)]]
You had a lot of fun, now it's time to kill the $enemyName! The blind anger fills your heart and you strike the $enemyName`s hand with a great force, making <<him>> cry in pain. Another strike to <<his>> knee and the giant falls onto the ground. <<He>> should grap the axe with a healthy hand, but all <<his>> body is paralyzed with pain and weakness... You place a leg onto <<his>> chest... and crash big head with a war hammer. You found <<set _stolen to either(3,4,4,5,5,6,6,7)>><<set _stolen *= $enemyLvl>><<set $money += _stolen>>_stolen gold coins in the $enemyName`s bag. [+_stolen Coins +<<set _baseFExp = 15>><<set _baseFExp *= $enemyLvl>>_baseFExp Experience]<<set $money += _stolen>><<set $charExp += _baseFExp>> [[Go to the path->Go to the forest(2)]]
You had a lot of fun, now it's time to kill the $enemyName! You calm your mind. The $enemyName makes a backswing, but suddenly <<his>> head fills with a very loud cry, making <<him>> drop an axe and makes a step back in blind fear. When <<he>> made an attempt to understand what is happening, <<his>> mind was striked again. Warrior was suffered all bad feelings in this world, crying in madness and pain. After a few painful seconds <<he>> decide that there is only one way out. <<He>> grabs the axe and cuts <<his>> throat, still shaking in blind fear. You found <<set _stolen to either(3,4,4,5,5,6,6,7)>><<set _stolen *= $enemyLvl>><<set $money += _stolen>>_stolen gold coins in the $enemyName`s bag. [+_stolen Coins +<<set _baseFExp = 15>><<set _baseFExp *= $enemyLvl>>_baseFExp Experience]<<set $money += _stolen>><<set $charExp += _baseFExp>> [[Go to the path->Go to the forest(2)]]
<<if $achievementSexToy == true>><p class="support">Unwilling Sex Toy</p> - +5 Corruption +5 Orc's culture <<endif>> [[Back->Stats]]
You meet Gorto in his room on the second floor. "How are you, $charName?" [[Have a nap->Nap library]] (2 hours) | [[Sleep->Sleep library]] (8 hours) [[Back->Go to the orcs' city]]
You slept well. [+$maxEnergy Energy +$maxHealth Health]<<set $energy = $maxEnergy>><<set $health = $maxHealth>><<set $hour += 8>><<set $yourHeat = 0>> <<if $charExp == $charExpMax>>You should sleep at home to rise your level <<endif>>[[Wake up->Go to the library]]
You had a good nap.<<set $hour += 2>> [+$napHealthGain Health +$napEnergyGain Energy]<<set $health += $napHealthGain>><<set $energy += $napEnergyGain>> <<if $charExp == $charExpMax>>You should sleep at home to rise your level <<endif>>[[Wake up->Go to the library]]
<<set $money = 0>> <<set $energy = 100>> <<set $maxEnergy = 100>> <<set $health = 100>> <<set $maxHealth = 100>> <<set $day = 1>> <<set $hour = 9>> <<set $minute = 0>> <<set $dayCount = 1>> <<set $corruption = 0>> <<set $fathersLove = 0>> <<set $mothersLove = 0>> <<set $deadFoxes = 0>> <<set $yourHeat = 0>> <<set $enemyHeat = 0>> <<set $move = "None">> <<set $moveE = "None">> <<set $sMove = "None">> <<set $sMoveE = "None">> <<set $bMove = "None">> <<set $bMoveE = "None">> <<set $orcsCulture = 0>> <<set $borderVisits = 0>> <<set $swordBonus = 0>> <<set $charLvl = 1>> <<set $charExp = 0>> <<set $armorLvl = 1>> <<set $swordLvl = 1>> <<set $daggersLvl = 1>> <<set $hammerLvl = 1>> <<set $wandLvl = 1>> <<set $weapon = "sword">> <<set $charAgility = 0>> <<set $charStrength = 0>> <<set $charIntelligence = 0>> <<set $isIncestAllowed = false>> <<set $isBestialityAllowed = false>> <<set $isUnderageAllowed = false>> <<set $creationName = "">> <<set $creationAge = "">> <<set $charGender = "male">> <<set $creationHeight = "">> <<set $charEyesColor = "<<lightBlue>>">> <<set $charHairColor = "<<black>>">> <<set $earsRace = "elf">> <<set $charButtSize = 5>> <<set $creationSpecialAbility = "None">> <<set $charClothesHead = "">> <<set $charClothesNeck = "">> <<set $charClothesTorso = "">> <<set $charClothesBreasts = "">> <<set $charClothesNipples = "">> <<set $charClothesHands = "">> <<set $charClothesLegs = "">> <<set $charClothesCrotch = "">> <<set $charClothesFeet = "">> <<set $charClothesHeadColor = "">> <<set $charClothesNeckColor = "">> <<set $charClothesTorsoColor = "">> <<set $charClothesBreastsColor = "">> <<set $charClothesNipplesColor = "">> <<set $charClothesHandsColor = "">> <<set $charClothesLegsColor = "">> <<set $charClothesCrotchColor = "">> <<set $charClothesFeetColor = "">> <<set $enemyClothesHead = "">> <<set $enemyClothesNeck = "">> <<set $enemyClothesTorso = "">> <<set $enemyClothesBreasts = "">> <<set $enemyClothesNipples = "">> <<set $enemyClothesHands = "">> <<set $enemyClothesLegs = "">> <<set $enemyClothesCrotch = "">> <<set $enemyClothesFeet = "">> <<set $buyingItem = "">> <<set $chosenColor = "">> <<set $clothesOwned = []>> <<set $thisPassage = "">>
<!-- -------------------------------------------------------------- Your gender: <lable><<radiobutton "$charGender" "male" checked>>Male | <<radiobutton "$charGender" "female">>Female</lable> Your name: <<textbox "$charName" "Sihar">> You look like <<textbox "$charAge" "21">> years old. You have: <<radiobutton "$charGenitals" "penis" checked>>Penis | <<radiobutton "$charGenitals" "vagina">>Vagina You are: <<radiobutton "$charPros" "Agility" checked>><u><a title="Speed and flexibility">Agile</a></u> | <<radiobutton "$charPros" "Strength">><u><a title="Force and toughness">Strong</a></u> | <<radiobutton "$charPros" "Intelligence">><u><a title="Wit and magic ability">Intelligent</a></u> <hr> <<link "Begin">><<if $charGender == "male" and $charGenitals == "penis">><<set $charPic = "malePic">><<set $char = "male">><<set $MtF = 0>><<elseif $charGender == "male" and $charGenitals == "vagina">><<set $charPic = "cuntboyPic">><<set $char = "cuntboy">><<set $CbtgCb = 0>><<elseif $charGender == "female" and $charGenitals == "penis">><<set $charPic = "futaPic">><<set $char = "futa">><<set $FttgFt = 0>><<elseif $charGender == "female" and $charGenitals == "vagina">><<set $charPic = "femalePic">><<set $char = "female">><<set $FtM = 0>><<endif>> <<if $charPros == "Agility">><<set $charAgility = 15>><<set $charStrength = 5>><<set $charIntelligence = 5>><<elseif $charPros == "Strength">><<set $charAgility = 5>><<set $charStrength = 15>><<set $charIntelligence = 5>><<elseif $charPros == "Intelligence">><<set $charAgility = 5>><<set $charStrength = 5>><<set $charIntelligence = 15>><<endif>><<goto "Begin">><</link>> -->
<<if $creationAge != "Type a new age here to change it">><<AgeCreationWidget>><<endif>><<if $charAgeRight == false>> <<endif>><<if $creationName != "Type a new name here to change it">><<NameCreationWidget>><<endif>><<GenderCreationWidget>><<if $charAgeRight == false>> [[<<< Back->Character creation(1)]] <<else>>Height (from $charHeightDownLimit to $charHeightUpLimit): <<if $creationHeight != "">><<if $charHeightRight == false>><p style="color: coral">$creationHeight</p><<elseif $charHeightRight == true>>$charHeight<<endif>> <<textbox "$creationHeight" "Type a new height here to change it">><<elseif $creationHeight == "">><<set $changeHeight = true>><<if $charAge >= 12 and $charAge <= 15>><<textbox "$creationHeight" "145">><<elseif $charAge >= 16 and $charAge <= 19>><<textbox "$creationHeight" "170">><<elseif $charAge >= 20 and $charAge <= 30>><<textbox "$creationHeight" "180">><<endif>> <<endif>> Eyes color: <<if $charEyesColor == "<<lightBlue>>">><<radiobutton "$charEyesColor" "<<lightBlue>>" checked>><<else>><<radiobutton "$charEyesColor" "<<lightBlue>>">><<endif>><<lightBlue>> | <<if $charEyesColor == "<<brown>>">><<radiobutton "$charEyesColor" "<<brown>>" checked>><<else>><<radiobutton "$charEyesColor" "<<brown>>">><<endif>><<brown>> | <<if $charEyesColor == "<<green>>">><<radiobutton "$charEyesColor" "<<green>>" checked>><<else>><<radiobutton "$charEyesColor" "<<green>>">><<endif>><<green>> Hair color: <<if $charHairColor == "<<brown>>">><<radiobutton "$charHairColor" "<<brown>>" checked>><<else>><<radiobutton "$charHairColor" "<<brown>>">><<endif>><<brown>> | <<if $charHairColor == "<<black>>">><<radiobutton "$charHairColor" "<<black>>" checked>><<else>><<radiobutton "$charHairColor" "<<black>>">><<endif>><<black>> | <<if $charHairColor == "<<lightYellow>>">><<radiobutton "$charHairColor" "<<lightYellow>>" checked>><<else>><<radiobutton "$charHairColor" "<<lightYellow>>">><<endif>><<lightYellow>> Hair length: <<if $creationHairLength == "short" or $charGender == "male" or $charHairLength == 10>><<radiobutton "$creationHairLength" "short" checked>><<else>><<radiobutton "$creationHairLength" "short">><<endif>>Short | <<if $creationHairLength == "medium" or $charGender == "female" or $charHairLength == 30>><<radiobutton "$creationHairLength" "medium" checked>><<else>><<radiobutton "$creationHairLength" "medium">><<endif>>Medium | <<if $creationHairLength == "long" or $charHairLength == 50>><<radiobutton "$creationHairLength" "long" checked>><<else>><<radiobutton "$creationHairLength" "long">><<endif>>Long [[<<< Back->Character creation(1)]] [[Next >>>->Character creation(3)]]<<endif>>
<<if $creationHeight != "Type a new height here to change it">><<HeightCreationWidget>><<endif>><<HairLengthCreationWidget>><<if $charHeightRight == false>> [[<<< Back->Character creation(2)]] <<else>><<if $charGenitals == "penis">>Penis length (in cms): <<if $charPenisLength == 8 or $creationPenisSize == "8">><<radiobutton "$creationPenisSize" "8" checked>><<else>><<radiobutton "$creationPenisSize" "8">><<endif>>Small(8 cms) | <<if $charPenisLength == 14 or $creationPenisSize == "14">><<radiobutton "$creationPenisSize" "14" checked>><<else>><<radiobutton "$creationPenisSize" "14">><<endif>>Medium (14 cms) | <<if $charPenisLength == 18 or $creationPenisSize == "18">><<radiobutton "$creationPenisSize" "18" checked>><<else>><<radiobutton "$creationPenisSize" "18">><<endif>>Big (18 cms)<<elseif $charGenitals == "vagina">>Breasts size: <<if $charBreastsSize == 2 or $creationBreastsSize == "2">><<radiobutton "$creationBreastsSize" "2" checked>><<else>><<radiobutton "$creationBreastsSize" "2">><<endif>>A cup | <<if $charBreastsSize == 8 or $creationBreastsSize == "8">><<radiobutton "$creationBreastsSize" "8" checked>><<else>><<radiobutton "$creationBreastsSize" "8">><<endif>>B cup | <<if $charBreastsSize == 14 or $creationBreastsSize == "14">><<radiobutton "$creationBreastsSize" "14" checked>><<else>><<radiobutton "$creationBreastsSize" "14">><<endif>>C cup<<endif>> Butt size: <<if $charButtSize == 2 or $creationButtSize == 2>><<radiobutton "$creationButtSize" "2" checked>><<else>><<radiobutton "$creationButtSize" "2">><<endif>>Narrow | <<if $charButtSize == 5 or $creationButtSize == "5">><<radiobutton "$creationButtSize" "5" checked>><<else>><<radiobutton "$creationButtSize" "5">><<endif>>Medium | <<if $charButtSize == 8 or $creationButtSize == "8">><<radiobutton "$creationButtSize" "8" checked>><<else>><<radiobutton "$creationButtSize" "8">><<endif>>Round [[<<< Back->Character creation(2)]] [[Next >>>->Character creation(4)]]<<endif>>
<<widget "AgeCreationWidget">><<nobr>> <!-- <<if $creationAge == "12">> <<set $charAge = 12>> <<set $charAgeRight = true>> <<elseif $creationAge == "13">> <<set $charAge = 13>> <<set $charAgeRight = true>> <<elseif $creationAge == "14">> <<set $charAge = 14>> <<set $charAgeRight = true>> <<elseif $creationAge == "15">> <<set $charAge = 15>> <<set $charAgeRight = true>> <<elseif $creationAge == "16">> <<set $charAge = 16>> <<set $charAgeRight = true>> <<elseif $creationAge == "17">> <<set $charAge = 17>> <<set $charAgeRight = true>> --> <<if $creationAge == "18">> <<set $charAge = 18>> <<set $charAgeRight = true>> <<elseif $creationAge == "19">> <<set $charAge = 19>> <<set $charAgeRight = true>> <<elseif $creationAge == "20">> <<set $charAge = 20>> <<set $charAgeRight = true>> <<elseif $creationAge == "21">> <<set $charAge = 21>> <<set $charAgeRight = true>> <<elseif $creationAge == "22">> <<set $charAge = 22>> <<set $charAgeRight = true>> <<elseif $creationAge == "23">> <<set $charAge = 23>> <<set $charAgeRight = true>> <<elseif $creationAge == "24">> <<set $charAge = 24>> <<set $charAgeRight = true>> <<elseif $creationAge == "25">> <<set $charAge = 25>> <<set $charAgeRight = true>> <<elseif $creationAge == "26">> <<set $charAge = 26>> <<set $charAgeRight = true>> <<elseif $creationAge == "27">> <<set $charAge = 27>> <<set $charAgeRight = true>> <<elseif $creationAge == "28">> <<set $charAge = 28>> <<set $charAgeRight = true>> <<elseif $creationAge == "29">> <<set $charAge = 29>> <<set $charAgeRight = true>> <<elseif $creationAge == "30">> <<set $charAge = 30>> <<set $charAgeRight = true>> <<else>> <<set $charAgeRight = false>>Please, select another age. <<endif>> <</nobr>><</widget>> <<widget "NameCreationWidget">><<nobr>> <<if $creationName != "">> <<set $charName = $creationName>> <<set $charNameRight = true>> <<endif>> <</nobr>><</widget>> <<widget "GenderCreationWidget">><<nobr>> <<if $charAge >= 12 and $charAge <= 15>> <<set $charHeightDownLimit = 130>> <<set $charHeightUpLimit = 180>> <<elseif $charAge >= 16 and $charAge <= 19>> <<set $charHeightDownLimit = 150>> <<set $charHeightUpLimit = 200>> <<elseif $charAge >= 20 and $charAge <= 30>> <<set $charHeightDownLimit = 160>> <<set $charHeightUpLimit = 220>> <<endif>> <<if $charGender == "male">> <<set $charGenderAppearance = 60>> <<set $charBreastsSize = 0>> <<set $charNipplesSize = 1>> <<set $charGenitals = "penis">> <<if $charAge < 16>> <<set $creationPenisSize = "8">> <<elseif $charAge >= 16>> <<set $creationPenisSize = "14">> <<endif>> <<set $clothesOwned.push("<<Shirt>>","<<Pants>>","<<Briefs>>","<<Boots>>")>> <<set $clothesShirtColor = "<<green>>">> <<set $clothesPantsColor = "<<coral>>">> <<set $clothesBriefsColor = "<<white>>">> <<set $clothesBootsColor = "<<brown>>">> <<set $charClothesTorso = "<<Shirt>>">> <<set $charClothesLegs = "<<Pants>>">> <<set $charClothesCrotch = "<<Briefs>>">> <<set $charClothesFeet = "<<Boots>>">> <<BuyingClothesWidget>> <<elseif $charGender == "female">> <<set $charGenderAppearance = 0>> <<set $charGenitals = "vagina">> <<set $charVaginaRace = "elf">> <<if $charAge < 16>> <<set $charVaginaTightness = 2>> <<set $creationBreastsSize = "2">> <<elseif $charAge >= 16>> <<set $charVaginaTightness = 3>> <<set $creationBreastsSize = "8">> <<endif>> <<set $clothesOwned.push("<<Shirt>>","<<Pants>>","<<Bra>>","<<Panties>>","<<Boots>>")>> <<set $clothesShirtColor = "<<green>>">> <<set $clothesPantsColor = "<<coral>>">> <<set $clothesBraColor = "<<white>>">> <<set $clothesPantiesColor = "<<white>>">> <<set $clothesBootsColor = "<<brown>>">> <<set $charClothesTorso = "<<Shirt>>">> <<set $charClothesLegs = "<<Pants>>">> <<set $charClothesBreasts = "<<Bra>>">> <<set $charClothesCrotch = "<<Panties>>">> <<set $charClothesFeet = "<<Boots>>">> <<BuyingClothesWidget>> <<endif>> <</nobr>><</widget>> <<widget "HeightCreationWidget">><<nobr>> <<HeightInNumbers>> <<if $creationHeightInNumbers < $charHeightDownLimit>> <<set $charHeightRight = false>>Wrong height! Too short. <<elseif $creationHeightInNumbers > $charHeightUpLimit>> <<set $charHeightRight = false>>Wrong height! Too tall. <<elseif $creationHeightInNumbers >= $charHeightDownLimit and $creationHeightInNumbers <= $charHeightUpLimit>> <<set $charHeightRight = true>> <<set $charHeight = $creationHeightInNumbers>> <<else>> <<set $charHeightRight = false>>Wrong height! Please, change something. <<endif>> <</nobr>><</widget>> <<widget "HairLengthCreationWidget">><<nobr>> <<if $creationHairLength == "short">> <<set $charHairLength = 10>> <<elseif $creationHairLength == "medium">> <<set $charHairLength = 30>> <<elseif $creationHairLength == "long">> <<set $charHairLength = 50>> <<endif>> <<set $hairRace = "elf">> <</nobr>><</widget>> <<widget "PenisSizeCreationWidget">><<nobr>> <<if $creationPenisSize == "8">> <<set $charPenisLength = 8>> <<set $charTesticlesSize = 2>> <<elseif $creationPenisSize == "14">> <<set $charPenisLength = 14>> <<set $charTesticlesSize = 5>> <<elseif $creationPenisSize == "18">> <<set $charPenisLength = 18>> <<set $charTesticlesSize = 8>> <<endif>> <<set $charCumProduction = $charTesticlesSize>> <<set $charPenisRace = "elf">> <<set $charTesticlesRace = "elf">> <</nobr>><</widget>> <<widget "BreastsSizeCreationWidget">><<nobr>> <<if $creationBreastsSize == "2">> <<set $charBreastsSize = 2>> <<elseif $creationBreastsSize == "8">> <<set $charBreastsSize = 8>> <<elseif $creationBreastsSize == "14">> <<set $charBreastsSize = 14>> <<endif>> <<set $charNipplesSize = 5>> <<set $charBreastsRace = "elf">> <<set $charNipplesRace = "elf">> <</nobr>><</widget>> <<widget "ButtSizeCreationWidget">><<nobr>> <<if $creationButtSize == "2">> <<set $charButtSize = 2>> <<elseif $creationButtSize == "5">> <<set $charButtSize = 5>> <<elseif $creationButtSize == "8">> <<set $charButtSize = 8>> <<endif>> <<if $charAge < 16>> <<set $charButtTightness = 1>> <<elseif $charAge >= 16>> <<set $charButtTightness = 2>> <<endif>> <<set $charButtRace = "elf">> <</nobr>><</widget>> <<widget "FinalCreationWidget">><<nobr>> <<set $charPregnancy = 0>> <<set $charLactating = false>> <<set $charHeadRace = "elf">> <<set $charTorsoRace = "elf">> <<set $charButtRace = "elf">> <<set $charPenisRace = "elf">> <<set $charTesticlesRace = "elf">> <<set $charVaginaRace = "elf">> <<set $charLegsRace = "elf">> <<set $charTailRace = "">> <<set $charHornsRace = "">> <<set $charWingsRace = "">> <<if $charAge < 16>> <<set $charAgility += 6>> <<set $charStrength += 6>> <<set $charIntelligence += 6>> <<elseif $charAge >= 16>> <<set $charAgility = +10>> <<set $charStrength = +10>> <<set $charIntelligence = +10>> <<endif>> <<if $creationSpecialAbility == "Agility">> <<set $charAgility += 5>> <<elseif $creationSpecialAbility == "Strength">> <<set $charStrength += 5>> <<elseif $creationSpecialAbility == "Intelligence">> <<set $charIntelligence += 5>> <<endif>> <</nobr>><</widget>>
<<if $charGenitals == "penis">><<PenisSizeCreationWidget>><<elseif $charGenitals == "vagina">><<BreastsSizeCreationWidget>><<endif>><<ButtSizeCreationWidget>>Choose your special ability: <<if $creationSpecialAbility == "Agility">><<radiobutton "$creationSpecialAbility" "Agility" checked>><<else>><<radiobutton "$creationSpecialAbility" "Agility">><<endif>>More agility (+5) | <<if $creationSpecialAbility == "Strength">><<radiobutton "$creationSpecialAbility" "Strength" checked>><<else>><<radiobutton "$creationSpecialAbility" "Strength">><<endif>>More strength (+5) | <<if $creationSpecialAbility == "Intelligence">><<radiobutton "$creationSpecialAbility" "Intelligence" checked>><<else>><<radiobutton "$creationSpecialAbility" "Intelligence">><<endif>>More intelligence (+5) | <<if $creationSpecialAbility == "None">><<radiobutton "$creationSpecialAbility" "None" checked>><<else>><<radiobutton "$creationSpecialAbility" "None">><<endif>>None [[<<< Back->Character creation(3)]] [[That's all >>>->Character creation(5)]]
<<widget "CharacterBodyWidget">><<nobr>> <<if $charHeight < 100>> <<set $charHeight = 100>> <<elseif $charHeight > 250>> <<set $charHeight = 250>> <<endif>> <<if $charHairLength < 5>> <<set $charHairLength = 5>> <<elseif $charHairLength > 100>> <<set $charHairLength = 100>> <<endif>> <<if $charBreastsSize < 0>> <<set $charBreastsSize = 0>> <<elseif $charBreastsSize > 37>> <<set $charBreastsSize = 37>> <<endif>> <<if $charButtSize < 1>> <<set $charButtSize = 1>> <<elseif $charButtSize > 16>> <<set $charButtSize = 16>> <<endif>> <<if $charPregnanacy > 0>> <<set $charLactating = true>> <<endif>> <<if $charGenderAppearance < 0>> <<set $charGenderAppearance = 0>> <<elseif $charGenderAppearance > 60>> <<set $charGenderAppearance = 60>> <<endif>> <<if $charVaginaTightness > 10>> <<set $charVaginaTightness = 10>> <<endif>> <<if $charButtTightness > 10>> <<set $charButtTightness = 10>> <<endif>> <<if $charPregnancy < 0>> <<set $charPregnancy = 0>> <<endif>> <<if $charTesticlesSize > 12>> <<set $charTesticlesSize = 12>> <<endif>> <!-- ----------------------------WORDS--------------------------- --> <<if $charBreastsSize == 0>> <<set $charBreastsSizeWord = "flat cup">> <<elseif $charBreastsSize >= 1 and $charBreastsSize <= 3>> <<set $charBreastsSizeWord = "A cup">> <<elseif $charBreastsSize >= 4 and $charBreastsSize <= 6>> <<set $charBreastsSizeWord = "AA cup">> <<elseif $charBreastsSize >= 7 and $charBreastsSize <= 9>> <<set $charBreastsSizeWord = "B cup">> <<elseif $charBreastsSize >= 10 and $charBreastsSize <= 12>> <<set $charBreastsSizeWord = "BB cup">> <<elseif $charBreastsSize >= 13 and $charBreastsSize <= 15>> <<set $charBreastsSizeWord = "C cup">> <<elseif $charBreastsSize >= 16 and $charBreastsSize <= 18>> <<set $charBreastsSizeWord = "CC cup">> <<elseif $charBreastsSize >= 19 and $charBreastsSize <= 21>> <<set $charBreastsSizeWord = "D cup">> <<elseif $charBreastsSize >= 22 and $charBreastsSize <= 24>> <<set $charBreastsSizeWord = "DD cup">> <<elseif $charBreastsSize >= 25 and $charBreastsSize <= 27>> <<set $charBreastsSizeWord = "F cup">> <<elseif $charBreastsSize >= 28 and $charBreastsSize <= 30>> <<set $charBreastsSizeWord = "FF cup">> <<elseif $charBreastsSize >= 31 and $charBreastsSize <= 33>> <<set $charBreastsSizeWord = "G cup">> <<elseif $charBreastsSize >= 34>> <<set $charBreastsSizeWord = "G+ cup">> <<endif>> <<if $charButtSize >= 1 and $charButtSize <= 3>> <<set $charButtSizeWord = "narrow">> <<elseif $charButtSize >= 4 and $charButtSize <= 6>> <<set $charButtSizeWord = "medium">> <<elseif $charButtSize >= 7>> <<set $charButtSizeWord = "round">> <<endif>> <<if $charTesticlesSize >= 1 and $charTesticlesSize <= 3>> <<set $charTesticlesSizeWord = "small">> <<elseif $charTesticlesSize >= 4 and $charTesticlesSize <= 6>> <<set $charTesticlesSizeWord = "medium">> <<elseif $charTesticlesSize >= 7 and $charTesticlesSize <= 9>> <<set $charTesticlesSizeWord = "big">> <<elseif $charTesticlesSize >= 10>> <<set $charTesticlesSizeWord = "huge">> <<endif>> <<if $charLactating == false>> <<set $charLactatingWord = "not lactating">> <<elseif $charLactating == true>> <<set $charLactatingWord = "lactating">> <<endif>> <<if $charGenderAppearance >= 0 and $charGenderAppearance <= 20>> <<set $charGenderAppearanceWord = "feminine">> <<elseif $charGenderAppearance >= 21 and $charGenderAppearance <= 39>> <<set $charGenderAppearanceWord = "androgynous">> <<elseif $charGenderAppearance >= 40 and $charGenderAppearance <= 60>> <<set $charGenderAppearanceWord = "masculine">> <<endif>> <<if $charVaginaTightness == 1>> <<set $charVaginaTightnessWord = "extremely tight">> <<elseif $charVaginaTightness == 2>> <<set $charVaginaTightnessWord = "very tight">> <<elseif $charVaginaTightness == 3>> <<set $charVaginaTightnessWord = "tight">> <<elseif $charVaginaTightness == 4>> <<set $charVaginaTightnessWord = "elastic">> <<elseif $charVaginaTightness == 5>> <<set $charVaginaTightnessWord = "loose">> <<elseif $charVaginaTightness == 6>> <<set $charVaginaTightnessWord = "very loose">> <<elseif $charVaginaTightness >= 7>> <<set $charVaginaTightnessWord = "gaping">> <<endif>> <<if $charButtTightness == 1>> <<set $charButtTightnessWord = "extremely tight">> <<elseif $charButtTightness == 2>> <<set $charButtTightnessWord = "very tight">> <<elseif $charButtTightness == 3>> <<set $charButtTightnessWord = "tight">> <<elseif $charButtTightness == 4>> <<set $charButtTightnessWord = "elastic">> <<elseif $charButtTightness == 5>> <<set $charButtTightnessWord = "loose">> <<elseif $charButtTightness == 6>> <<set $charButtTightnessWord = "very loose">> <<elseif $charButtTightness >= 7>> <<set $charButtTightnessWord = "gaping">> <<endif>> <<if $charPregnancy == 0>> <<set $charPregnancyWord = "not pregnant">> <<elseif $charPregnancy >= 1 and $charPregnancy <= 5>> <<set $charPregnancyWord = "not noticeably pregnant">> <<elseif $charPregnancy >= 6 and $charPregnancy <= 10>> <<set $charPregnancyWord = "noticeably pregnant">> <<elseif $charPregnancy >= 11 and $charPregnancy <= 15>> <<set $charPregnancyWord = "pregnant">> <<elseif $charPregnancy >= 16>> <<set $charPregnancyWord = "heavily pregnant">> <<endif>> <<if $charTesticlesSize >= 1 and $charTesticlesSize <= 3>> <<set $charTesticlesSizeWord = "small">> <<elseif $charTesticlesSize >= 4 and $charTesticlesSize <= 6>> <<set $charTesticlesSizeWord = "medium">> <<elseif $charTesticlesSize >= 7 and $charTesticlesSize <= 9>> <<set $charTesticlesSizeWord = "big">> <<elseif $charTesticlesSize >= 10>> <<set $charTesticlesSizeWord = "huge">> <<endif>> <!-- -------------------------ENEMY WORDS---------------------- --> <<if $enemyBreastsSize == 0>> <<set $enemyBreastsSizeWord = "flat cup">> <<elseif $enemyBreastsSize >= 1 and $enemyBreastsSize <= 3>> <<set $enemyBreastsSizeWord = "A cup">> <<elseif $enemyBreastsSize >= 4 and $enemyBreastsSize <= 6>> <<set $enemyBreastsSizeWord = "AA cup">> <<elseif $enemyBreastsSize >= 7 and $enemyBreastsSize <= 9>> <<set $enemyBreastsSizeWord = "B cup">> <<elseif $enemyBreastsSize >= 10 and $enemyBreastsSize <= 12>> <<set $enemyBreastsSizeWord = "BB cup">> <<elseif $enemyBreastsSize >= 13 and $enemyBreastsSize <= 15>> <<set $enemyBreastsSizeWord = "C cup">> <<elseif $enemyBreastsSize >= 16 and $enemyBreastsSize <= 18>> <<set $enemyBreastsSizeWord = "CC cup">> <<elseif $enemyBreastsSize >= 19 and $enemyBreastsSize <= 21>> <<set $enemyBreastsSizeWord = "D cup">> <<elseif $enemyBreastsSize >= 22 and $enemyBreastsSize <= 24>> <<set $enemyBreastsSizeWord = "DD cup">> <<elseif $enemyBreastsSize >= 25 and $enemyBreastsSize <= 27>> <<set $enemyBreastsSizeWord = "F cup">> <<elseif $enemyBreastsSize >= 28 and $enemyBreastsSize <= 30>> <<set $enemyBreastsSizeWord = "FF cup">> <<elseif $enemyBreastsSize >= 31 and $enemyBreastsSize <= 33>> <<set $enemyBreastsSizeWord = "G cup">> <<elseif $enemyBreastsSize >= 34>> <<set $enemyBreastsSizeWord = "G+ cup">> <<endif>> <<if $enemyButtSize >= 1 and $enemyButtSize <= 3>> <<set $enemyButtSizeWord = "narrow">> <<elseif $enemyButtSize >= 4 and $enemyButtSize <= 6>> <<set $enemyButtSizeWord = "medium">> <<elseif $enemyButtSize >= 7>> <<set $enemyButtSizeWord = "round">> <<endif>> <<if $enemyTesticlesSize >= 1 and $enemyTesticlesSize <= 3>> <<set $enemyTesticlesSizeWord = "small">> <<elseif $enemyTesticlesSize >= 4 and $enemyTesticlesSize <= 6>> <<set $enemyTesticlesSizeWord = "medium">> <<elseif $enemyTesticlesSize >= 7 and $enemyTesticlesSize <= 9>> <<set $enemyTesticlesSizeWord = "big">> <<elseif $enemyTesticlesSize >= 10>> <<set $enemyTesticlesSizeWord = "huge">> <<endif>> <<if $enemyLactating == false>> <<set $enemyLactatingWord = "not lactating">> <<elseif $enemyLactating == true>> <<set $enemyLactatingWord = "lactating">> <<endif>> <<if $enemyVaginaTightness == 1>> <<set $enemyVaginaTightnessWord = "extremely tight">> <<elseif $enemyVaginaTightness == 2>> <<set $enemyVaginaTightnessWord = "very tight">> <<elseif $enemyVaginaTightness == 3>> <<set $enemyVaginaTightnessWord = "tight">> <<elseif $enemyVaginaTightness == 4>> <<set $enemyVaginaTightnessWord = "elastic">> <<elseif $enemyVaginaTightness == 5>> <<set $enemyVaginaTightnessWord = "loose">> <<elseif $enemyVaginaTightness == 6>> <<set $enemyVaginaTightnessWord = "very loose">> <<elseif $enemyVaginaTightness >= 7>> <<set $enemyVaginaTightnessWord = "gaping">> <<endif>> <<if $enemyButtTightness == 1>> <<set $enemyButtTightnessWord = "extremely tight">> <<elseif $enemyButtTightness == 2>> <<set $enemyButtTightnessWord = "very tight">> <<elseif $enemyButtTightness == 3>> <<set $enemyButtTightnessWord = "tight">> <<elseif $enemyButtTightness == 4>> <<set $enemyButtTightnessWord = "elastic">> <<elseif $enemyButtTightness == 5>> <<set $enemyButtTightnessWord = "loose">> <<elseif $enemyButtTightness == 6>> <<set $enemyButtTightnessWord = "very loose">> <<elseif $enemyButtTightness >= 7>> <<set $enemyButtTightnessWord = "gaping">> <<endif>> <<if $enemyTesticlesSize >= 1 and $enemyTesticlesSize <= 3>> <<set $enemyTesticlesSizeWord = "small">> <<elseif $enemyTesticlesSize >= 4 and $enemyTesticlesSize <= 6>> <<set $enemyTesticlesSizeWord = "medium">> <<elseif $enemyTesticlesSize >= 7 and $enemyTesticlesSize <= 9>> <<set $enemyTesticlesSizeWord = "big">> <<elseif $enemyTesticlesSize >= 10>> <<set $enemyTesticlesSizeWord = "huge">> <<endif>> <!-- -----------------------TRANSFORMATIONS--------------------- --> <<if $charPenisLength < 0>> <<set $charVaginaRace = $charPenisRace>> <<set $charGenitals = "vagina">> <<set $charVaginaTightness = 1>> <<endif>> <<if $charVaginaTightness < 1>> <<set $charPenisRace = $charVaginaRace>> <<set $charGenitals = "penis">> <<set $charPenisLength = 1>> <<endif>> <</nobr>><</widget>>
<<FinalCreationWidget>><<CharacterBodyWidget>>You are a $charAge years old $charGender Elf - $charName. Your height is $charHeight. Head: $charHeadRace, with $charGenderAppearanceWord face, $charHairColor $charHairLength cms long hair, $charEyesColor eyes Torso: $charTorsoRace, with $charBreastsSizeWord $charLactatingWord breasts. You are $charPregnancyWord Legs: $charLegsRace, with <<if $charGenitals == "penis">>$charPenisLength cms $charPenisRace penis and $charTesticlesSizeWord balls<<elseif $charGenitals == "vagina">>$charVaginaTightnessWord $charVaginaRace vagina<<endif>>, $charButtTightnessWord $charButtSizeWord butt Agility: $charAgility Strength: $charStrength Intelligence: $charIntelligence [[<<< Back->Character creation(4)]] [[Done! >>>->Begin]]
Energy and Intoxication displaying: <<nobr>> <<if $isBarsPreffered == true>> <<radiobutton "$isBarsPreffered" true checked>>Bars | <<radiobutton "$isBarsPreffered" false>>Numbers <<elseif $isBarsPreffered == false>> <<radiobutton "$isBarsPreffered" true>>Bars | <<radiobutton "$isBarsPreffered" false checked>>Numbers <<endif>> <</nobr>><!-- <strong><u>Sexual content settings:</u></strong> Incest: <<nobr>> <<if $isIncestAllowed == false>> <<radiobutton "$isIncestAllowed" false checked>>No | <<radiobutton "$isIncestAllowed" true>>Yes <<elseif $isIncestAllowed == true>> <<radiobutton "$isIncestAllowed" false>>No | <<radiobutton "$isIncestAllowed" true checked>>Yes <<endif>> <</nobr>> Bestiality: <<nobr>> <<if $isBestialityAllowed == false>> <<radiobutton "$isBestialityAllowed" false checked>>No | <<radiobutton "$isBestialityAllowed" true>>Yes <<elseif $isBestialityAllowed == true>> <<radiobutton "$isBestialityAllowed" false>>No | <<radiobutton "$isBestialityAllowed" true checked>>Yes <<endif>> <</nobr>> Underage: <<nobr>> <<if $isUnderageAllowed == false>> <<radiobutton "$isUnderageAllowed" false checked>>No | <<radiobutton "$isUnderageAllowed" true>>Yes <<elseif $isBestialityAllowed == true>> <<radiobutton "$isUnderageAllowed" false>>No | <<radiobutton "$isUnderageAllowed" true checked>>Yes <<endif>> <</nobr>>--> [[Back-> $past]]
<!-- ----------------------------CLOTHES--------------------------- --> <<widget "BuyingClothesWidget">><<nobr>> <<if $buyingItem != "">><<set $clothesOwned.push($buyingItem)>><<set $money -= $buyingPrice>><<endif>> <</nobr>> <</widget>> <<widget "Hat">><<nobr>> <<if $buyingItem == "<<Hat>>">> <<set $clothesHatColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesHatColor<<endif>> Hat<a title="A plain old-fashion hat your grandpa still wears" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Collar">><<nobr>> <<if $buyingItem == "<<Collar>>">> <<set $clothesCollarColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesCollarColor<<endif>> Collar<a title="Usual dog collar, without leash" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Shirt">><<nobr>> <<if $buyingItem == "<<Shirt>>">> <<set $clothesShirtColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesShirtColor<<endif>> Shirt<a title="A fine unisex shirt, made from a good fabric" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Bra">><<nobr>> <<if $buyingItem == "<<Bra>>">> <<set $clothesBraColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesBraColor<<endif>> Bra<a title="A plain bra. Firm, but comfortable" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Gloves">><<nobr>> <<if $buyingItem == "<<Gloves>>">> <<set $clothesGlovesColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesGlovesColor<<endif>> Gloves<a title="A pair of warm gloves" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Pants">><<nobr>> <<if $buyingItem == "<<Pants>>">> <<set $clothesPantsColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesPantsColor<<endif>> Pants<a title="Good unisex pants" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Jeans">><<nobr>> <<if $buyingItem == "<<Jeans>>">> <<set $clothesJeansColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesJeansColor<<endif>> Jeans<a title="Good unisex not very comfortable jeans" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Panties">><<nobr>> <<if $buyingItem == "<<Panties>>">> <<set $clothesPantiesColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesPantiesColor<<endif>> Panties<a title="Plain girlish panties" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Briefs">><<nobr>> <<if $buyingItem == "<<Briefs>>">> <<set $clothesBriefsColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesBriefsColor<<endif>> Briefs<a title="Plain boyish briefs" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "Boots">><<nobr>> <<if $buyingItem == "<<Boots>>">> <<set $clothesBootsColor = $chosenColor>> <<endif>> <<if $thisPassage == "">>$clothesBootsColor<<endif>> Boots<a title="A pair of plain boots" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <!-- -------------------------ENEMY CLOTHES------------------------ --> <<widget "enemyBattleArmor">><<nobr>> <<dimGray>> Battle armor<a title="A construction, made of metal plates of different size" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "enemyLeatherPants">><<nobr>> <<coral>> Leather pants<a title="Bare pants, made from a rough animal skin" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "enemyLeatherSkirt">><<nobr>> <<coral>> Leather skirt<a title="A rough kind of skirt. Quite simple one" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<widget "enemyRags">><<nobr>> <<white>> Rags<a title="Some rags, nothing more to add" style="text-decoration: none;font-size: 11pt"><sup>?</sup></a> <</nobr>><</widget>> <<set $buyingItem = "">><<set $chosenColor = "">> <!-- --------------------EQUIP CLOTHES LIST------------------------ --> <<widget "HeadClothesList">><<if $clothesOwned.includes("<<Hat>>")>> - <<Hat>> <<if $charClothesHead != "<<Hat>>">><<link "<sub>equip</sub>">> <<set $charClothesHead = "<<Hat>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>> <<widget "NeckClothesList">><<if $clothesOwned.includes("<<Collar>>")>> - <<Collar>> <<if $charClothesNead != "<<Collar>>">><<link "<sub>equip</sub>">> <<set $charClothesNeck = "<<Collar>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>> <<widget "TorsoClothesList">><<if $clothesOwned.includes("<<Shirt>>")>> - <<Shirt>> <<if $charClothesTorso != "<<Shirt>>">><<link "<sub>equip</sub>">> <<set $charClothesTorso = "<<Shirt>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>> <<widget "BreastsClothesList">><<if $clothesOwned.includes("<<Bra>>")>> - <<Bra>> <<if $charClothesBreasts != "<<Bra>>">><<link "<sub>equip</sub>">> <<set $charClothesBreasts = "<<Bra>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>> <<widget "HandsClothesList">><<if $clothesOwned.includes("<<Gloves>>")>> - <<Gloves>> <<if $charClothesHands != "<<Gloves>>">><<link "<sub>equip</sub>">> <<set $charClothesHands = "<<Gloves>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>> <<widget "LegsClothesList">><<if $clothesOwned.includes("<<Pants>>")>> - <<Pants>> <<if $charClothesLegs != "<<Pants>>">><<link "<sub>equip</sub>">> <<set $charClothesLegs = "<<Pants>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><<if $clothesOwned.includes("<<Jeans>>")>> - <<Jeans>> <<if $charClothesLegs != "<<Jeans>>">><<link "<sub>equip</sub>">> <<set $charClothesLegs = "<<Jeans>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>> <<widget "CrotchClothesList">><<if $clothesOwned.includes("<<Panties>>")>> - <<Panties>> <<if $charClothesCrotch != "<<Panties>>">><<link "<sub>equip</sub>">> <<set $charClothesCrotch = "<<Panties>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><<if $clothesOwned.includes("<<Briefs>>")>> - <<Briefs>> <<if $charClothesCrotch != "<<Briefs>>">><<link "<sub>equip</sub>">> <<set $charClothesCrotch = "<<Briefs>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>> <<widget "FeetClothesList">><<if $clothesOwned.includes("<<Boots>>")>> - <<Boots>> <<if $charClothesFeet != "<<Boots>>">><<link "<sub>equip</sub>">> <<set $charClothesFeet = "<<Boots>>">> <<goto "Wardrobe">> <</link>><<else>><sub>equipped</sub><<endif>><<endif>><</widget>>
<div align="center" style="font-size: 40px">Clothes shop</div><<silently>>$buyingItem<</silently>><<BuyingClothesWidget>><<set $thisPassage = passage()>> * <<Hat>> ($5) - <<if $clothesOwned.includes("<<Hat>>") != true>><<if $money >= 5>><<linkreplace "Buy">><<set $buyingItem = "<<Hat>>">><<set $buyingPrice = 5>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Collar>> ($7) - <<if $clothesOwned.includes("<<Collar>>") != true>><<if $money >= 7>><<linkreplace "Buy">><<set $buyingItem = "<<Collar>>">><<set $buyingPrice = 7>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Shirt>> ($9) - <<if $clothesOwned.includes("<<Shirt>>") != true>><<if $money >= 9>><<linkreplace "Buy">><<set $buyingItem = "<<Shirt>>">><<set $buyingPrice = 9>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Bra>> ($6) - <<if $clothesOwned.includes("<<Bra>>") != true>><<if $money >= 6>><<linkreplace "Buy">><<set $buyingItem = "<<Bra>>">><<set $buyingPrice = 6>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Pants>> ($10) - <<if $clothesOwned.includes("<<Pants>>") != true>><<if $money >= 10>><<linkreplace "Buy">><<set $buyingItem = "<<Pants>>">><<set $buyingPrice = 10>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Jeans>> ($11) - <<if $clothesOwned.includes("<<Jeans>>") != true>><<if $money >= 11>><<linkreplace "Buy">><<set $buyingItem = "<<Jeans>>">><<set $buyingPrice = 11>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Panties>> ($8) - <<if $clothesOwned.includes("<<Panties>>") != true>><<if $money >= 8>><<linkreplace "Buy">><<set $buyingItem = "<<Panties>>">><<set $buyingPrice = 8>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Briefs>> ($7) - <<if $clothesOwned.includes("<<Briefs>>") != true>><<if $money >= 7>><<linkreplace "Buy">><<set $buyingItem = "<<Briefs>>">><<set $buyingPrice = 7>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> * <<Boots>> ($6) - <<if $clothesOwned.includes("<<Boots>>") != true>><<if $money >= 6>><<linkreplace "Buy">><<set $buyingItem = "<<Boots>>">><<set $buyingPrice = 6>>Buying item color: <<ChooseColors>><</linkreplace>> <<else>>Not enough money<<endif>><<else>>already bought<<endif>> <<link "Back">><<set $thisPassage = "">><<set $buyingItem = "">><<set $chosenColor = "">><<goto "Market Square">><</link>>
<hr> <h2 align="center">Pics from previous wardrobe and gender system</h2> <img src="http://MariaMod.site/FFPics/male_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/male_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/male_naked.jpg"><img src="http://MariaMod.site/FFPics/male_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/male_orcOutfit.jpg"><img src="http://MariaMod.site/FFPics/cuntboy_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/cuntboy_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/cuntboy_naked.jpg"><img src="http://MariaMod.site/FFPics/cuntboy_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/cuntboy_orcOutfit.jpg"><img src="http://MariaMod.site/FFPics/futa_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/futa_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/futa_naked.jpg"><img src="http://MariaMod.site/FFPics/futa_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/futa_orcOutfit.jpg"><img src="http://MariaMod.site/FFPics/female_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/female_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/female_naked.jpg"><img src="http://MariaMod.site/FFPics/female_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/female_orcOutfit.jpg"><img src="http://MariaMod.site/FFPics/maleLess_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/maleLess_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/maleLess_naked.jpg"><img src="http://MariaMod.site/FFPics/maleLess_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/maleLess_orcOutfit.jpg"><img src="http://MariaMod.site/FFPics/femaleLess_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/femaleLess_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/femaleLess_naked.jpg"><img src="http://MariaMod.site/FFPics/femaleLess_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/femaleLess_orcOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatCuntboy_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatCuntboy_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatCuntboy_naked.jpg"><img src="http://MariaMod.site/FFPics/greatCuntboy_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatCuntboy_orcOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatFuta_everydayOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatFuta_warOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatFuta_naked.jpg"><img src="http://MariaMod.site/FFPics/greatFuta_slaveOutfit.jpg"><img src="http://MariaMod.site/FFPics/greatFuta_orcOutfit.jpg"> <hr> [[Back->Stats]]